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		<title><![CDATA[First Strike Forums — Why BF2142?]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6768</link>
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		<description><![CDATA[The most recent posts in Why BF2142?.]]></description>
		<lastBuildDate>Sat, 29 Dec 2007 15:53:36 +0000</lastBuildDate>
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			<title><![CDATA[Re: Why BF2142?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93339#p93339</link>
			<description><![CDATA[<div class="quotebox"><cite>Barnes wrote:</cite><blockquote><p>To start with, you won&#039;t find any imaginary floating cross hairs to aim with in front of you.&nbsp; You have to aim with true 3D irons sights not 2D sights like BF2/2142.</p></blockquote></div><p>Ironsight are for n00bs. Placing a smal sticker in the middel of your tft works as good as a crosshair <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (Alreech)]]></author>
			<pubDate>Sat, 29 Dec 2007 15:53:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93339#p93339</guid>
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			<title><![CDATA[Re: Why BF2142?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93324#p93324</link>
			<description><![CDATA[<p>wow looks like a good mod, guess I&#039;ll have to find my Install DVD and key</p>]]></description>
			<author><![CDATA[null@example.com (inund8)]]></author>
			<pubDate>Sat, 29 Dec 2007 14:09:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93324#p93324</guid>
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			<title><![CDATA[Re: Why BF2142?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93297#p93297</link>
			<description><![CDATA[<p>Here is some text taken from Troopers website about the 6.0 version:</p><p>The version of the game you now have in your possession is Release 6.0; it is the fourth and final version of Troopers to be released for UT2004. Four separate and vastly different releases for UT2003, countless numbers of internal beta releases, and a fair number of possible Release Candidates have lead the modification up to this point. A great many changes have been made to the game since the last release of Troopers, the least of which is its new functionality with UT2004. While it would be impractical to list them all here, there have been several alterations that have seriously affected the mod as a whole and that are, concurrently, well worth mentioning:</p><p>Relive battles from right out of the Galatic Civil War. Fight in the trenches on Hoth, capture an Imperial Star Destroyer with a strike team, make the Trench Run with Imperial Fighters on your back and many more scenarios await! </p><p>Man vehicles right out of the movies including the All-Terrain-Scout-Transport (ATST) vehicle, scout bikes and snub fighters! </p><p>Dawn of Endor, Endor Assault, Dagaboh, Carbon Freeze, Bespin Pads and Massassi Temple have been converted to the Troopers Objective gametype. Deathmatch and Capture the Flag gametypes have been removed. </p><p>The weapon animations and models have been revised, improving the realism of the player movements and the visual quality. </p><p>New Space Fighters have been added: A-Wing, Y-Wing abd Tie Bombers. The X-Wing was completely remodeled. </p><p>The overhead map system has been heavily modified to allow for dynamic zooming of more deatailed overheads. </p><p>Iron Sights have replaced crosshairs for all weapons giving a more gritty and realistic experience </p><p>Scouts on both sides can call in air strikes of Y-wings and TIE Bombers to crush strong opposition </p><p>New weapons have been added, including the Merr-Sonn PLX, portable rocket launcher, the E-Web heavy repeating blaster, and medic weapons that can be set for stun. </p><p>Two new maps have been added: SpaceStation ( a space fighter map ) and Rebels sieze control of an Iperial Star Destroyer in ISD-Incursion.</p><p>Working together as a squad will benefit everyone in the squad. Scouts increase stamina and speed, Troopers increase armor ratings, Medics aura heal over time, Engineers improve hacking and capturing objective times, and Gunners increase damage dealt from blasters.</p><p>Full bot support for all maps, including space fighter support.</p>]]></description>
			<author><![CDATA[null@example.com (Barnes)]]></author>
			<pubDate>Sat, 29 Dec 2007 02:57:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93297#p93297</guid>
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			<title><![CDATA[Re: Why BF2142?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93296#p93296</link>
