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		<title><![CDATA[First Strike Forums — Vehicles (Star Wing ftw!) and Prison map]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7008</link>
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		<description><![CDATA[The most recent posts in Vehicles (Star Wing ftw!) and Prison map.]]></description>
		<lastBuildDate>Sat, 23 Feb 2008 15:20:55 +0000</lastBuildDate>
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			<title><![CDATA[Re: Vehicles (Star Wing ftw!) and Prison map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98276#p98276</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| RedMonkey999 wrote:</cite><blockquote><p>I need to get on [the Cygnus Spaceworks Alpha-class Xg-1 Star Wing Assault Gunboat] after I finish my current projects.</p></blockquote></div><p>Woohoo, thanks!</p>]]></description>
			<author><![CDATA[null@example.com (Suriander)]]></author>
			<pubDate>Sat, 23 Feb 2008 15:20:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98276#p98276</guid>
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			<title><![CDATA[Re: Vehicles (Star Wing ftw!) and Prison map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98271#p98271</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>-Add the Alpha-Class Xg-1 Star Wing (Which has shield and hyperspace drive) to a deep space map for the Imps (Straying from the fragile, overused TIEs; can be used to create balance with B Wing); </p><p>I believe this is one of RedMonkeys favourite imperial starfighter (if my memory serves me), as our starship modeller, I would think ther was a good chance it will be made.</p></blockquote></div><p>Right you are Un-Co, I need to get on that after I finish my current projects.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Sat, 23 Feb 2008 14:27:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98271#p98271</guid>
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			<title><![CDATA[Re: Vehicles (Star Wing ftw!) and Prison map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98270#p98270</link>
			<description><![CDATA[<p>OK, I have only 1 game where Defender and Interceptor are same.</p>]]></description>
			<author><![CDATA[null@example.com (Battlemaster)]]></author>
			<pubDate>Sat, 23 Feb 2008 14:01:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98270#p98270</guid>
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			<title><![CDATA[Re: Vehicles (Star Wing ftw!) and Prison map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98225#p98225</link>
			<description><![CDATA[<p><em>:exorcises Wookieepedia from FS forums:</em></p><p>Yes, the TIE Defender is totally different. Far more weapons, faster, more agile, shielded, and given a hyperdrive. It&#039;s like comparing an F-4 to an F-22. The Empire could only make it in very small amounts due to the costs.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 23 Feb 2008 11:55:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98225#p98225</guid>
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			<title><![CDATA[Re: Vehicles (Star Wing ftw!) and Prison map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98222#p98222</link>
			<description><![CDATA[<p>OK.</p>]]></description>
			<author><![CDATA[null@example.com (Battlemaster)]]></author>
			<pubDate>Sat, 23 Feb 2008 11:51:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98222#p98222</guid>
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			<title><![CDATA[Re: Vehicles (Star Wing ftw!) and Prison map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98214#p98214</link>
			<description><![CDATA[<p>TIE Interceptor:<br /><a href="http://starwars.wikia.com/wiki/TIE_Interceptor">http://starwars.wikia.com/wiki/TIE_Interceptor</a></p><p>TIE Defender:<br /><a href="http://starwars.wikia.com/wiki/TIE/D_Defender">http://starwars.wikia.com/wiki/TIE/D_Defender</a></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Sat, 23 Feb 2008 11:36:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98214#p98214</guid>
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			<title><![CDATA[Re: Vehicles (Star Wing ftw!) and Prison map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98149#p98149</link>
			<description><![CDATA[<p>TIE-Defender is TIE-Interceptor or I amai wrong..</p>]]></description>
			<author><![CDATA[null@example.com (Battlemaster)]]></author>
			<pubDate>Sat, 23 Feb 2008 09:00:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98149#p98149</guid>
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			<title><![CDATA[Re: Vehicles (Star Wing ftw!) and Prison map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98085#p98085</link>
			<description><![CDATA[<div class="quotebox"><cite>Suriander wrote:</cite><blockquote><p>-For Tatooine you could add a Skyhopper, maybe in a barn in neutral area so anyone may use; <br />-Add the Alpha-Class Xg-1 Star Wing (Which has shield and hyperspace drive) to a deep space map for the Imps (Straying from the fragile, overused TIEs; can be used to create balance with B Wing); You may need to Wookiepedia it<br />-Rebel swoop to counter Imp&#039;s speederbike; <br />-TIE Defender<br />-NOT V-wing (Hours of failed missions in the flying death-cage-thing)</p><p>-And a prison map.&nbsp; Possibly taking place on Kessel.&nbsp; It starts off with one person spawning outside a landed Y Wing, which had just been used to disable the Armored Hover Train thing.&nbsp; He quickly saves his comrades in the train, and then together they retake the Imperial Correctional Facility.</p><p>I at least ask for the Xg-1 Star Wing, revive it from it&#039;s death after STAR WARS: TIE Fighter.&nbsp; Don&#039;t overwork yourselves though.</p><p>Star Wing.&nbsp; Please.</p></blockquote></div><p>Back on topic now, I really like S-K&#039;s and Surianders suggestions, I think they&#039;d make good additions as it gets kinda boring flying ties all the time</p>]]></description>
