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	<title type="html"><![CDATA[First Strike Forums — Bacta Vials]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=7041&amp;type=atom" />
	<updated>2008-02-26T01:20:56Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=7041</id>
		<entry>
			<title type="html"><![CDATA[Re: Bacta Vials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=98573#p98573" />
			<content type="html"><![CDATA[<p>Restricting movement and weapons can&#039;t really be done in the engine... Blurry screens and HP loss can though.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-02-26T01:20:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=98573#p98573</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bacta Vials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=98549#p98549" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alreech wrote:</cite><blockquote><p>&quot;run around, [kill entire squads*], get shot, run away, hide, lick your wounds&quot;...</p></blockquote></div><p>Heh, stop describing me...</p><p>Wait...&nbsp; Is there going to be anything similar to vanilla&#039;s supply drops eventually?&nbsp; If so, I will back down from my stand on bacta vials.</p><p>*Too add to statement&#039;s factuality, an extra comment was inserted.</p><p>(Edit) Woo, 100th post!&nbsp; What better way to celebrate than to do this damn term paper...</p><p>(Edit) </p><div class="quotebox"><cite>Alreech wrote:</cite><blockquote><p>&quot;And frankly speaking - a bleeding system is a very simple &quot;reality damage system&quot;. A shoot may cause a wound that makes your arm or your leg useless.<br />Forcing you to drop the gun an use the pistol ( even in the wrong hand ) or slow down your movement. This effects are more serious and common than bleeding to death...&quot;</p></blockquote></div><p>Actually, a bleeding system sounds like a good idea.&nbsp; Whenever I&#039;ve played a game with a bleeding system, the realism made it pretty kickass.&nbsp; Usually I wouldn&#039;t allow myself to fall victim to the bleeding anyways, but the enemy tended to succomb.&nbsp; But being unable to fight due to losing arm abilities kind of ruins the last stand that we all so love to make.&nbsp; Slower movement, I&#039;m sort of split on.</p>]]></content>
			<author>
				<name><![CDATA[Suriander]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2082</uri>
			</author>
			<updated>2008-02-25T21:57:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=98549#p98549</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bacta Vials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=98542#p98542" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>&quot;[Medpacs] were standard-issue for Imperial stormtroopers and were the standard method of treating minor injuries&quot;</p></blockquote></div><p>25-50 hit points is a minor injury now? So if you suffer from two minor injuries you&#039;re dead? &#039;Minor injury&#039; in FS in my eyes is something like 1-5 hit points lost - a sprained ankle, broken finger or concussion, if even that. Sure, we <strong>could</strong> add a medpack that healed 1-5 points of damage, but frankly I don&#039;t really see the point.</p><p>Either way, I don&#039;t see any positive sides of this that aren&#039;t offset by the bad sides.</p><p><strong>Good sides:</strong><br /> - Useful if you&#039;re pretty much the only person on your team (which is not FS is designed for. FS doesn&#039;t do gameplay geared for 2v2 skirmishes). This could be far easier addressed by placing more medical droids around the maps.<br /> - ?</p><p><strong>Bad sides:</strong><br /> - Makes medic less useful, thus detracting from teamwork.<br /> - Makes lonewolfing easier, further detracting from teamwork.<br /> - Makes killing an enemy harder, making the mod less tactical and more about taking chances (such as charging an enemy firebase) because you don&#039;t get as easily killed. FS already has short spawn times, spawn points at all control points, instantly respawning craft in space maps, etc., and as such isn&#039;t good at punishing death, and as such the gameplay isn&#039;t nearly as tactical as I&#039;d like it to be. Making it even less tactical, therefore, doesn&#039;t appeal to me.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-02-25T19:24:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=98542#p98542</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bacta Vials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=98525#p98525" />
			<content type="html"><![CDATA[<p>Take a look at a bf2 Inf-Only Server...<br />Most People are jumping around as Medic, spam nades and medpacks. </p><p>They don&#039;t need no taktik, because they have a unlimited supplies of Medpacks.</p><p>Giving every class a Medkit promotes the same behaviour - bunnyhopping assaults, spamming nades and using Bacta if needed...<br />Thanks to DICE the 2142 Medpacks works different than the BF2 counterpart. You must stand by a medpack, not only run over it.<br />So it&#039;s sensible to drop the medpack at a good place with cover and defend this position.<br />(In FS you can make this positions even stonger by building up a shield and an gun enplacement)</p><p>Giving each class a medpack maybee sensible if you introduce a Bleeding System like in Project Reality / AiX / Forgotten Hope or Battlegroup Frontlines.</p><p>But a bleeding system (slowly dropping health after a hit) switches the whole Feeling of the Fights - Instead of &quot;running around and shoot, get shoot, take cover, shoot back&quot; it will be a &quot;run around, get shoot, run away, hide, lick your wounds&quot;...</p><p>And frankly speaking - a bleeding system is a very simple &quot;reality damage system&quot;. A shoot may cause a wound that makes your arm or your leg useless.<br />Forcing you to drop the gun an use the pistol ( even in the wrong hand ) or slow down your movement. This effects are more serious and common than bleeding to death...</p>]]></content>