			<description><![CDATA[<div class="quotebox"><cite>Pam wrote:</cite><blockquote><p>You are right, i wasnt aware of that latest release...</p><p>I might look into that, thanks for the info <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>Pam, I think you would really like it.&nbsp; It is lightyears ahead and changed from previous versions.&nbsp; I think there are 14 maps.&nbsp; Everything is represented from the trench run, to mos eisley, to star destroyers, to endor, bespin, hoth, ect.&nbsp; There are also game-play ehancements to reward squads that play together.&nbsp; The previous maps have been redone.&nbsp; The maps are huge!!!&nbsp; I can&#039;t get over the weapon models and the 3D animations for all the changing of magazines.&nbsp; They did an amazing job.&nbsp; Just remember the focus is geared more towards realism than arcade gameplay.</p><p>For what it is worth, I did not like the first TDoD either.&nbsp; It felt like a SW skinned UT2004.&nbsp; Now it feels like a full conversion.&nbsp; Check it out!</p>]]></description>
			<author><![CDATA[null@example.com (Barnes)]]></author>
			<pubDate>Sat, 29 Dec 2007 02:48:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93296#p93296</guid>
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			<title><![CDATA[Re: Why BF2142?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93295#p93295</link>
			<description><![CDATA[<div class="quotebox"><cite>Pam wrote:</cite><blockquote><p>i believe there even was an UT2004 star wars mod back then, which of course sucked and eventually died.</p></blockquote></div><p><a href="http://download.beyondunreal.com/fileworks.php/mods/troopersversion60zip.zip">http://download.beyondunreal.com/filewo … n60zip.zip</a></p><p>O_O it released it&#039;s final version at the end of November. Did not die but going from 20 or so developers to 3 or 4 sort of&nbsp; slows things down ALOT. There are only a few servers with it up though I got asked to a scrim with some Danish clan jan 5th or something so a few people found it !:D. I helped beta test it and cranked out some sound fx for it.<br />By the way the only person workign on Dawn&nbsp; and RO is the Public erelations guy , Yoshiro. The main coder is working for Sega fo america though , <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>.&nbsp; Of course if only there were people still playing ut 2k4 maybe there&#039;d be more people for me to kill...</p>]]></description>
			<author><![CDATA[null@example.com (AeX_Strider)]]></author>
			<pubDate>Sat, 29 Dec 2007 02:37:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93295#p93295</guid>
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			<title><![CDATA[Re: Why BF2142?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93294#p93294</link>
			<description><![CDATA[<p>I am going to post HERE now! </p><p>MUAHAHAHAHAHAHAHA...what...?</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Sat, 29 Dec 2007 02:31:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93294#p93294</guid>
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			<title><![CDATA[Re: Why BF2142?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93291#p93291</link>
			<description><![CDATA[<p>You are right, i wasnt aware of that latest release...</p><p>I might look into that, thanks for the info <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Pam)]]></author>
			<pubDate>Sat, 29 Dec 2007 02:08:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93291#p93291</guid>
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			<title><![CDATA[Re: Why BF2142?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93290#p93290</link>
			<description><![CDATA[<div class="quotebox"><cite>Pam wrote:</cite><blockquote><p>i believe there even was an UT2004 star wars mod back then, which of course sucked and eventually died.</p><p>UT is a completely different kind of game, not even the same genre imao</p><p>A mod like FS would NEVER work on the UT platform</p></blockquote></div><p>I&#039;m guessing you have not tried the latest update to the UT2004 mod &quot;Troopers Dawn of Destiny.&quot;&nbsp; The final build was released last month.&nbsp; It is nothing like the original build you mentioned.&nbsp; The lead designer of TDoD is one of the developers from &quot;Red Orchestra.&quot;&nbsp; If you like your games more arcade based/bunny hopping I would suggest you stay away from this mod.&nbsp; Most of TDoD’s features are going to be a turn off for the average BF2/2142 players.&nbsp; Imagine a realistic Star Wars or what Stars Wars would be if it was made by the producers of Red Orchestra and you will have an idea of what kind of mod is TDoD.</p><p>To start with, you won&#039;t find any imaginary floating cross hairs to aim with in front of you.&nbsp; You have to aim with true 3D irons sights not 2D sights like BF2/2142.&nbsp; Also 2-3 hits stops anyone.&nbsp; The support class&#039; rocket launcher has a true 3D scope like snipers in Insurgency and RO.&nbsp; You have to see the weapon models to believe them.&nbsp; They look better than any SW FPS models I have see yet.&nbsp; There are vehicles X-Wings, Ties, Speeder bikes the list goes on.&nbsp; If you are looking for a realistic SW game go to <a href="http://www.ut2004troopers.com/">http://www.ut2004troopers.com/</a>&nbsp; If you want you experience less gritty and candy coated, look elsewhere.</p><p>I have no problem with FS being on 2142.&nbsp; I like the 2142 squad system.&nbsp; However, it needs to be compatible with the latest 2142 patch.&nbsp; Until then you will find me at:</p><p><a href="http://www.ut2004troopers.com/">http://www.ut2004troopers.com/</a></p>]]></description>
