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		<title><![CDATA[First Strike Forums — Starfighters on Ground Maps]]></title>
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		<description><![CDATA[The most recent posts in Starfighters on Ground Maps.]]></description>
		<lastBuildDate>Mon, 04 Feb 2008 22:59:44 +0000</lastBuildDate>
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			<title><![CDATA[Re: Starfighters on Ground Maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=96426#p96426</link>
			<description><![CDATA[<p>They will work as well as the devs design. </p><p>+ We already have plenty of cool star fighters.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Mon, 04 Feb 2008 22:59:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=96426#p96426</guid>
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			<title><![CDATA[Re: Starfighters on Ground Maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=96404#p96404</link>
			<description><![CDATA[<p>Never said anything about adding them to current maps...</p><p>My main argument is that Starfighters were not DESIGNED to work on the ground, therefore they wont work as well as airspeeders designed completely for that purpose. +There are lots of cool airspeeders...</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Mon, 04 Feb 2008 21:39:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=96404#p96404</guid>
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			<title><![CDATA[Re: Starfighters on Ground Maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=96388#p96388</link>
			<description><![CDATA[<p>Aircraft on mos espa would kill more people through crashing than bombing.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Mon, 04 Feb 2008 18:03:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=96388#p96388</guid>
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			<title><![CDATA[Re: Starfighters on Ground Maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=96340#p96340</link>
			<description><![CDATA[<p>I agree with TY, there shouldn&#039;t be aircraft over Mos Espa, nor will there be. It&#039;s an excellent map as it is, and I see no reason to add anything to it.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 04 Feb 2008 03:43:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=96340#p96340</guid>
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			<title><![CDATA[Re: Starfighters on Ground Maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=96338#p96338</link>
			<description><![CDATA[<p>Think of balancing issues though, in BF2 you could hide from air pretty easily if you knew how, but in SW these ships are not anti-infantry, they are made to kill other ships.&nbsp; If anyone played Battlefront 1&nbsp; you will remember how realisticly powerful starfighters where, killing at-st&#039;s with almost entirely with one missile at its cockpit.&nbsp; Not to mention how fast these fighters realy WOULD move, if as a previous post stated, we would like to see combined gameplay, it will not be possible with these fighters.&nbsp; Also no starfighters have a good design for flying in atmosphere, and I think that the design of other craft designed for air travel aids to speed and menuverability, despite the techknowlagy actualy keeping them flying.&nbsp; Remember, this isn&#039;t about &quot;what could be done&quot; it&#039;s about what a battle would have in it when being fought on the ground(imo)&nbsp; Some new hovercraft for perhaps deployment of troops would be a cool vehicle that would add new gameplay.&nbsp; Maybe you guys could dig up some craft that could match helicopters and such that can be good against infantry(ground battles should be more about classic FPS gameplay and space battles more about well....spase battles, imo).<br />My first post here, I ordered new computer and plan on installing my copy of BF2142 and then this mod asap!!!</p>]]></description>
			<author><![CDATA[null@example.com (Seprest)]]></author>
			<pubDate>Mon, 04 Feb 2008 02:58:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=96338#p96338</guid>
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			<title><![CDATA[Re: Starfighters on Ground Maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=96168#p96168</link>
			<description><![CDATA[<p>They won&#039;t be on Mos Espa or Entha.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 02 Feb 2008 02:15:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=96168#p96168</guid>
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			<title><![CDATA[Re: Starfighters on Ground Maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=96166#p96166</link>
			<description><![CDATA[<p>i think that starfighters on ground maps would be a kool idea. Coming back to classic bf2 gameplay,<br />but i think lots of people who have experience in bf2 would think that bombers would be a pain in the ***. But maybe im wrong. who knos. I like the idea. It would add a lot more excitement to the high pressure close quarter maps like tatooine mos espa.</p>]]></description>
			<author><![CDATA[null@example.com (Arbit3r_fsmodrules)]]></author>
			<pubDate>Sat, 02 Feb 2008 01:56:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=96166#p96166</guid>
