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		<title><![CDATA[First Strike Forums — making missles lock?]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6868</link>
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		<description><![CDATA[The most recent posts in making missles lock?.]]></description>
		<lastBuildDate>Thu, 17 Jan 2008 13:23:37 +0000</lastBuildDate>
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			<title><![CDATA[Re: making missles lock?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94667#p94667</link>
			<description><![CDATA[<p>Oh, and to elaborate on ion cannons in FS, they do two things: They make it harder for capital ships to fire on you, and they make it harder for fighters to evade you. A tactic I love to employ with the TIE Bomber, if I actually get behind an enemy fighter, is to cripple it with the ion cannon and then blast it with lasers while it can&#039;t evade.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Thu, 17 Jan 2008 13:23:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94667#p94667</guid>
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			<title><![CDATA[Re: making missles lock?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94664#p94664</link>
			<description><![CDATA[<div class="quotebox"><cite>imawsom wrote:</cite><blockquote><p>Do you have any suggestions on how one can use these blasters better? I can&#039;t hit a thing with them....I thought that Ion Cannons were used to take down Capital Ships and that is why Y wings are around. In the movies the torpedos are often used to lock onto enemies and destroy them.</p></blockquote></div><p>Maybe your just not good enough to hit anything.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Thu, 17 Jan 2008 13:17:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94664#p94664</guid>
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			<title><![CDATA[Re: making missles lock?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94653#p94653</link>
			<description><![CDATA[<p>the missiles in vanilla work, because you have the countermeasures and the lock-warning, in FS it would be (or is <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> ) pretty hard to evade missiles that lock onto you</p>]]></description>
			<author><![CDATA[null@example.com (HagenSaubauch)]]></author>
			<pubDate>Thu, 17 Jan 2008 12:14:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94653#p94653</guid>
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			<title><![CDATA[Re: making missles lock?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94604#p94604</link>
			<description><![CDATA[<p>We did some experimentation with this and it just wasnt effective. Most likely due to the size of the maps, the speed of the fighters, and the poor collision detection in the engine. It works in vanilla (sort of) because of the slow flight speed of the gunship and transport.</p><p>It works well enough land to air though <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| JayBiggS)]]></author>
			<pubDate>Wed, 16 Jan 2008 22:59:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94604#p94604</guid>
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			<title><![CDATA[Re: making missles lock?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94603#p94603</link>
			<description><![CDATA[<p>It didn&#039;t say if they were <strong>lock on,</strong> but it DID have concussion missiles. They weren&#039;t terribly strong, but they were still more powerful than it&#039;s lasers. (I swear...i should be a lore guy. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" />)</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Wed, 16 Jan 2008 22:34:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94603#p94603</guid>
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			<title><![CDATA[Re: making missles lock?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94601#p94601</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>I generally try to be somewhere else when Saupadl is around <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p>lol, i feel quite honored <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> </p><p>but seriously, its not that hard to snipe a tie fighter with a y-wing, just use the mouse and hold down that freaking button until you blow that thing up, in closer fights i use my keyboard though, and if it&#039;s about for some real precise movement i have to switch to the mouse again</p><p>and i really disagree on lock-on missiles for the a-wing, the a-wing is deadly enough in dogfights as it is, giving it lock-on missiles would just further increase its space superiority</p>]]></description>
			<author><![CDATA[null@example.com (HagenSaubauch)]]></author>
			<pubDate>Wed, 16 Jan 2008 22:21:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94601#p94601</guid>
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			<title><![CDATA[Re: making missles lock?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94599#p94599</link>
			<description><![CDATA[<p>Ok...yeah it did have concussion missles. Well, there you go.</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Wed, 16 Jan 2008 22:11:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94599#p94599</guid>
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			<title><![CDATA[Re: making missles lock?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94598#p94598</link>
			<description><![CDATA[<p>Didn&#039;t the A-Wing not have missles? I think they stripped it of everything besides lasers to make it faster. Im gonna look it up...</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Wed, 16 Jan 2008 22:10:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94598#p94598</guid>
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			<title><![CDATA[Re: making missles lock?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94595#p94595</link>