			<author><![CDATA[null@example.com (inund8)]]></author>
			<pubDate>Fri, 22 Feb 2008 23:39:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98085#p98085</guid>
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			<title><![CDATA[Re: Vehicles (Star Wing ftw!) and Prison map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97792#p97792</link>
			<description><![CDATA[<p>Will do! <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (Suriander)]]></author>
			<pubDate>Wed, 20 Feb 2008 22:16:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97792#p97792</guid>
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			<title><![CDATA[Re: Vehicles (Star Wing ftw!) and Prison map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97791#p97791</link>
			<description><![CDATA[<div class="quotebox"><cite>Suriander wrote:</cite><blockquote><p>Tauntauns wouldn&#039;t necessarily have to be on a map with AT-ATs, they could be used in a scouting mission before the Battle... One team of rebels, the other &quot;team&quot; made up of probe droids and/or, yes, Wampas.</p></blockquote></div><p>Uhh huh... </p><p>Keep dreamin&#039;</p><p>lol</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 20 Feb 2008 22:13:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97791#p97791</guid>
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			<title><![CDATA[Re: Vehicles (Star Wing ftw!) and Prison map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97790#p97790</link>
			<description><![CDATA[<p>Tauntauns wouldn&#039;t necessarily have to be on a map with AT-ATs, they could be used in a scouting mission before the Battle... One team of rebels, the other &quot;team&quot; made up of probe droids and/or, yes, Wampas.</p>]]></description>
			<author><![CDATA[null@example.com (Suriander)]]></author>
			<pubDate>Wed, 20 Feb 2008 22:11:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97790#p97790</guid>
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			<title><![CDATA[Re: Vehicles (Star Wing ftw!) and Prison map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97771#p97771</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Single-passenger vehicles aren&#039;t the best for teamwork, really.&nbsp; If the team ever makes a creature-vehicle, my vote would be for Banthas.&nbsp; With their long hair, you&#039;d have minimal animation to do -- just what little of their short, stubby legs stick out at the bottom.&nbsp; Extras might be turning it&#039;s head, and perhaps a &quot;grazing&quot;/head-down animation for when it&#039;s not being ridden.&nbsp; The passenger(s?) could use their hand weapons; the only damage it&#039;d do would be trampling infantry, really...</p></blockquote></div><p>Worst thing is I&#039;ve actually thought about what it would be like to have one of those beasts of burden from Tatooine implemented as Imperial vehicles. One of them has a big gun mounted by the saddle, and thus has a little firepower, too.</p><div class="quotebox"><blockquote><p>But it is a moot point as we&#039;re not having them anyhow.</p></blockquote></div><p><strong>Now</strong> you tell me <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> .</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 20 Feb 2008 18:59:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97771#p97771</guid>
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			<title><![CDATA[Re: Vehicles (Star Wing ftw!) and Prison map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97769#p97769</link>
			<description><![CDATA[<p>Taun Tauns + AT-ATs = <strong>CLEAN UP ON AISLE 7!!!</strong></p><p>Yeah...I&#039;m not gonna clean up the stain that that leaves on the ground... <img src="https://forums.fsmod.com/img/smilies/neutral.png" width="15" height="15" alt="neutral" /></p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Wed, 20 Feb 2008 18:41:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97769#p97769</guid>
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			<title><![CDATA[Re: Vehicles (Star Wing ftw!) and Prison map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97764#p97764</link>
			<description><![CDATA[<div class="quotebox"><cite>Imperial wrote:</cite><blockquote><p>No animals?</p><p><a href="http://www.youtube.com/watch?v=z6fiMPNBwD8&amp;eurl=">http://www.youtube.com/watch?v=z6fiMPNBwD8&amp;eurl=</a></p><p>hmmm..</p><p>In all honesty, though, it&#039;s not likely.&nbsp; They weren&#039;t used in a combat setting.</p></blockquote></div><p>Heh, remember that movie from quite a while ago. Yep if we wanted do get <strong>Tauntauns</strong> in game that is the guy we need to recruit.</p><p><img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Wed, 20 Feb 2008 18:33:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97764#p97764</guid>
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			<title><![CDATA[Re: Vehicles (Star Wing ftw!) and Prison map]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97707#p97707</link>
			<description><![CDATA[<p>Animals? Lol. I don&#039;t think its a good idea.</p>]]></description>
			<author><![CDATA[null@example.com (Battlemaster)]]></author>
			<pubDate>Wed, 20 Feb 2008 11:55:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97707#p97707</guid>
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