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		<title><![CDATA[First Strike Forums — S-Foils]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7022</link>
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		<description><![CDATA[The most recent posts in S-Foils.]]></description>
		<lastBuildDate>Sun, 02 Mar 2008 16:57:11 +0000</lastBuildDate>
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			<title><![CDATA[Re: S-Foils]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99110#p99110</link>
			<description><![CDATA[<p>the wings of the x wing dont go much higher above the cockpit so it doesn&#039;t really matter.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Sun, 02 Mar 2008 16:57:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99110#p99110</guid>
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			<title><![CDATA[Re: S-Foils]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99106#p99106</link>
			<description><![CDATA[<p>I meant when leaving a hangar, such as the narrow one on laguer&#039;s Hoth map.</p>]]></description>
			<author><![CDATA[null@example.com (Suriander)]]></author>
			<pubDate>Sun, 02 Mar 2008 16:47:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99106#p99106</guid>
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			<title><![CDATA[Re: S-Foils]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99093#p99093</link>
			<description><![CDATA[<div class="quotebox"><cite>yultemsee wrote:</cite><blockquote><p>no boarding with fighters.</p></blockquote></div><p>Indeed.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sun, 02 Mar 2008 13:04:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99093#p99093</guid>
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			<title><![CDATA[Re: S-Foils]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99091#p99091</link>
			<description><![CDATA[<p>no boarding with fighters.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Sun, 02 Mar 2008 12:52:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99091#p99091</guid>
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			<title><![CDATA[Re: S-Foils]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99043#p99043</link>
			<description><![CDATA[<p>&quot;since all of the places that you will be in fighters will be battles, you wouldn&#039;t be closing S-Foils anyway&quot;<br />What about when you are flying through horizontally narrow hangar doors that are meant for flying through with closed S-Foils?&nbsp; There&#039;s always those...</p>]]></description>
			<author><![CDATA[null@example.com (Suriander)]]></author>
			<pubDate>Sat, 01 Mar 2008 20:20:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99043#p99043</guid>
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			<title><![CDATA[Re: S-Foils]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99034#p99034</link>
			<description><![CDATA[<p>Closing S-Foils = Speed/Maneuverability (dunno about maneuverability...maybe, maybe not.) Increase but disables or lessens weapon power/accuracy (i haven&#039;t found out which) Opening S-Foils = Field of fire/accuraccy. Anyways...everyone who said this isnt a sim, you&#039;re right, and since all of the places that you will be in fighters will be battles, you wouldn&#039;t be closing S-Foils anyway.</p><p>Something i made up: &quot;Combat Flight Simulator: Star Wars Edition!&quot;</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Sat, 01 Mar 2008 18:57:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99034#p99034</guid>
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			<title><![CDATA[Re: S-Foils]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99027#p99027</link>
			<description><![CDATA[<div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>yes you could close S-Foils in the X-Wing series, but you gained no advantage. No change in speed settings, the only thing that happened was you couldnt shoot.</p></blockquote></div><p>Yeah, it was stupid. Maneuverability should&#039;ve been increased with the s-foils open. Of course, the X-wing &amp; T.I.E. Fighter series were both horrendously inaccurate (albeit, still great games).</p>]]></description>
			<author><![CDATA[null@example.com (mechag2)]]></author>
			<pubDate>Sat, 01 Mar 2008 18:20:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99027#p99027</guid>
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			<title><![CDATA[Re: S-Foils]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98959#p98959</link>
			<description><![CDATA[<p>yes you could close S-Foils in the X-Wing series, but you gained no advantage. No change in speed settings, the only thing that happened was you couldnt shoot.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Fri, 29 Feb 2008 12:48:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98959#p98959</guid>
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			<title><![CDATA[Re: S-Foils]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98952#p98952</link>
			<description><![CDATA[<p>Heh, actually you could. I&#039;d forgotten that. I also seem to recall there was absolutely no reason to do so, and that your AI never bothered to. Up until XWA, they never even closed their s-foils when landing. I remember playing XWA and seeing an X-Wing for the first time in mission 5 or something, when Olin Garn left that space colony. Me and my brother were like, &#039;wow, closed s-foils!&#039; as he left the hangar.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Fri, 29 Feb 2008 12:05:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98952#p98952</guid>
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			<title><![CDATA[Re: S-Foils]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98947#p98947</link>
