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		<title><![CDATA[First Strike Forums — Call me an anal grognard, but...]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6713</link>
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		<description><![CDATA[The most recent posts in Call me an anal grognard, but....]]></description>
		<lastBuildDate>Mon, 17 Dec 2007 17:13:00 +0000</lastBuildDate>
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			<title><![CDATA[Re: Call me an anal grognard, but...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=92441#p92441</link>
			<description><![CDATA[<p>i agree. i was just talking about how the fighters move. but then again the sw fighters were based on the ww2 dogfights so i dont know which the devs went for</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Mon, 17 Dec 2007 17:13:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=92441#p92441</guid>
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			<title><![CDATA[Re: Call me an anal grognard, but...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=92421#p92421</link>
			<description><![CDATA[<p>BLEH, not my point.<br />My point was that the pivot point is messed up.</p>]]></description>
			<author><![CDATA[null@example.com (inund8)]]></author>
			<pubDate>Mon, 17 Dec 2007 08:19:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=92421#p92421</guid>
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			<title><![CDATA[Re: Call me an anal grognard, but...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=92109#p92109</link>
			<description><![CDATA[<p>it you watch the films the fighters dont seem to have anywhere near the manoeuvrability like in the game.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Thu, 13 Dec 2007 16:31:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=92109#p92109</guid>
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			<title><![CDATA[Re: Call me an anal grognard, but...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=92084#p92084</link>
			<description><![CDATA[<p>i love this mod, but if the snow speeders are fubar, i&#039;ll quit. those things are the only reason i&#039;m here.</p><p>that&#039;s not really true.. but i&#039;ll be really grumpy.</p><p>the only issue i seem to have with the Cap ships is getting them close enough to the freighter/transport ships to repair without running into them while trying to position myself.</p>]]></description>
			<author><![CDATA[null@example.com (VideoZombie)]]></author>
			<pubDate>Thu, 13 Dec 2007 00:40:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=92084#p92084</guid>
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			<title><![CDATA[Re: Call me an anal grognard, but...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=92040#p92040</link>
			<description><![CDATA[<p>yeahy i never liked how they pivot in the middle. I really hope the snow speeders pivot from the rear.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Wed, 12 Dec 2007 17:19:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=92040#p92040</guid>
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			<title><![CDATA[Re: Call me an anal grognard, but...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=92018#p92018</link>
			<description><![CDATA[<div class="quotebox"><cite>-=CT=- JaFaR wrote:</cite><blockquote><p>True with the 747&#039;s, but remember that all the X-wing&#039;s manuevering systems, including maneuvering jets, ailerons, repulsorlifts, and flaps, are located on the back of the wings... pretty far back on the craft. The only outside maneuvering system is located near the nose of the ship; a repulsorlift used for stability when hovering or landing.</p></blockquote></div><p>hmmm a good point, I&#039;m not quite sure how to respond to that, other than to say that when you watch the movies they seem pivot from the back <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>...AND THAT you should remember that vehicles shouldn&#039;t always pivot from a fixed position as forward or reverse thrust affects the how the it moves.</p><p>==ALSO== I would like to point out that the X-wing and the Speederbike are not the only crafts with this problem; the capitol ships seem to pivot from the center which may or may not be accurate, and if the fix is as simple as I think it is maybe it should be fixed for the sake of lore accuracy in the next patch.</p>]]></description>
			<author><![CDATA[null@example.com (inund8)]]></author>
			<pubDate>Wed, 12 Dec 2007 12:17:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=92018#p92018</guid>
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			<title><![CDATA[Re: Call me an anal grognard, but...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=92008#p92008</link>
			<description><![CDATA[<p>True with the 747&#039;s, but remember that all the X-wing&#039;s manuevering systems, including maneuvering jets, ailerons, repulsorlifts, and flaps, are located on the back of the wings... pretty far back on the craft. The only outside maneuvering system is located near the nose of the ship; a repulsorlift used for stability when hovering or landing.</p>]]></description>
			<author><![CDATA[null@example.com (-=CT=- JaFaR)]]></author>
			<pubDate>Wed, 12 Dec 2007 09:32:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=92008#p92008</guid>
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			<title><![CDATA[Re: Call me an anal grognard, but...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=91999#p91999</link>
			<description><![CDATA[<p>Heck NO!<br />Think about it, imagine if 747&#039;s turned at the tail rudder/elevators instead of the fuselage, do you know how massively stupid that would look?<br />And if the speeder bikes did that you wud be forever knocking your rear end on stuff.<br />bah</p>]]></description>
			<author><![CDATA[null@example.com (inund8)]]></author>
			<pubDate>Wed, 12 Dec 2007 08:04:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=91999#p91999</guid>
