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		<title><![CDATA[First Strike Forums — More off the scale humour]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=686</link>
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		<description><![CDATA[The most recent posts in More off the scale humour.]]></description>
		<lastBuildDate>Fri, 10 Feb 2006 16:08:19 +0000</lastBuildDate>
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			<title><![CDATA[Re: More off the scale humour]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=9351#p9351</link>
			<description><![CDATA[<p>Ok thanks <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Fri, 10 Feb 2006 16:08:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=9351#p9351</guid>
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			<title><![CDATA[Re: More off the scale humour]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=9325#p9325</link>
			<description><![CDATA[<p><span style="color: #DAA520"> More screenshots.. My mod is about..</span></p><p><span style="color: #DAA520">Bad Boy - 1800 Rounds per minute, 250 bullets per clip. <br />3 round burst action, and fullautomatic fire. Red dot sight. </span></p><p><span style="color: #DAA520">Spitting a lap full of nugggets..</span></p><p><span style="color: #DAA520"><a href="http://img458.imageshack.us/my.php?image=bf220060210145429210tn.png"><span class="postimg"><img src="http://img458.imageshack.us/img458/7634/bf220060210145429210tn.th.png" alt="http://img458.imageshack.us/img458/7634/bf220060210145429210tn.th.png" /></span></a></span></p><p><span style="color: #DAA520">Blasting enemy vehicles..</span></p><p><span style="color: #DAA520"><a href="http://img458.imageshack.us/my.php?image=bf220060210145418621xj.png"><span class="postimg"><img src="http://img458.imageshack.us/img458/5637/bf220060210145418621xj.th.png" alt="http://img458.imageshack.us/img458/5637/bf220060210145418621xj.th.png" /></span></a></span></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Golden Dragon)]]></author>
			<pubDate>Fri, 10 Feb 2006 13:19:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=9325#p9325</guid>
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			<title><![CDATA[Re: More off the scale humour]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=9320#p9320</link>
			<description><![CDATA[<p>what is ur mod about? and why don&#039;t u join this team? <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Fri, 10 Feb 2006 11:00:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=9320#p9320</guid>
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			<title><![CDATA[Re: More off the scale humour]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=9312#p9312</link>
			<description><![CDATA[<p><span style="color: #Daa520"> Re-invented the wheel anyway. Somehow I always end up doing it the hard way.. One hilarious thing, that I got stuck on for a while was, when all the tweaks suddenly stopped having any effect at all.. Somehow the quick launch icon for my own mod had lost the command, that tells it to run the mod instead of the original bf2, and I was `somehow` too stoned to notice it for awhile.. Kept running the wrong mod.. It´s always something small, that makes you feel extremely stupid.. </span></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Golden Dragon)]]></author>
			<pubDate>Fri, 10 Feb 2006 10:02:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=9312#p9312</guid>
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			<title><![CDATA[Re: More off the scale humour]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=9311#p9311</link>
			<description><![CDATA[<p><span style="color: #Daa520"> Thank you for all the numerous offerings of help. Cough.. Cough.. <br />Okey dokey. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; I know you are very busy. <br />The interrogation droid didn´t have that much success with Leia either.. </span></p><p><span style="color: #Daa520">Here is the bad boy in action. </span></p><p><a href="http://img355.imageshack.us/my.php?image=bf220060210113321759vu.png"><span class="postimg"><img src="http://img355.imageshack.us/img355/1562/bf220060210113321759vu.th.png" alt="http://img355.imageshack.us/img355/1562/bf220060210113321759vu.th.png" /></span></a></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Golden Dragon)]]></author>
			<pubDate>Fri, 10 Feb 2006 09:46:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=9311#p9311</guid>
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			<title><![CDATA[Re: More off the scale humour]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=9034#p9034</link>
			<description><![CDATA[<p>why not part of this dev team? <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Thu, 09 Feb 2006 14:40:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=9034#p9034</guid>
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			<title><![CDATA[Re: More off the scale humour]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=9007#p9007</link>
			<description><![CDATA[<p><span style="color: #DAA520"> My own mod. Don´t want to mod the bf2, because then I can´t play multiplayer online.<br />That seems to make it a bit harder. I´m not that familiar, with the workings of the editor yet..<br />Packing the mod for instance, seems to work a bit funny somehow.. <br />And some things need to be done manually outside the editor. a lot to learn.<br />It´s fairly simple to tweak the existing weapons, but replacing and creating new is another thingy..</span></p><p><span style="color: #DAA520">Lack of information... too much..<br />Performs a harakiri with his lightsaber.. </span></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Golden Dragon)]]></author>
			<pubDate>Thu, 09 Feb 2006 11:45:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=9007#p9007</guid>
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			<title><![CDATA[Re: More off the scale humour]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=9004#p9004</link>
			<description><![CDATA[<p>u gonna use the weapon in which game/mod?</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Thu, 09 Feb 2006 10:35:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=9004#p9004</guid>
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			<title><![CDATA[Re: More off the scale humour]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8747#p8747</link>
