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		<title><![CDATA[First Strike Forums — Error on Endor]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=6974</link>
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		<description><![CDATA[The most recent posts in Error on Endor.]]></description>
		<lastBuildDate>Tue, 12 Feb 2008 15:42:15 +0000</lastBuildDate>
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			<title><![CDATA[Re: Error on Endor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97087#p97087</link>
			<description><![CDATA[<p>Also, this map would really be a lot of fun in Assualt lines and Conquest. Of course that would require a rather large group but I think the speeder bikes would be better used if you weren&#039;t just headed one direction. I love endor. You guys did a great job especially on the bikes.</p>]]></description>
			<author><![CDATA[null@example.com (imawsom)]]></author>
			<pubDate>Tue, 12 Feb 2008 15:42:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97087#p97087</guid>
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			<title><![CDATA[Re: Error on Endor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97060#p97060</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>Speeder Wreck and Outpost need to be a Control Point Group too. Hopefully that&#039;ll be done in a later release.</p></blockquote></div><p>I don&#039;t really agree with that... I like how speeder wreck and Outpost are right now.. Sorta, honestly, I think Endor should be completely redone.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Tue, 12 Feb 2008 01:24:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97060#p97060</guid>
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			<title><![CDATA[Re: Error on Endor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=96982#p96982</link>
			<description><![CDATA[<p>Speeder Wreck and Outpost need to be a Control Point Group too. Hopefully that&#039;ll be done in a later release.</p><p>Heh, I just played a round where I learned to respect the camouflage ability of the Imperial Support player&#039;s black uniform. Me and my squad leader were blitzing the control points with our speeder bike, encountering no resistance along the way, and after dismounting at the Lowe Woods control point, I took cover behind a tree. Then I noticed I was standing on something black...&nbsp; that moved. I was like, &#039;Wow, I&#039;m standing on the enemy&#039;, and proceeded to take him down <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> !</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 11 Feb 2008 03:23:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=96982#p96982</guid>
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			<title><![CDATA[Re: Error on Endor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=96929#p96929</link>
			<description><![CDATA[<p>Yea but that kind of code hasn&#039;t been made yet!!!</p><p>/me stares at Imperial</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 10 Feb 2008 01:01:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=96929#p96929</guid>
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			<title><![CDATA[Re: Error on Endor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=96928#p96928</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Of course, Thats a moot point now, as theres no real reason to defend it : every man that commits to scout camp lessens the defense at Ewok village. I probably won&#039;t waste time defending it anymore.</p></blockquote></div><p>Would be better to make them a control point group, so that you had to take both to advance to the Speeder Wreck.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 10 Feb 2008 00:43:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=96928#p96928</guid>
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			<title><![CDATA[Re: Error on Endor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=96910#p96910</link>
			<description><![CDATA[<div class="quotebox"><cite>HagenSaubauch wrote:</cite><blockquote><p>which wont happen anyways, since scout camp gets overrun very quickly! fortifying in the ewok village with a spawn beacon is much more effective!</p></blockquote></div><p>Not if theres one player in the map. Or if I&#039;m defending it <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> <br />Of course, Thats a moot point now, as theres no real reason to defend it : every man that commits to scout camp lessens the defense at Ewok village. I probably won&#039;t waste time defending it anymore.</p><div class="quotebox"><cite>HagenSaubauch wrote:</cite><blockquote><p>btw i would like if the push-code gets an overhaul, because right now you cannot prevent a rebel from capturing a cp, even if there are 20 imps, they gotta kill him before he greys the flag...</p></blockquote></div><p>This is indeed horrible for imperials. Still I think it works quite well, and prevents the worst of imperial bunker-ify-ing. I think narrowing the capture radii of some the points is a better solution- ie, you have to be in (not on top of , not outside) the imperial outpost to cap it.