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		<title><![CDATA[First Strike Forums — New Classes/Weapons]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6760</link>
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		<description><![CDATA[The most recent posts in New Classes/Weapons.]]></description>
		<lastBuildDate>Fri, 28 Dec 2007 23:30:19 +0000</lastBuildDate>
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			<title><![CDATA[Re: New Classes/Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93275#p93275</link>
			<description><![CDATA[<p>Remember, this was originally about new classes/weapons...im gonna go ahead and do us all a favor and make a &quot;Commander&quot; topic. <img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /></p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Fri, 28 Dec 2007 23:30:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93275#p93275</guid>
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			<title><![CDATA[Re: New Classes/Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93270#p93270</link>
			<description><![CDATA[<p>Ok, kind of swerving off-topic, ffolkes. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>The trick is to find <strong>new</strong> abilities for the Commander.&nbsp; Things which are uniquely Star Warsical. To me, the most important part of having a Commander is co-ordination of squads, and being able to root out those lone wolves/flanking squads who are running around behind the battle lines.</p><p>Dropping an ammo box is boring and 2142ish.&nbsp; But, what about using the &quot;moving the titan&quot; code to move a GONK droid slowly around the map? It&#039;s too slow to keep up with fast-moving squads, so it might actually be stuck when the enemy moves in -- perhaps that would be the time to self-destruct...?</p><br /><p>Don&#039;t let the GONK repair vehicles, though, like that lame ammo box. Maybe some kind of animated Treadwell droid or R2/R5 units could roll up and do emergency repairs. </p><p>Instead of orbital strike, have a TIE Bomber/Y-Wing swoop over the battle and drop a bunch of proton bombs/torpedoes in the area.&nbsp; Or, even scarier, drop a wide pattern of proximity mines...?</p><p>Always remember, whatever the ability, you can seriously keep it from becoming <em>too</em> powerful by changing the wait-time between deployment. This should probably be its own topic, but feel free to add any other possibilities which may come to mind (any beyond dropping jetpacks, lightsabers or jedi/bounty hunters, of course)...</p>]]></description>
			<author><![CDATA[null@example.com (Terrorek)]]></author>
			<pubDate>Fri, 28 Dec 2007 22:53:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93270#p93270</guid>
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			<title><![CDATA[Re: New Classes/Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93266#p93266</link>
			<description><![CDATA[<p>nice...</p><p>SQUAD...fetch me a piece of...PIE. <br />Squad leader: &quot;Sir, that hardly sounds important and...&quot;<br />*shoot* <br />Hey you, janitor, come over here. You&#039;re my new squad leader. Congrats.</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Fri, 28 Dec 2007 22:43:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93266#p93266</guid>
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			<title><![CDATA[Re: New Classes/Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93263#p93263</link>
			<description><![CDATA[<p>they were disobeying orders, they should be executed</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Fri, 28 Dec 2007 22:35:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93263#p93263</guid>
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			<title><![CDATA[Re: New Classes/Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93262#p93262</link>
			<description><![CDATA[<p>There was no mistake, if you use orbital strikes on your own team you&#039;re an idiot and you don&#039;t deserve to play as commander.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Fri, 28 Dec 2007 22:24:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93262#p93262</guid>
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			<title><![CDATA[Re: New Classes/Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93260#p93260</link>
			<description><![CDATA[<p>smacktard ?<br />are your two braincells fighting again ?&nbsp; lol <br />Im talking about being commander in 2142 , I care nothing about it here .</p>]]></description>
			<author><![CDATA[null@example.com (Luke SkyRaper)]]></author>
			<pubDate>Fri, 28 Dec 2007 21:32:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93260#p93260</guid>
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			<title><![CDATA[Re: New Classes/Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93258#p93258</link>
			<description><![CDATA[<p>i forget how to say they are a bad squad. i hate when half the people are not on a squad</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Fri, 28 Dec 2007 20:53:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93258#p93258</guid>
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			<title><![CDATA[Re: New Classes/Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93255#p93255</link>
			<description><![CDATA[<div class="quotebox"><cite>Luke SkyRaper wrote:</cite><blockquote><p>When squad leaders ignore me , I orbital strike THEIR asses&nbsp; !</p></blockquote></div><p>You&#039;re a smacktard.</p><p>Having the same commander abilities with a Star Wars look is jsut going to bring this mod even closer to v2142 gameplay... boring.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Fri, 28 Dec 2007 20:26:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93255#p93255</guid>
