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		<title><![CDATA[First Strike Forums — Attack Droid]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6841</link>
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		<description><![CDATA[The most recent posts in Attack Droid.]]></description>
		<lastBuildDate>Sun, 13 Jan 2008 14:07:05 +0000</lastBuildDate>
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			<title><![CDATA[Re: Attack Droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94289#p94289</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>If you reduced the already only semi-auto laser fire that STILL take a few hits to kill, and reduced the armor, it would probably be better to just play an infantryman...</p></blockquote></div><p>If you want combat power, then yes, it&#039;d be better to play as infantry. But then again, combat is not what the probe droid is for. It&#039;s supposed to be used to scout, probe, spot, and analyze - the laser is just for self-defense should it be compromised.</p><p>Either way, the muttering needs a longer track. It&#039;s repetitive right now and starting to annoy me.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 13 Jan 2008 14:07:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94289#p94289</guid>
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			<title><![CDATA[Re: Attack Droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94285#p94285</link>
			<description><![CDATA[<p>LOL</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sun, 13 Jan 2008 12:54:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94285#p94285</guid>
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			<title><![CDATA[Re: Attack Droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94260#p94260</link>
			<description><![CDATA[<p>If you reduced the already only semi-auto laser fire that STILL take a few hits to kill, and reduced the armor, it would probably be better to just play an infantryman...</p><p>I&#039;ve never had that hard a time killing the droid. Only against a better than average player in the droid (and experience has taught me there are a very few reasonably good players out there), will they usually take me out before I kill them. Even then however, I&#039;ll typically return the favor on respawn.</p><p>Maybe all these excellent players with mad droid skills are just in hibernation or something, but I play all the time and usually spend half the round just dispensing information on how to even play the FS maps to new players let alone find an opponent who can hit the broad side of a star destroyer.</p>]]></description>
			<author><![CDATA[null@example.com (Samuel_L_Jedi)]]></author>
			<pubDate>Sun, 13 Jan 2008 05:44:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94260#p94260</guid>
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			<title><![CDATA[Re: Attack Droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94231#p94231</link>
			<description><![CDATA[<p>Its actually hard to see unless its right up on you and then you hear that creepy growl.<br />I love that thing , lol.<br />Need a map full of them on one side.</p>]]></description>
			<author><![CDATA[null@example.com (Luke SkyRaper)]]></author>
			<pubDate>Sat, 12 Jan 2008 21:25:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94231#p94231</guid>
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			<title><![CDATA[Re: Attack Droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94227#p94227</link>
			<description><![CDATA[<p>Fighting it is like playing a horror game. The unseen foe tracking you, knowing where you are. You hear its muttering, but you can&#039;t see it, and yet you know perfectly well that it knows exactly where you are, and that it&#039;s stronger than you even if you could see it.</p><p>Gawd, it feels like I&#039;m playing a game version of the <em>Blair Witch Project</em>. Next there&#039;ll be Big Daddies and Splicers.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 12 Jan 2008 20:19:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94227#p94227</guid>
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			<title><![CDATA[Re: Attack Droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94221#p94221</link>
			<description><![CDATA[<p>Ive often found the probe droid is exelent up close and when im using it im allmost like a ghost. You may not have noticed but its very difficult to see it. When I play I float in and out of firefights killing&nbsp; several rebels then dissapearing back into the trees without anyone seeing me. Its also very easy to get behind enemy lines with it. If there is anything about the droid that needs toning down its the ghostly trait it seems to have.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sat, 12 Jan 2008 18:15:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94221#p94221</guid>
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			<title><![CDATA[Re: Attack Droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94220#p94220</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><div class="quotebox"><blockquote><p>I feel its balanced by the fact that the imperials get only one per round.</p></blockquote></div><p>They don&#039;t. It&#039;s a widespread misconception that they do. Not only do probots respawn, but I also swear I saw two probots active at the same time in the Imperial Outpost once.</p></blockquote></div><p>yea, I was gonna say the same thing.</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Sat, 12 Jan 2008 17:52:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94220#p94220</guid>
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			<title><![CDATA[Re: Attack Droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94218#p94218</link>
			<description><![CDATA[<p>Yeah...i hate it for 3 things:<br />#1: It&#039;s lasers are too powerful! hamsters...it&#039;s like getting shot at by a walker! Tone down those hit points...<br />#2: Too much armor...i went at it with a speeder bike, EMP grenades, and a mortar launcher. No Effect.<br />#3: Duh...controls. As i mentioned, i can&#039;t use my throttle, joystick and mouse at the same time.</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Sat, 12 Jan 2008 16:03:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94218#p94218</guid>
