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		<title><![CDATA[First Strike Forums — titans=fleet ships]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6874</link>
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		<description><![CDATA[The most recent posts in titans=fleet ships.]]></description>
		<lastBuildDate>Sun, 20 Jan 2008 15:25:36 +0000</lastBuildDate>
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			<title><![CDATA[Re: titans=fleet ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=95158#p95158</link>
			<description><![CDATA[<p>Yes. Sentinel-class Landing Craft. If you check FS&#039;s moddb.com page, there&#039;s already a Sentinel model created. It probably still needs textures and coding, though, for all I know. As a matter of fact, I think the Sentinels, not the Lambdas, were the chief mode of deployment as they could hold more troops, as well as a couple of speeder bikes, and were more heavily armed and probably better armoured and shielded.</p><p>Escape pods were the troop transports of choice in That Other Mod, but I hope and believe that the FS devs won&#039;t go there <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> .</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 20 Jan 2008 15:25:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=95158#p95158</guid>
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			<title><![CDATA[Re: titans=fleet ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=95155#p95155</link>
			<description><![CDATA[<p>Other than lambdas, was there any other way the imps transported troops down to the surface (if the Star Destroyer isn&#039;t in space and it is above a land map.)</p>]]></description>
			<author><![CDATA[null@example.com (Omen)]]></author>
			<pubDate>Sun, 20 Jan 2008 15:02:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=95155#p95155</guid>
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			<title><![CDATA[Re: titans=fleet ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=95134#p95134</link>
			<description><![CDATA[<p>Lots of people have given their own ideas on escape pods over the months... I don&#039;t know if there really is any best way to do it, it would be a difficult thing to implement the right way.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 20 Jan 2008 12:58:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=95134#p95134</guid>
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			<title><![CDATA[Re: titans=fleet ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=95124#p95124</link>
			<description><![CDATA[<p>TO THE PLANET BELOW!!! Lol, but yeah where would u go, it just<br />wouldn&#039;t make sense...</p>]]></description>
			<author><![CDATA[null@example.com (imperialtroop3)]]></author>
			<pubDate>Sun, 20 Jan 2008 12:07:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=95124#p95124</guid>
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			<title><![CDATA[Re: titans=fleet ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=95122#p95122</link>
			<description><![CDATA[<p>the problem would be: where to go with your pod??? you cant enter the capitol ships, mostly there isn&#039;t even a hangar for your fighters! and a <strong>escape</strong> pod is there to escape, so it should only be useable when the ship&#039;s hp are below like 10 or 5 % and should be very limited in move distance... but then there would again be the problem mentioned above: Where to go?</p>]]></description>
			<author><![CDATA[null@example.com (HagenSaubauch)]]></author>
			<pubDate>Sun, 20 Jan 2008 11:58:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=95122#p95122</guid>
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			<title><![CDATA[Re: titans=fleet ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=95112#p95112</link>
			<description><![CDATA[<p>I would like to see some implentation of pods...<br />I don&#039;t care how, I just think podsurfing in thru space maps would be cool<br />EDIT, maybe it could be a countermeasure for the cap ship <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (inund8)]]></author>
			<pubDate>Sun, 20 Jan 2008 09:20:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=95112#p95112</guid>
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			<title><![CDATA[Re: titans=fleet ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=95007#p95007</link>
			<description><![CDATA[<p>Well the one thing im thinking about in moving interiors is that there should be a way to get out of the capital ships. Maybe when you get out of the ship, you could spawn on the side of the ship, and there could be a little panel and you could mount it and use it to extend a boarding platform. There just needs to be some way to get from cap ships to stationary ships/stations. That way you wouldn&#039;t just be stuck inside a capital ship when you spawn in it, which is boring.</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Sat, 19 Jan 2008 16:10:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=95007#p95007</guid>
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			<title><![CDATA[Re: titans=fleet ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94973#p94973</link>
			<description><![CDATA[<p>the battle where the isd overtakes the corvette was cool, but i dont see how that could be done unless yolu have the ships already connected and immoble which would be too bad actually</p>]]></description>
			<author><![CDATA[null@example.com (ShinjiKoon)]]></author>
			<pubDate>Sat, 19 Jan 2008 06:32:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94973#p94973</guid>
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			<title><![CDATA[Re: titans=fleet ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94972#p94972</link>