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			<title><![CDATA[Re: New Classes/Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93241#p93241</link>
			<description><![CDATA[<p>When squad leaders ignore me , I orbital strike THEIR asses&nbsp; !</p>]]></description>
			<author><![CDATA[null@example.com (Luke SkyRaper)]]></author>
			<pubDate>Fri, 28 Dec 2007 14:49:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93241#p93241</guid>
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			<title><![CDATA[Re: New Classes/Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93240#p93240</link>
			<description><![CDATA[<p>I hate being commander in vanilla, I used to get realy angry when id see a perfect opportunity to turn the tide of a battle only to have the squad leader ignore me.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Fri, 28 Dec 2007 14:46:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93240#p93240</guid>
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			<title><![CDATA[Re: New Classes/Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93239#p93239</link>
			<description><![CDATA[<p>I think there should be some sort of commander, its ok everyone being in squads but there is little or no co-ordination and communication between them. Having orbital strikes might be taking things too far, but certainly for scans, uav (probe or droid whatever) and ammo drops. Just someone who can scan an area and co-ordinate the teams.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Fri, 28 Dec 2007 13:56:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93239#p93239</guid>
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			<title><![CDATA[Re: New Classes/Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93236#p93236</link>
			<description><![CDATA[<p>No its an improvement on battlefield 2142. If the devs are modding it they might as well take its good ideas.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Fri, 28 Dec 2007 12:33:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93236#p93236</guid>
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			<title><![CDATA[Re: New Classes/Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93230#p93230</link>
			<description><![CDATA[<p>That&#039;s a boring 2142 skin.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Fri, 28 Dec 2007 08:19:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93230#p93230</guid>
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			<title><![CDATA[Re: New Classes/Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93218#p93218</link>
			<description><![CDATA[<p>...wow...thats actually a really good idea.<br />There should be a commander with special star-wars-related commander abilities. <br />That way squads wouldn&#039;t be so lost, and it adds another cool feature to gameplay.<br />The abilities could actually be pretty much the same: Orbital Bombardment from space, Ion cannon strike from space, sensor scan, and UAV. (can anyone say, &quot;probe&quot;?)</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Thu, 27 Dec 2007 23:52:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93218#p93218</guid>
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			<title><![CDATA[Re: New Classes/Weapons]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93215#p93215</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>Espa is a push map. And Entha requires teamwork in the form of control point defense. If everyone just run from newly captured control points, it just becomes a game of whack-a-mole. &lt;snip&gt; And yes, I agree with Ty, this mod needs more teamwork. I fear we need to simply force it on players more, by limiting equipment and such to people in squads, near their squad members, and so on.</p></blockquote></div><p>Actually, standard conquest-style maps work better in vanilla because of the Commander.&nbsp; The entire map doesn&#039;t always <em>need</em> as much funnelling structure/stricture if there&#039;s someone looking at the &quot;big picture&quot; and telling different squads to stay put.&nbsp; With a good Commander, he can scan the map, see where the enemy is <em>going</em> and tell Squad Leaders to defend, attack, split up, etc. as needed.</p><p>The main reason things become &quot;like whack-a-mole&quot; is because nobody wants to be left out of the action. A competent Commander (not one who goes flying around the map on his own) will find use for each Squad.&nbsp; Even defenders will stay where he tells &#039;em to be <em>because</em> he knows there&#039;s an enemy assault on the way.</p><p>I&#039;ve done very little Commanding in vanilla, because I really hate the pressure. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" />&nbsp; Because of that, I&#039;d spawn in the uncappable base, and stay there the whole time, trying to give everybody a useful order.&nbsp; The only reason I&#039;d leave is if I noted a single enemy dropping in behind our lines, and knew I could stop him myself faster than ordering a squad back.</p><p>If we could find more &quot;Star Warsy&quot; abilities for the Commander, and could somehow limit him to staying in one place (lock him in a (static) shuttle for attackers, in a command base for defenders), that&#039;d really improve the teamwork, and open up the possibilities for more Conquest maps.</p>]]></description>
			<author><![CDATA[null@example.com (Terrorek)]]></author>
			<pubDate>Thu, 27 Dec 2007 22:49:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93215#p93215</guid>
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