			<description><![CDATA[<p>Rogue squadron my pie.&nbsp; You could open and close the s-foils in X-Wing!!!!</p>]]></description>
			<author><![CDATA[null@example.com (Jotdaniel)]]></author>
			<pubDate>Fri, 29 Feb 2008 08:58:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98947#p98947</guid>
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			<title><![CDATA[Re: S-Foils]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98808#p98808</link>
			<description><![CDATA[<div class="quotebox"><cite>Imperial wrote:</cite><blockquote><p>This is not possible, please stop asking.&nbsp; To have something open and close you need to have controls that have two axis, all of which are used by vehicle control (Throttle, roll, pitch, yaw, mouse axis).&nbsp; The B-Wing functions simply because it only rotates in one direction, if we could give you more control, we would.&nbsp; It&#039;s just not possible.</p></blockquote></div><p>Sorry, man. I wasn&#039;t trying to be a pain, just simply stating what I wish could be done. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I guess I&#039;d rather have the s-foils lock in attack position as soon as you take control of the craft, and stay open throughout the battle (until you get killed, etc.) rather than the current setup.</p>]]></description>
			<author><![CDATA[null@example.com (mechag2)]]></author>
			<pubDate>Wed, 27 Feb 2008 23:09:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98808#p98808</guid>
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			<title><![CDATA[Re: S-Foils]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98747#p98747</link>
			<description><![CDATA[<div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>Invulnerability glitch - What glitch??? The only glitch I noticed in space that bugs me is if someone abandons pilots chair in a galofree on Hoth and you then cant spawn in it. If you mean the hit detection, it&#039;s lag, you have to lead the target, not focus on it. This was a major pain in XvT and XWA, sometimes you had to shoot at where the craft WASN&#039;T, as in behind it, below it, above it etc, depending on ping rates etc. The host may detect your hits where it thinks the ship is, not where your comp tells you it is.</p></blockquote></div><p>exactly what i posted like in 3 other threads... but some ppl dont bother reading it and keep complaining about some glitch, that&#039;s just the poor hit detection of the bf2142 engine (and all other BF engines!!)</p><p>just try hitting a jeep that uses boost with your rorsch in vanilla bf... you also gotta lead your target to get a hit registered unless it heads straight for you!</p>]]></description>
			<author><![CDATA[null@example.com (HagenSaubauch)]]></author>
			<pubDate>Wed, 27 Feb 2008 12:01:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98747#p98747</guid>
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			<title><![CDATA[Re: S-Foils]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98741#p98741</link>
			<description><![CDATA[<p>S-Foils - Maybe nice from a lore standpoint, but it&#039;s not a sim game, so be happy with what we&#039;ve got. I&#039;m sure if it was possible the dev&#039;s would have already worked on it. As for slowing down or stopping mid dogfight, I wouldn&#039;t advise it as it takes those precious few seconds to get going agin that it doesn&#039;t take long to get shot down, especially if it&#039;s busy. The other night a few people were doing it and I was picking them off easily. If I see S-Foils closing I reverse my loop and do a himmelman to finish them off, not just keep going so they can try and get a shot back at me. </p><p>Invulnerability glitch - What glitch??? The only glitch I noticed in space that bugs me is if someone abandons pilots chair in a galofree on Hoth and you then cant spawn in it. If you mean the hit detection, it&#039;s lag, you have to lead the target, not focus on it. This was a major pain in XvT and XWA, sometimes you had to shoot at where the craft WASN&#039;T, as in behind it, below it, above it etc, depending on ping rates etc. The host may detect your hits where it thinks the ship is, not where your comp tells you it is.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Wed, 27 Feb 2008 11:47:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98741#p98741</guid>
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			<title><![CDATA[Re: S-Foils]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98737#p98737</link>
			<description><![CDATA[<p>oh...you could open your S-foils again, you&#039;d just have to pull your keys up out of your keyboard. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Wed, 27 Feb 2008 11:02:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98737#p98737</guid>
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			<title><![CDATA[Re: S-Foils]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98727#p98727</link>
			<description><![CDATA[<div class="quotebox"><cite>Imperial wrote:</cite><blockquote><p>This is not possible, please stop asking.&nbsp; To have something open and close you need to have controls that have two axis, all of which are used by vehicle control (Throttle, roll, pitch, yaw, mouse axis).&nbsp; The B-Wing functions simply because it only rotates in one direction, if we could give you more control, we would.&nbsp; It&#039;s just not possible.</p></blockquote></div><p>I believe you mean you need controls in one full axis, not 2, unless you want to open one S-Foil and not the other <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (inund8)]]></author>
			<pubDate>Wed, 27 Feb 2008 08:48:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98727#p98727</guid>
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