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	<title type="html"><![CDATA[First Strike Forums — Jade-Moon]]></title>
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	<updated>2007-12-05T02:56:26Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=6652</id>
		<entry>
			<title type="html"><![CDATA[Re: Jade-Moon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=91265#p91265" />
			<content type="html"><![CDATA[<p>The Shielding systems in SW are either Ray or Particle, Ray shields (deflectors) absorb or reflect energy or near energy weapons (plasma, super heated tibanna), Particle Shields destroy incoming missiles or other solid obects.</p><p>The shield system on Hoth was a special shield system that did not produce a bubble but rather an Umbrella. The ground forces landed underneath said umbrella.</p>]]></content>
			<author>
				<name><![CDATA[Lance Haith]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1564</uri>
			</author>
			<updated>2007-12-05T02:56:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=91265#p91265</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Jade-Moon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=91262#p91262" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>Yea that was a good map on rouge squadron. But why are shield generators never inside the shield??</p></blockquote></div><p>hamsters yeah i remembered that, sooooooo much fun</p>]]></content>
			<author>
				<name><![CDATA[ShinjiKoon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1158</uri>
			</author>
			<updated>2007-12-05T02:35:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=91262#p91262</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Jade-Moon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=91261#p91261" />
			<content type="html"><![CDATA[<p>No, no... on Hoth, the shield was for defense from orbital bombardment.&nbsp; It didn&#039;t have to come down to the surface, which is why a ground assault was required.&nbsp; Land beyond the radius of the shield, move in and blow the generator.</p><p>A better concern would be, why didn&#039;t they just blow the generator and then retreat... letting the fleet obliterate the entire Rebel base?&nbsp; They&#039;d have caught a lot more Rebels on the ground, that way.&nbsp; Egos, I guess.&nbsp; The army wanted a major victory on the ground to rub in the fleet&#039;s face.&nbsp; Vader wanted to land with his troops to sweep through the place and take prisoners.&nbsp; The wampa would rather kill a few more people before dying than try to escape.</p><p>Edit: I just remembered why Vader would want to capture the base.&nbsp; It&#039;s <em>because</em> the Wampa was captured.&nbsp; He just wanted the $100. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /><br /><span class="postimg"><img src="http://image.com.com/gamespot/images/2004/features/greatestgames/greatest_screen121.jpg" alt="http://image.com.com/gamespot/images/2004/features/greatestgames/greatest_screen121.jpg" /></span></p>]]></content>
			<author>
				<name><![CDATA[Terrorek]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=504</uri>
			</author>
			<updated>2007-12-05T02:12:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=91261#p91261</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Jade-Moon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=91252#p91252" />
			<content type="html"><![CDATA[<p>well in empire at war you dont have that probelm =O</p>]]></content>
			<author>
				<name><![CDATA[DS_Arbiter]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1199</uri>
			</author>
			<updated>2007-12-04T23:34:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=91252#p91252</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Jade-Moon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=91245#p91245" />
			<content type="html"><![CDATA[<p>In SupCom they are inside the sheild jsut the way they should be <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>In starwars the thing on Hoth was the power generator if I&#039;m correct, which was off somewhere else... The imperials exploited the weakness that the generator powering the shield projector was unshielded, but defended by light ground forces, in Ep1 the big animals had the generator/projectors on their backs.</p><br /><p>But yea it makes me wonder why they put such important structures outside the sheilds... but w/e...</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-12-04T22:04:42Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=91245#p91245</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Jade-Moon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=91243#p91243" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>Yea that was a good map on rouge squadron. But why are shield generators never inside the shield??</p></blockquote></div><p>i ALWAYS asked myself that question! and yeah that was a good map took me a while to beat though</p>]]></content>
			<author>
				<name><![CDATA[jedi-ftank]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1252</uri>
			</author>
			<updated>2007-12-04T21:55:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=91243#p91243</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Jade-Moon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=91230#p91230" />
			<content type="html"><![CDATA[<p>thats just crazy talk</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-12-04T20:19:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=91230#p91230</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Jade-Moon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=91228#p91228" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>Yea that was a good map on rouge squadron. But why are shield generators never inside the shield??</p></blockquote></div><p>Because it would make it less interesting.</p>]]></content>
			<author>
				<name><![CDATA[Emperor Norton I]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1923</uri>
			</author>
			<updated>2007-12-04T20:13:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=91228#p91228</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Jade-Moon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=91207#p91207" />
			<content type="html"><![CDATA[<p>Yea that was a good map on rouge squadron. But why are shield generators never inside the shield??</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-12-04T15:35:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=91207#p91207</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Jade-Moon]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=91199#p91199" />
			<content type="html"><![CDATA[<p>Hi there, i got an idea for some maps in future releases. One of them is the Jade-Moon. It&#039;s a moon of Loronar who have imperial factories on the surface. I&#039;m sure some of you know this mission from &quot;Star Wars: Rogue Squadron 1&quot; .</p><p>Mission: Locate and destroy the shield generator (in one of the caves), after that destroy the imperial factory who was inside the shield &quot;bubble&quot; . You know, after you have destroyed the shield generator there came a lot of Tie-Bombers to destroy your ground units.</p><p>Possible vehicle selection: </p><p>Rebellion: X-Wing&#039;s , ground support: (not available at this time in the mod)</p><p>Empire: Tie-Fighters, Tie-Bombers, ground support: AT-PT&#039;s , not AT-ST</p><p>I dont know if you can realise that, its just an idea.</p><p>Of course there are much more maps from Rogue Squadron 1 i want in future FS releases, just only to list them:</p><p>Betrayal at Corellia (Homeplanet from Han Solo, Crix Madine, Wedge Antilles)<br />Liberation on Gerrard V (meeting with Kasan Moor, Leader from the 128. Tie-Interceptor squadron)<br />Imperial Factories (Balmorra)<br />Attack on Kile II (imperial spaceport)<br />Escape from Fest (AT-PT rescue mission for the rebels)</p><p>I hope you can realise them in the near future. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>see you on the battlefield <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Lantis]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=600</uri>
			</author>
			<updated>2007-12-04T13:46:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=91199#p91199</id>
		</entry>
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