</p><div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>I agree with the code thing though. Kind of annoying to lose a CP, especially if it&#039;s someone who uses the speeder glitch to get inside the tower on top of the bunker so you cant shoot them.</p></blockquote></div><p>Can you glitch inside the tower? All I&#039;ve been able to do is fly on top of it. There&#039;s a nice little command post thing you can&#039;t get into up there, with an easter egg inside <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> . Be cool if you could get inside somehow.</p><div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>I have actually been on a map once though when the rebs couldn&#039;t capture scout camp. We ended up keeping them in check somewhere near the rebel LZ. Eventually we got bored, pulled back and let them cap the first one. Then hung out at the village for a while.</p></blockquote></div><p>I think I was on that one. Good times <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><br /><p>I like the radius in ewok village, If a rebel has managed to get that close when theres defenders, he&#039;s earned the flag <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Sat, 09 Feb 2008 17:58:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=96910#p96910</guid>
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			<title><![CDATA[Re: Error on Endor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=96909#p96909</link>
			<description><![CDATA[<p>lol, didnt even know you could do that! I have actually been on a map once though when the rebs couldn&#039;t capture scout camp. We ended up keeping them in check somewhere near the rebel LZ. Eventually we got bored, pulled back and let them cap the first one. Then hung out at the village for a while. </p><p>I agree with the code thing though. Kind of annoying to lose a CP, especially if it&#039;s someone who uses the speeder glitch to get inside the tower on top of the bunker so you cant shoot them.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Sat, 09 Feb 2008 17:49:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=96909#p96909</guid>
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			<title><![CDATA[Re: Error on Endor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=96907#p96907</link>
			<description><![CDATA[<p>Me too... but markus put up a good point... <a href="http://www.fsmod.com/fsforums/viewtopic.php?id=6669&amp;p=2">http://www.fsmod.com/fsforums/viewtopic … 69&amp;p=2</a></p>]]></description>
			<author><![CDATA[null@example.com (imperialtroop3)]]></author>
			<pubDate>Sat, 09 Feb 2008 17:14:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=96907#p96907</guid>
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			<title><![CDATA[Re: Error on Endor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=96905#p96905</link>
			<description><![CDATA[<p>I second that.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sat, 09 Feb 2008 16:57:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=96905#p96905</guid>
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			<title><![CDATA[Re: Error on Endor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=96903#p96903</link>
			<description><![CDATA[<p>which wont happen anyways, since scout camp gets overrun very quickly! fortifying in the ewok village with a spawn beacon is much more effective!</p><p>btw i would like if the push-code gets an overhaul, because right now you cannot prevent a rebel from capturing a cp, even if there are 20 imps, they gotta kill him before he greys the flag...</p>]]></description>
			<author><![CDATA[null@example.com (HagenSaubauch)]]></author>
			<pubDate>Sat, 09 Feb 2008 16:35:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=96903#p96903</guid>
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			<title><![CDATA[Re: Error on Endor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=96901#p96901</link>
			<description><![CDATA[<p>Intended feature. It&#039;s to keep the Rebels from losing if the Imperials really fortify themselves at the Scout Camp.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 09 Feb 2008 14:48:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=96901#p96901</guid>
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			<title><![CDATA[Error on Endor]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=96898#p96898</link>
			<description><![CDATA[<p>Don&#039;t know if its come up, but sometimes rebs can cap the ewok village before they cap scout camp.</p><br /><p><a href="http://www.xfire.com/screenshots/rsfangel/ss_file-adc61d6dceec682850724d20ac0a3b8ecb4d9593.jpg"><span class="postimg"><img src="http://screenshot.xfire.com/screenshot/large/adc61d6dceec682850724d20ac0a3b8ecb4d9593.jpg" alt="http://screenshot.xfire.com/screenshot/large/adc61d6dceec682850724d20ac0a3b8ecb4d9593.jpg" /></span></a></p><p>That squadleader on the map is (a very bemused) me.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Sat, 09 Feb 2008 14:07:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=96898#p96898</guid>
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