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			<title><![CDATA[Re: Starfighters on Ground Maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94920#p94920</link>
			<description><![CDATA[<p>Yeah...and then all the trekkies will turn to US instead of the usual star wars fans...</p><p>Now: Trekkies &gt; Star Wars Fans<br />Later: Trekkies &gt; Star Wars AND FS Fans</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Fri, 18 Jan 2008 20:41:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94920#p94920</guid>
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			<title><![CDATA[Re: Starfighters on Ground Maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94917#p94917</link>
			<description><![CDATA[<p>And some day , Captain Kirk will show up in the cantina, and get kidnapped by Jabba.<br />Spock shows up to put the nerve-pinch on Jabba , but cant find the right spot on Jabbas neck.<br />The resulting two man humping sculpture made of Carbonite ...( Kirk in front ) gets honorary mention at the Local Art Museum, after being displayed for 3 weeks.</p>]]></description>
			<author><![CDATA[null@example.com (Luke SkyRaper)]]></author>
			<pubDate>Fri, 18 Jan 2008 20:30:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94917#p94917</guid>
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			<title><![CDATA[Re: Starfighters on Ground Maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94908#p94908</link>
			<description><![CDATA[<p>Heh, I know.</p><p><img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Fri, 18 Jan 2008 20:03:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94908#p94908</guid>
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			<title><![CDATA[Re: Starfighters on Ground Maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94907#p94907</link>
			<description><![CDATA[<p>we are just entertaining ourselves until 1.2 comes out</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Fri, 18 Jan 2008 20:02:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94907#p94907</guid>
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			<title><![CDATA[Re: Starfighters on Ground Maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94906#p94906</link>
			<description><![CDATA[<p>You can go and argue the semantics of when the <strong>GCW</strong> ended until you&#039;re blue in the face, it does&#039;nt matter. The core design mandate of <strong>First Strike</strong> is to deal in the era covered by the original trilogy. So this means content primarily sourced from the movies, with the use of <strong>EU</strong> material only to fill in the gaps where no appropriate movie prop/vehicle exists, like shoulder mounted missile launchers and tanks for example. Once we have thoroughly mined this era&#039;s material, then, and only then, will we possibly be looking deeper into <strong>EU</strong> lore for additional material. But that day is quite a while off yet, so stop arguing about it already.</p><p><img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Fri, 18 Jan 2008 19:59:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94906#p94906</guid>
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			<title><![CDATA[Re: Starfighters on Ground Maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94900#p94900</link>
			<description><![CDATA[<p>z-95 was not used in the original trilogy era. It was replaced by the xwing</p><p>also original trilogy =/= GCW</p><p>the v-wing was in the GCW and so were many other weird and wonderful fighters.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Fri, 18 Jan 2008 19:34:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94900#p94900</guid>
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			<title><![CDATA[Re: Starfighters on Ground Maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94894#p94894</link>
			<description><![CDATA[<p>I want the Z-95 Headhunter myself. Originally an atmospheric vehicle, although some of them have been modified for space travel.</p><p>Either way, neither the T-16 or T-47 is really that effective when compared to modern, advanced fighters:<br />&nbsp; &nbsp;T-16: Poorly armed aircraft without shields or armour plating, modified versions suitable for police duty.<br />&nbsp; &nbsp;T-47: Poorly armed civilian... tug with no armour or shields. Got its pie kicked on Hoth.<br />&nbsp; &nbsp;V-Wing: Not used in the Original Trilogy era.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Fri, 18 Jan 2008 19:14:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94894#p94894</guid>
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			<title><![CDATA[Re: Starfighters on Ground Maps]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94887#p94887</link>
			<description><![CDATA[<p>with a combined map all vehicle&#039;s should interact with each other. there should not be separate battles going on, one in the air and one on the ground. The air speeders i think would do a better job of this.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Fri, 18 Jan 2008 18:38:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94887#p94887</guid>
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