			<description><![CDATA[<div class="quotebox"><cite>yultemsee wrote:</cite><blockquote><p>This is blasphemy. This is madness.</p></blockquote></div><p>THIS IS CAKETOWN!</p>]]></description>
			<author><![CDATA[null@example.com (ShinjiKoon)]]></author>
			<pubDate>Sat, 19 Jan 2008 06:28:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94972#p94972</guid>
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			<title><![CDATA[Re: titans=fleet ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94961#p94961</link>
			<description><![CDATA[<p>Well...could there be something like on the ship, there is a boarding platform/boarding tube/whatever you want to call it, so when you are moving from a capital ship (corvette, etc.) to a large static ship (ISD, Mon-Cal, w/e) that you could deploy, and when you get out of the ship when it is deployed, you will spawn on the pad, and be able to walk to the larger, stationary object? There needs to be a way to get out of a capital ship to get into a large, static object. This is easy for fighters, cause it&#039;s just the usual get in/get out, but for capital ships they need a boarding tube or a docking tube or a gangplank or something to make it logical...i don&#039;t really want to be stuck in a capital ship when i spawn in it, i don&#039;t think anyone does.</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Sat, 19 Jan 2008 02:03:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94961#p94961</guid>
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			<title><![CDATA[Re: titans=fleet ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94958#p94958</link>
			<description><![CDATA[<p>They would have to go like 1/3 of the speed the Gallofrees move at right now... And Imperial I didn&#039;t say only 1 could be made, I said &quot;Nope&quot; because we won&#039;t have titans, how could we have 2?</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 19 Jan 2008 01:34:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94958#p94958</guid>
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			<title><![CDATA[Re: titans=fleet ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94956#p94956</link>
			<description><![CDATA[<div class="quotebox"><cite>Omen wrote:</cite><blockquote><div class="quotebox"><cite>herbanator3 wrote:</cite><blockquote><div class="quotebox"><cite>S-Guy wrote:</cite><blockquote><p>lol im really hoping for moving interiors. I love to be inside a large vehicle when its moving.</p></blockquote></div><p>its been mentioned many times that we can&#039;t have people moving inside due to the large amounts of lag it creates. I know that many of you (including me <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" />) wish it could happen, but sadly it isn&#039;t possible with the 2142 engine. hope that clarifies you! <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>Actually, recently there has been a way to make it not lag.</p></blockquote></div><p>well yeah i know about in 2142 that you can do it with titans, but its ridiculously slow for what we might use. I dunno, maybe im wrong, i usually am <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (herbanator3)]]></author>
			<pubDate>Sat, 19 Jan 2008 01:28:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94956#p94956</guid>
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			<title><![CDATA[Re: titans=fleet ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94944#p94944</link>
			<description><![CDATA[<p>It is possible to have moving ships with players inside, however the speed these ships move would have to be, in general, very slow.&nbsp; There is a line of code in 2142 that disables collision calculations with the outside world and keeps things relative to the interior of the ship, provided the ship does not move along so fast that the player gets dragged out of it.&nbsp; This is how 2142 is able to have the titans move while players walk around inside.&nbsp; This is, unfortunately, a rather complex process (however, it is certainly not limited to one per team as some have said here).&nbsp; It is far more likely for you to see interiors of large cap ships such as ISDs and Mon Cals with them remaining static as the sheer size of the vessel requires it to remain stationary and generally requires it to be assembled from multiple static objects as you currently see on Escape from Hoth.&nbsp; On a smaller scale ship, such as a frigate or something it might be possible for you to walk around inside with it moving, with however a significant sacrifice in speed.</p><p>Basically, it&#039;s very likely you&#039;ll see the interior of Capitalships and other vessels, whether or not they are all mobile is not entirely impossible, but not necessarily likely either.</p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Fri, 18 Jan 2008 23:48:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94944#p94944</guid>
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			<title><![CDATA[Re: titans=fleet ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94940#p94940</link>
			<description><![CDATA[<p>THIS&nbsp; &nbsp;IS&nbsp; &nbsp;MUSTARD!!!</p><p>uh...what?</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Fri, 18 Jan 2008 23:08:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94940#p94940</guid>
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			<title><![CDATA[Re: titans=fleet ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=94937#p94937</link>
			<description><![CDATA[<p>This is blasphemy. This is madness.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Fri, 18 Jan 2008 23:04:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=94937#p94937</guid>
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