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			<title><![CDATA[Re: Attack Droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94214#p94214</link>
			<description><![CDATA[<p>2 probe droids?!!! now thats scary...</p>]]></description>
			<author><![CDATA[null@example.com (imperialtroop3)]]></author>
			<pubDate>Sat, 12 Jan 2008 14:50:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94214#p94214</guid>
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			<title><![CDATA[Re: Attack Droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94209#p94209</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>I feel its balanced by the fact that the imperials get only one per round.</p></blockquote></div><p>They don&#039;t. It&#039;s a widespread misconception that they do. Not only do probots respawn, but I also swear I saw two probots active at the same time in the Imperial Outpost once.</p><p>The probot is regarded as too powerful, as it can take way too much damage and has a pretty powerful weapon. In the hands of inexperienced players, it may not be too dangerous, but if a vet gets his hands on it and keeps it repaired, it&#039;s a nightmare. It&#039;s been suggested that it be given far less hit points as well as a scanner with a longer range, in order to make it a <strong>probe</strong> droid, as opposed to a combat droid.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 12 Jan 2008 13:13:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94209#p94209</guid>
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			<title><![CDATA[Re: Attack Droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94188#p94188</link>
			<description><![CDATA[<div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>1: That would be the probe droid. And if it could look up and down any more it would be unstopable, its allready extremely powerfull against infantry.</p></blockquote></div><p>I feel its balanced by the fact that the imperials get only one per round. Also, I haven&#039;t tested to determine how much damage the droid does, but it fires in semi-auto and still takes at least 3-4 hits to kill an infantryman, while your being pounded by an infantryman full auto...and all the while trying to aim while attempting to stabilize the droid using awkward controls. The only thing that saves the droid&#039;s usefulness is the significant beating it can take. Pound for pound, yes it is better than your average infantryman, but not incredibly so. The walker is a far bigger threat. Assuming average skill for all players involved, 2 infantry versus droid = dead droid.</p><p>Also, I plan to test it, but it seems that the droid has a very hard time killing infantry on speeders. As a regular infantryman I kill them easily. While using the droid, I was up to successful hit #7 before my opponent on the speeder finally plowed into a tree and killed himself. </p><p>I REALLY don&#039;t think increasing the droid&#039;s ability to look up and down is going to unbalance the thing. </p><div class="quotebox"><blockquote><p>3: What you saw was probably the droid coming back to ground level after being up in the ewok village.</p></blockquote></div><p>I think you&#039;re right there. It was by Ewok village.</p>]]></description>
			<author><![CDATA[null@example.com (Samuel_L_Jedi)]]></author>
			<pubDate>Sat, 12 Jan 2008 01:23:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94188#p94188</guid>
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			<title><![CDATA[Re: Attack Droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94182#p94182</link>
			<description><![CDATA[<p>2: This i know, and i would like to see changed. The LOOK controls are bound to the mouse, but the move/turn controls are bound to the joystick. I would prefer if i could get it all onto the joystick, like the hat controls looking or something...i just have no way of holding/turning a joystick, also controlling throttle in a separate button, while holding the mouse to look. I could if i have 3 arms, but i don&#039;t for some odd reason.</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Sat, 12 Jan 2008 00:41:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94182#p94182</guid>
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			<title><![CDATA[Re: Attack Droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94177#p94177</link>
			<description><![CDATA[<p>1: That would be the probe droid. And if it could look up and down any more it would be unstopable, its allready extremely powerfull against infantry.</p><p>2:?</p><p>3: What you saw was probably the droid coming back to ground level after being up in the ewok village.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sat, 12 Jan 2008 00:32:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94177#p94177</guid>
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			<title><![CDATA[Attack Droid]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94174#p94174</link>
			<description><![CDATA[<p>Regarding the droid the Imperials get one of in the course of a round on Endor, I find it fun, but rather difficult to use do to the wonky controls. I figured I&#039;d share some constructive comments.</p><p>1- the droid has VERY limited vertical aiming capability. If the enemy is on anything but a slight incline or decline, the droid can&#039;t target them.</p><p>2- The droid is apparently bound to aircraft controls, but I can&#039;t seem to map it to WASD on the keyboard, and it only accepts joystick and mouse input. Unfortunately, the joystick can&#039;t be used exclusively since the mouse is what allows you to aim via freelook, creating an awkward joystick and mouse control style unless I just want to use the mouse for movement. Doing this, the droid just moves ever forward, unable to stop, move backward, or strafe (unless I use the joystick), changing direction only based on where I aim the mouse. Can this be adjusted?</p><p>3- this is just a question. I thought I saw someone do it once...can the droid be made to hover higher off the ground? If not, this would be a nice feature to add.</p>]]></description>
			<author><![CDATA[null@example.com (Samuel_L_Jedi)]]></author>
			<pubDate>Fri, 11 Jan 2008 23:56:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94174#p94174</guid>
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