			<description><![CDATA[<p>In SW lore they did actually use proton torpedoes against other fighters. As for tips on how to get better at dogfighting, see <a href="http://firststrikemod.wikia.com/wiki/Rookie%27s_Guide_to_Starfighters">this article</a> for starters if you haven&#039;t already.</p><p>My #1 tip is to <strong>hold your fire</strong> when you spot an enemy. If you can, sneak up behind him, then line him up in your sights, and then fire when you&#039;ve got a good shot. If the enemy doesn&#039;t notice you, he won&#039;t dodge or fire back.</p><p>Dogfighting is monotone and pointless in the beginning, but when you&#039;ve played for a while, it starts to get really great.</p><p>As for giving missiles to A-Wings, I&#039;m not a developer, but I personally don&#039;t see it happening unless the thing is faced with a superior opponent, like the TIE Avenger or something. As it stands, the swift little bugger is more than deadly enough as she is. And while lasers quite clearly aimed for you in the movies, as is visible in several scenes, they won&#039;t in FS as it would, in my opinion, take too much skill out of the space combat.</p><div class="quotebox"><blockquote><p>lol....yeah I guess I will just have to practice for hours.</p></blockquote></div><p>Yes, pretty much. Dogfighting is an experience thing, you get gradually better at it the more you play. Just watch out for people who are really good at it (I generally try to be somewhere else when Saupadl is around <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> ).</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 16 Jan 2008 22:00:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94595#p94595</guid>
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			<title><![CDATA[Re: making missles lock?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94592#p94592</link>
			<description><![CDATA[<div class="quotebox"><cite>imawsom wrote:</cite><blockquote><p>In the movies the torpedos are often used to lock onto enemies and destroy them.</p></blockquote></div><p>This never happens in the movies.</p><p>Concussion missiles may be one day added to hte A-wing. But that is ONLY a maybe.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 16 Jan 2008 21:57:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94592#p94592</guid>
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			<title><![CDATA[Re: making missles lock?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94591#p94591</link>
			<description><![CDATA[<p>Sure. I use the mouse at very long range to shoot precisely. I use my joystick in closer engagements. </p><p>You don&#039;t get scanners like X-wing alliance, but every enemy in front of you should get bracketed and you can follow them. </p><p>You won&#039;t get your targeting computer making firing solutions for you, so you&#039;ll have to use leading fire and try figure it out for yourself.</p><p>If you&#039;re unsure of a shot- its best to undershoot and shoot behind him than in front. Shooting in front of him will just let him know you&#039;re on to him, where as if your shots go behind, you can sweep them forward onto him.</p><p>And its a lot easier taking someone out from behind!</p><p>Hope that helps.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Wed, 16 Jan 2008 21:56:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94591#p94591</guid>
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			<title><![CDATA[Re: making missles lock?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94589#p94589</link>
			<description><![CDATA[<p>lol....yeah I guess I will just have to practice for hours.</p>]]></description>
			<author><![CDATA[null@example.com (imawsom)]]></author>
			<pubDate>Wed, 16 Jan 2008 21:54:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94589#p94589</guid>
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			<title><![CDATA[Re: making missles lock?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94586#p94586</link>
			<description><![CDATA[<p>Torpedoes are heavy artillery. They don&#039;t lock on. Ion cannons DISABLE the ships without damaging them, for capture, or to make them easier to hit. Y-Wings carry more ordinance, but X-Wings still have torpedoes for heavier targets. For the blasters, there is not an auto-aim, so you have to hit the enemy the old fashioned way. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>And remember...this isn&#039;t 2142. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Wed, 16 Jan 2008 21:51:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94586#p94586</guid>
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			<title><![CDATA[Re: making missles lock?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94585#p94585</link>
			<description><![CDATA[<p>Do you have any suggestions on how one can use these blasters better? I can&#039;t hit a thing with them....I thought that Ion Cannons were used to take down Capital Ships and that is why Y wings are around. In the movies the torpedos are often used to lock onto enemies and destroy them.</p>]]></description>
			<author><![CDATA[null@example.com (imawsom)]]></author>
			<pubDate>Wed, 16 Jan 2008 21:50:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94585#p94585</guid>
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			<title><![CDATA[Re: making missles lock?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94583#p94583</link>
			<description><![CDATA[<p>Your blasters are for fighters. You don;t have missiles, but rather torpedoes which are pretty much exclusively for attacking transports and cap ships.</p>]]></description>
			<author><![CDATA[null@example.com (Samuel_L_Jedi)]]></author>
			<pubDate>Wed, 16 Jan 2008 21:45:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94583#p94583</guid>
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