			<description><![CDATA[<p><span style="color: #DAA520"> And now, we will discuss the location of your secret tweaking manual..</span></p><p><span style="color: #DAA520"><a href="http://imageshack.us"><span class="postimg"><img src="http://img141.imageshack.us/img141/7448/interrogationdroid8ln.png" alt="http://img141.imageshack.us/img141/7448/interrogationdroid8ln.png" /></span></a></span></p><p><span style="color: #DAA520">How do I get my replacement for the usrif_sa80 in game?<br />If I read one more thread that doesn´t contain this information, my head will explode.. </span></p><p><span style="color: #DAA520">The fact that it is a bulbup weapon and an unlock, bring some twists into it, <br />so I´d rather not go to re-invent the wheel on this one.. </span></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Golden Dragon)]]></author>
			<pubDate>Wed, 08 Feb 2006 09:32:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8747#p8747</guid>
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			<title><![CDATA[Re: More off the scale humour]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8569#p8569</link>
			<description><![CDATA[<p>I already thought it was those gun <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Tue, 07 Feb 2006 16:10:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8569#p8569</guid>
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			<title><![CDATA[Re: More off the scale humour]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8566#p8566</link>
			<description><![CDATA[<p><span style="color: #DAA520"> Yeah, that was a mean gun. <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /> <br />I can´t take credit for the original model. Just shaping it a bit, and using it for learning purposes. </span></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Golden Dragon)]]></author>
			<pubDate>Tue, 07 Feb 2006 15:49:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8566#p8566</guid>
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			<title><![CDATA[Re: More off the scale humour]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8563#p8563</link>
			<description><![CDATA[<div class="quotebox"><cite>Golden Dragon wrote:</cite><blockquote><p><span style="color: #DAA520"> Thanks chief. After a while of Alice in the wonderland, I now have the clip, trigger &amp; bolt in about the right places and the barrel pointing to the right direction. So I´m moving on to the re-scaling part. I have been doing the moving and rotating, with the move and rotate tools with the affect object only clicked, and with the bf2 utilities position/parent clipboard/set pivot, set pos. </p><p>Have you figured out a way to re-scale, without having to re-link, back and forth the clip, trigger and bolt to the lod0´s and the main meshes? Is it possible to re-scale by changing the unit setup?</p><p>I´d think there propably is some way to do it more simply, without the parts blowing up all over the place, which happens if you don´t do the back and forth re-linking part. (Edited) </p><p>This is where I am now.. Rescaling affect pivot only clicked, with the select and uniform scale, reset scale.. Re-linking, exporting.. </span></p><p><a href="http://img235.imageshack.us/my.php?image=rescalingcopy7eb.png"><a href="http://img235.imageshack.us/img235/3703/rescalingcopy7eb.th.png">http://img235.imageshack.us/img235/3703 … 7eb.th.png</a></a></p></blockquote></div><p>it looks like the BMG from the DooM-movie <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Tue, 07 Feb 2006 15:00:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8563#p8563</guid>
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			<title><![CDATA[Re: More off the scale humour]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8539#p8539</link>
			<description><![CDATA[<p><span style="color: #DAA520"> Now, it starts to be more like it! The bolt and trigger are still a bit off place, but pretty close. How was it, that I break up the lod1 back to parts, so that I can adjust the bolt and trigger on it again? The model itself needs a bit of shaping too. </span></p><p><a href="http://img217.imageshack.us/my.php?image=startstobemorelikeit4vx.png"><span class="postimg"><img src="http://img217.imageshack.us/img217/610/startstobemorelikeit4vx.th.png" alt="http://img217.imageshack.us/img217/610/startstobemorelikeit4vx.th.png" /></span></a></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Golden Dragon)]]></author>
			<pubDate>Tue, 07 Feb 2006 14:05:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8539#p8539</guid>
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			<title><![CDATA[Re: More off the scale humour]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8513#p8513</link>
			<description><![CDATA[<p><span style="color: #DAA520"> Thanks chief. After a while of Alice in the wonderland, I now have the clip, trigger &amp; bolt in about the right places and the barrel pointing to the right direction. So I´m moving on to the re-scaling part. I have been doing the moving and rotating, with the move and rotate tools with the affect object only clicked, and with the bf2 utilities position/parent clipboard/set pivot, set pos. </span></p><p><span style="color: #DAA520">Have you figured out a way to re-scale, without having to re-link, back and forth the clip, trigger and bolt to the lod0´s and the main meshes? Is it possible to re-scale by changing the unit setup?</span></p><p><span style="color: #DAA520">I´d think there propably is some way to do it more simply, without the parts blowing up all over the place, which happens if you don´t do the back and forth re-linking part. (Edited) </span></p><p><span style="color: #DAA520">This is where I am now.. Rescaling affect pivot only clicked, with the select and uniform scale, reset scale.. Re-linking, exporting.. </span></p><p><a href="http://img235.imageshack.us/my.php?image=rescalingcopy7eb.png"><span class="postimg"><img src="http://img235.imageshack.us/img235/3703/rescalingcopy7eb.th.png" alt="http://img235.imageshack.us/img235/3703/rescalingcopy7eb.th.png" /></span></a></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Golden Dragon)]]></author>
			<pubDate>Tue, 07 Feb 2006 11:04:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8513#p8513</guid>
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			<title><![CDATA[Re: More off the scale humour]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8470#p8470</link>
			<description><![CDATA[<p>Welcome to my world...</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| SCHRifle)]]></author>
			<pubDate>Tue, 07 Feb 2006 02:54:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8470#p8470</guid>
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