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	<title type="html"><![CDATA[First Strike Forums — Another map idea]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=6726&amp;type=atom" />
	<updated>2007-12-16T19:29:29Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=6726</id>
		<entry>
			<title type="html"><![CDATA[Re: Another map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=92342#p92342" />
			<content type="html"><![CDATA[<p>doesn&#039;t really give much freedom though.</p><p>can you imagine in 10 years or more, when actual battles will be able to be simulated.</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-12-16T19:29:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=92342#p92342</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Another map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=92313#p92313" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Terrorek wrote:</cite><blockquote><p>Maybe, as you&#039;d probably have the DSII part of the skybox to one side, you could make the SSD part of the skybox &#039;floor&#039;.&nbsp; You could have random shots fly up from it like the Ion Cannon does on EfH -- no, you couldn&#039;t shoot those guns, but let&#039;s be honest: nobody&#039;s ever going to take out all the guns on an SSD. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>Thats a great idea.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-12-16T05:44:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=92313#p92313</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Another map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=92312#p92312" />
			<content type="html"><![CDATA[<p>AI controlled guns on static cap ships are fine... but they should never re-spawn like they do on Escape from Hoth.&nbsp; This is a fleet battle, and those guns shouldn&#039;t re-spawn as much as a cruiser shouldn&#039;t re-spawn on Battle o&#039; Talloran.</p><p>Maybe, as you&#039;d probably have the DSII part of the skybox to one side, you could make the SSD part of the skybox &#039;floor&#039;.&nbsp; You could have random shots fly up from it like the Ion Cannon does on EfH -- no, you couldn&#039;t shoot those guns, but let&#039;s be honest: nobody&#039;s ever going to take out all the guns on an SSD. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Terrorek]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=504</uri>
			</author>
			<updated>2007-12-16T04:28:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=92312#p92312</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Another map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=92292#p92292" />
			<content type="html"><![CDATA[<p>And I think they can make them bigger.... Not totally sure about it though.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-12-15T22:25:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=92292#p92292</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Another map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=92272#p92272" />
			<content type="html"><![CDATA[<p>I seem to recall the devs saying it <strong>is</strong> possible for a Star Destroyer to move, but that it causes some significant problems when the thing hits something (I can imagine it&#039;ll start jumping up and down, for example, which will look really silly).</p><p>You could, of course, make it so that every ship only could travel on the x plane, as you said, that is, not change their altitude, so that they couldn&#039;t run into the thing, but but I think that&#039;d diminish the fun of them. It would be fun to make hit-and-run attacks on a fully armed, moving Star Destroyer with a group of Corvettes, though, even with the reduced mobility... I admit that.</p><div class="quotebox"><blockquote><p>Have you guy figured out how to work the 4x map size?</p></blockquote></div><p>Far as I know, both the space maps are 8x8 km already.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-12-15T20:44:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=92272#p92272</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Another map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=92265#p92265" />
			<content type="html"><![CDATA[<p>I don&#039;t think static ship implacements will offer an interesting fight, there should be soooome minimum movement for the big ships at least. Maybe isolate movement only on a X-coord plane?</p><p>Have you guy figured out how to work the 4x map size?</p><p>In anycase.... the first DS battle will probably be the most epic one in FS.</p>]]></content>
			<author>
				<name><![CDATA[Lance Haith]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1564</uri>
			</author>
			<updated>2007-12-15T19:07:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=92265#p92265</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Another map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=92220#p92220" />
			<content type="html"><![CDATA[<p>I&#039;m working on possibly creating the first piece of this battle for a map.&nbsp; Basically just a massive Cap Ship Battle, but obviously not containing all 34 ISD and the SSD.&nbsp; It will most likely be some number of ISD vs Home One, some Frigates, and Possibly a couple more Mon Cal cruisers.&nbsp; The turrets on the ISDs should be mannable and destroyable and the goal will basically be:</p><p>Empire - Destroy certain % of Rebel Fleet<br />Rebels - Survive for a set time limit without getting pushed back (vary per map size probably)</p><p>There are some tweaks coming for space battles that should make this massive cap ship on cap ship assault (Obviously there will be fighters available as well) quite enjoyable.</p>]]></content>
			<author>
				<name><![CDATA[Imperial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=587</uri>
			</author>
			<updated>2007-12-14T20:35:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=92220#p92220</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Another map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=92218#p92218" />
			<content type="html"><![CDATA[<p>Making a tunnel would be as simple as making a tunnel graphic. No problem there. The problems are how well fighters can handle in such tunnels, especially with them full of debris, and how well this&#039;d play out anyway, gameplay-wise.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-12-14T20:23:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=92218#p92218</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Another map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=92186#p92186" />
			<content type="html"><![CDATA[<p>what if the 2nd unfinished deathstar, was made from buildings&nbsp; that resemble the inside of an unfinished DS.. would that work the same as making a ship itself as far as lag and what not.<br />that way the map itself would just be starting inside the DS and working to the core.</p>]]></content>
			<author>
				<name><![CDATA[Slimshiesty]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=879</uri>
			</author>
			<updated>2007-12-14T02:24:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=92186#p92186</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Another map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=92140#p92140" />
			<content type="html"><![CDATA[<p>Yeah, most ships will have to be static, with mostly automated turrets.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-12-13T19:29:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=92140#p92140</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Another map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=92135#p92135" />
			<content type="html"><![CDATA[<p>*High Five*</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-12-13T19:22:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=92135#p92135</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Another map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=92057#p92057" />
			<content type="html"><![CDATA[<p>Thanks TY, thats what I thought would probably be easier (tongue in cheek)to implement than a load of huge ships all trying to manouvere with fighters in between.</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2007-12-12T20:22:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=92057#p92057</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Another map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=92055#p92055" />
			<content type="html"><![CDATA[<p>The way I see it realistically happening is just like the OP said.</p><p>Static Mon Cals and Star Destroyers, shooting at each other Mannable turrets on them for anti fighter service. Then samller ships can weave in between them in their own battles, with Fighters and Bombers to tie it all in, and a huge Deathstar in the skybox.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-12-12T18:56:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=92055#p92055</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Another map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=92046#p92046" />
			<content type="html"><![CDATA[<p>How about splitting it in several parts:</p><p> • Dogfight among lots of Alliance cruisers (early stage of battle).<br /> • Fleet Battle (&#039;engage Star Destroyers at point blank range&#039;).<br /> • Destruction of Executor, with Rebels trying to take out vital hardpoints.<br /> • Destruction of Death Star itself (with parts of the Death Star&#039;s surface and an intricate tunnel system. Probably either impossible, not good gameplay-wise, or both, though <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /> ).</p><p>These could easily become very reminiscent of other maps, though, gotta watch out for that.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-12-12T17:37:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=92046#p92046</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Another map idea]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=92042#p92042" />
			<content type="html"><![CDATA[<p>maybe it should be centred around the executer. perhaps the rebels have to destroy parts of the ship finishing with the shields and control deck,</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-12-12T17:26:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=92042#p92042</id>
		</entry>
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