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			<title><![CDATA[Re: Call me an anal grognard, but...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=91996#p91996</link>
			<description><![CDATA[<div class="quotebox"><cite>inund8 wrote:</cite><blockquote><p>Call me an anal grognard, but...</p></blockquote></div><p>Anal grognard butt!</p><p>Technically, I think the speederbikes (from a design and atmospheric effect standpoint) <em>should</em> probably turn at the very front, on the airfoils there.&nbsp; Not that they were depicted that way in the films, of course...</p>]]></description>
			<author><![CDATA[null@example.com (Terrorek)]]></author>
			<pubDate>Wed, 12 Dec 2007 04:06:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=91996#p91996</guid>
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			<title><![CDATA[Re: Call me an anal grognard, but...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=91981#p91981</link>
			<description><![CDATA[<div class="quotebox"><cite>Grand_Kaiser wrote:</cite><blockquote><p>^ I dunno, the speeder bikes look pretty much like they do in the original trilogy. I think they&#039;re good as is.</p><p>The center-of-gravity issue is noticeable in certain situations, but I really don&#039;t think it&#039;s game-breaking. It&#039;s just a little...awkward at first.</p></blockquote></div><p>Well obviously its not game breaking, but considering I&#039;m grognarding its pretty big <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (inund8)]]></author>
			<pubDate>Tue, 11 Dec 2007 23:45:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=91981#p91981</guid>
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			<title><![CDATA[Re: Call me an anal grognard, but...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=91945#p91945</link>
			<description><![CDATA[<p>i think the speeder is ok. but the fighters look a bit weird when they are turning.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Tue, 11 Dec 2007 16:52:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=91945#p91945</guid>
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			<title><![CDATA[Re: Call me an anal grognard, but...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=91925#p91925</link>
			<description><![CDATA[<p>^ I dunno, the speeder bikes look pretty much like they do in the original trilogy. I think they&#039;re good as is.</p><p>The center-of-gravity issue is noticeable in certain situations, but I really don&#039;t think it&#039;s game-breaking. It&#039;s just a little...awkward at first.</p>]]></description>
			<author><![CDATA[null@example.com (Grand_Kaiser)]]></author>
			<pubDate>Tue, 11 Dec 2007 09:24:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=91925#p91925</guid>
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			<title><![CDATA[Re: Call me an anal grognard, but...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=91914#p91914</link>
			<description><![CDATA[<p>Hehehe, I love being right, but one question, would you have to shift the point that the laser blasts come from in the code? Or would this be done in 3DSmax?</p><p>btw you should update your sig as it points to the old site <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (inund8)]]></author>
			<pubDate>Tue, 11 Dec 2007 03:24:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=91914#p91914</guid>
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			<title><![CDATA[Re: Call me an anal grognard, but...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=91912#p91912</link>
			<description><![CDATA[<div class="quotebox"><cite>inund8 wrote:</cite><blockquote><p>Is anyone else here bothered slightly by the fact that the vehicles and starfighters in FS don&#039;t seem to accurate centers of mass?<br />Two prime examples are the speeder bikes and X-Wings. Both of them seem to have a center of mass somewhere in the skinny part of the vehicle, instead of further back where the pilot and, most of all, the engines are located.<br />The fix for this probably as simply as shifting the model around in whatever 3D modelling program was used to make it (3dsmax right?) though I wouldn&#039;t having no experience 2142 modding.</p></blockquote></div><p>You are very satisfyingly right, for someone who is posting in the public forums and not the dev forums <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>If you open the X-Wing model in the editor, you will find the centrepoint of the vehicle more past the cockpit than in the &quot;core&quot; of the fuselage back between the R2 unit and the engines.</p><p>I don&#039;t know if there are plans to change this, but it gives me a lot of hope knowing someone noticed this....</p><p>EDIT: Yeah I agree with SafeKeeper.&nbsp; As far as I know, the centrepoint of the vehicle is where it pivots, making it a very important factor in the modeling and export.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Tue, 11 Dec 2007 02:56:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=91912#p91912</guid>
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			<title><![CDATA[Re: Call me an anal grognard, but...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=91907#p91907</link>
			<description><![CDATA[<div class="quotebox"><cite>tittasid wrote:</cite><blockquote><p>Uh, if the rear end of the x-wing is heavier than the front (which seems to be true in FS), that means the rear has more momentum potential than the front. Thus the present physics settings in FS. So I think they are correct now.</p></blockquote></div><p>i think hes saying that the front end of the x-wing seems to be heavier than the rear and he thinks the center of mass is to far forward.</p>]]></description>
			<author><![CDATA[null@example.com (herbanator3)]]></author>
			<pubDate>Tue, 11 Dec 2007 01:24:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=91907#p91907</guid>
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