			<author><![CDATA[null@example.com (Barnes)]]></author>
			<pubDate>Sat, 29 Dec 2007 01:50:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93290#p93290</guid>
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			<title><![CDATA[Re: Why BF2142?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93177#p93177</link>
			<description><![CDATA[<p>Sometimes, BF2 much free-er python coding ability, 2142, nearly none.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 27 Dec 2007 02:14:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93177#p93177</guid>
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			<title><![CDATA[Re: Why BF2142?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93156#p93156</link>
			<description><![CDATA[<p>Hear hear.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Wed, 26 Dec 2007 23:35:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93156#p93156</guid>
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			<title><![CDATA[Re: Why BF2142?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93153#p93153</link>
			<description><![CDATA[<p>yeah, more like bf2 is a 2142 mod, even though bf2 was made first<br />2142:more features <br />bf2: less</p>]]></description>
			<author><![CDATA[null@example.com (herbanator3)]]></author>
			<pubDate>Wed, 26 Dec 2007 21:24:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93153#p93153</guid>
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			<title><![CDATA[Re: Why BF2142?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93149#p93149</link>
			<description><![CDATA[<p>you could say that about any engine.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Wed, 26 Dec 2007 21:03:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93149#p93149</guid>
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			<title><![CDATA[Re: Why BF2142?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93145#p93145</link>
			<description><![CDATA[<p>I am not saying that you don&#039;t know anything but, 2142 is a mod, it has more options for kit loadouts, and some &quot;rendering scheme&quot; but that&#039;s about it...</p><p>I mean seriously, what can&#039;t be done in BF2 that can be in 2142, besides the extra Commander ability, flawless vehicle walking, and... Pods?</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 26 Dec 2007 20:45:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93145#p93145</guid>
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			<title><![CDATA[Re: Why BF2142?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93117#p93117</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><div class="quotebox"><cite>FSDev| BLITZ wrote:</cite><blockquote><div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>You are wrong, and that is the truth.</p><p>2142 is a mod, and jsut so you know EVERYTHING in 2142 could be done on hte bf2 engine. Except the walkers wouldn&#039;t be as pretty and there wouldn&#039;t be kit upgrades. EVERYTHING else could be done.</p><p>It IS a mod, and it is no better. Same game, different skin.</p></blockquote></div><p>You are wrong and that is the truth <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> It&#039;s the same engine but alot of newer features and a rendering scheme. Saying it is just a mod is not really accurate tbh, and there are other things besides what you mentioned that couldn&#039;t be done in BF2.</p></blockquote></div><p>Ever talked to the devs of PR, I don&#039;t think you have? lol</p></blockquote></div><p>Oh I forgot, I don&#039;t know anything about the engines at all <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> sorry to speak for the gods of modding</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| BLITZ)]]></author>
			<pubDate>Wed, 26 Dec 2007 15:59:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93117#p93117</guid>
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			<title><![CDATA[Re: Why BF2142?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=93110#p93110</link>
			<description><![CDATA[<p>ALRIGHT!<br />WHO hijacked my topic?!<br /><img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /><br />STOP IT lol</p><p>Anyway:<br /></p><div class="quotebox"><blockquote><p>does the unreal engine support squads</p></blockquote></div><p>It you could easily be coded in.</p><p>Ok and just to clarify for everyone, this topic&#039;s purpose was not to purpose an mod engine change, but merely to ask why the devs decided on the BF2142 engine, hence the topics name.<br />I merely used the UT2004 engine as an example because a know a bit about it. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (inund8)]]></author>
			<pubDate>Wed, 26 Dec 2007 15:15:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=93110#p93110</guid>
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