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		<title><![CDATA[First Strike Forums — AT-PT'S]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7018</link>
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		<description><![CDATA[The most recent posts in AT-PT'S.]]></description>
		<lastBuildDate>Thu, 21 Feb 2008 16:31:42 +0000</lastBuildDate>
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			<title><![CDATA[Re: AT-PT'S]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97861#p97861</link>
			<description><![CDATA[<p>Well fair enough I suppose, its just that the at-pt has allways been my favourite walker.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Thu, 21 Feb 2008 16:31:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97861#p97861</guid>
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			<title><![CDATA[Re: AT-PT'S]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97810#p97810</link>
			<description><![CDATA[<p>The website is grossly out dated and the Dev team doesn&#039;t have the recources atm to fix it up. The AT-PT at this point in time is no-longer attended as making walkers for 2142, is an absolute nightmare. It took 3 coders and 1 animator over a month to get the AT-ST ingame. This difficulty in coding walkers is the only reason Hoth wasn&#039;t made for 1.2, Hoth just isn&#039;t Hoth without AT-ATs. And with the trouble the AT-ST was to make no-one really wanted to start straight away on a thing with twice as many legs.As such the next walker to be worked on will be the AT-AT and if that proves to be 2x the headache the AT-ST was, I highly doubt anyone on the team will be asking them to make an AT-PT.</p><p>&nbsp; That begin said I would really like to see it. I believe in the rogue squadron manual, it says their major advantage is that they can walk over extremely step terrain. Safe is Also right about smaller is better on ME, being higher than buildings means that you can be hit from a long way away. And when all the view you have is a tiny hatch, being able to engaded from all sides from just about anywhere is scary.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Wed, 20 Feb 2008 22:50:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97810#p97810</guid>
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			<title><![CDATA[Re: AT-PT'S]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97797#p97797</link>
			<description><![CDATA[<p>Might look like the walker glitch in vanilla.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Wed, 20 Feb 2008 22:27:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97797#p97797</guid>
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			<title><![CDATA[Re: AT-PT'S]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97766#p97766</link>
			<description><![CDATA[<p>Would be pretty funny to watch if they did though. <img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /></p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Wed, 20 Feb 2008 18:35:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97766#p97766</guid>
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			<title><![CDATA[Re: AT-PT'S]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97760#p97760</link>
			<description><![CDATA[<p>I dont think we need to worry about them falling over.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Wed, 20 Feb 2008 18:14:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97760#p97760</guid>
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			<title><![CDATA[Re: AT-PT'S]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97756#p97756</link>
			<description><![CDATA[<p>Well, AT-PTs are more stable than the AT-STs, because they have thicker and shorter legs. This makes them slower, unfortunately, but it is less likely to fall over. The command pod can be raised or lowered, they can carry two passengers (in an emergency! The command pod is cramped.), and they have primitive sensors. Their weapons are twin lasers and a concussion grenade launcher.</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Wed, 20 Feb 2008 17:49:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97756#p97756</guid>
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			<title><![CDATA[Re: AT-PT'S]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97750#p97750</link>
			<description><![CDATA[<p>Well I never played <strong>That other mod.</strong></p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Wed, 20 Feb 2008 17:21:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97750#p97750</guid>
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			<title><![CDATA[Re: AT-PT'S]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97749#p97749</link>
			<description><![CDATA[<p>just give the devs and the mod time to grow up, never knowing what else coming in the future.<br />Remember GC ended after 4 years development with over 60 vehicles + countless minor variations <br />FS is a very young mod and far away from being complete, incl gameplay etc.&nbsp; It just needs time to grow up from childhood to adult.<br />and dont forget the community hobbymodders! ( like me, hehe)&nbsp; So dont be too surprised when one day you suddenly find a ATPT or even a lightsaber&nbsp; hidden in a custom Map <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> I have learned in the past that Nothing is impossible if you really care for. there are always ways to circumvent a problem....<br />so be warned <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (Django)]]></author>
			<pubDate>Wed, 20 Feb 2008 17:19:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97749#p97749</guid>
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			<title><![CDATA[Re: AT-PT'S]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97748#p97748</link>
			<description><![CDATA[<p>Well I remember reading it will be included. And I dont think it fills the anti-infantry role as well because it does not have the height advantage meaning it would be very difficult to survive in the town in an at-pt. Its scary enough being an at-st in those streets without having your view brought down into tunnel vision.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Wed, 20 Feb 2008 17:18:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97748#p97748</guid>
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			<title><![CDATA[Re: AT-PT'S]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97735#p97735</link>
			<description><![CDATA[<p>If it were not for the Combat Speeders, the AT-PT would actually be a better choice in many ways for Mos Espa, I think, as it&#039;s harder to spot and fills the anti-infantry role just as well, or better (don&#039;t know, haven&#039;t tested it) as the AT-ST. As far as I know, the devs aren&#039;t even making the AT-PT.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 20 Feb 2008 16:44:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97735#p97735</guid>
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		<item>
			<title><![CDATA[AT-PT'S]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=97730#p97730</link>
			<description><![CDATA[<p>Ive been wondering what the plans for the at-pt are. I know its been designated for inclusion in the mod but how will it fit in alongside the AT-ST or AT-AT? It is not as powerfull as either of them, seats only one person (I think) and its anti-infantry role is allready filled by the AT-ST, so im wondering what use it will be, and I hope it wont wind up being the vehicle you take when the good one is gone.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Wed, 20 Feb 2008 16:34:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=97730#p97730</guid>
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