			<author>
				<name><![CDATA[Alreech]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1975</uri>
			</author>
			<updated>2008-02-25T16:54:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=98525#p98525</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bacta Vials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=98483#p98483" />
			<content type="html"><![CDATA[<p>&quot;[Medpacs] were standard-issue for Imperial stormtroopers and were the standard method of treating minor injuries&quot;<br /><a href="http://starwars.wikia.com/wiki/Medpac">http://starwars.wikia.com/wiki/Medpac</a></p>]]></content>
			<author>
				<name><![CDATA[Suriander]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2082</uri>
			</author>
			<updated>2008-02-24T23:38:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=98483#p98483</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bacta Vials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=98320#p98320" />
			<content type="html"><![CDATA[<p>I can&#039;t download PR for some reason <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Battlemaster]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2076</uri>
			</author>
			<updated>2008-02-23T22:01:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=98320#p98320</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bacta Vials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=98304#p98304" />
			<content type="html"><![CDATA[<p>Too bad I got a ban from bf2 for reasons unknown.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2008-02-23T20:59:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=98304#p98304</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bacta Vials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=98284#p98284" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>I&#039;ve no idea what PR is.</p></blockquote></div><p>Really? Project Reality is only the biggest Bf2 mod there is <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> .</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-02-23T18:22:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=98284#p98284</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bacta Vials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=98283#p98283" />
			<content type="html"><![CDATA[<p>Bacta Vials? With 25/50 percent health replenishment? Sounds like a tool for the lone wolf as it seems has already been stated. Allowing players to be better and better by themselves diminishes teamwork overall. </p><p>Just because many people do not play the mod NOW, does not mean that this mod is going to be made to cater to small teams of 4 people each. The mod will always be geared towards a near full server and full teams as best as possible. If its designed to support smaller teams then when largers groups get online it breaks down completely. </p><p>People would be WAY to hard to kill with their own bacta, they get into a firefight, duck and inject themselves with bacta? That&#039;s kinda lame imo. </p><p>The only class I would liek to see something like this on would be to replace the officers bacta, but the dev team designed the officer as a team support class, so I don&#039;t see this ever being implemented, maybe after 1.2 we will see how/if things like this will be used in a productive way, not just to support soldiers by themselves.</p><p>I don&#039;t like this idea as it stands with 1.1 or 1.2 at all.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-02-23T18:12:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=98283#p98283</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bacta Vials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=98281#p98281" />
			<content type="html"><![CDATA[<p>I&#039;ve no idea what PR is.</p>]]></content>
			<author>
				<name><![CDATA[Suriander]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2082</uri>
			</author>
			<updated>2008-02-23T17:57:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=98281#p98281</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bacta Vials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=98280#p98280" />
			<content type="html"><![CDATA[<p>You got this idea from PR didn&#039;t you? And I agree with Safe</p>]]></content>
			<author>
				<name><![CDATA[TIEpilot234]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=988</uri>
			</author>
			<updated>2008-02-23T17:52:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=98280#p98280</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bacta Vials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=98277#p98277" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>If it is say, Mos Espa (which has no medical droids), and you are a rebel (the only rebel on) going up against an AT-ST, you are not going to be spawning as a medic.</p></blockquote></div><p>But Mos Espa 32 and 64 weren&#039;t designed for two players anyway. And this &#039;bacta vial&#039; change can only come about at 1.2 at the earliest, at which point the player base will greatly increase.</p><p>If you don&#039;t find people on servers, join a server with a 16 player map (such as bfnews.de).</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-02-23T15:24:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=98277#p98277</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bacta Vials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=98275#p98275" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Athlon wrote:</cite><blockquote><p>To equip every soldier with Bacta only negates the need for a Medic class.</p></blockquote></div><p>The medic would not be affected all that much by everyone carrying bacta vials.&nbsp; When the soldier&#039;s &quot;emergency kit&quot; runs out, the person still needs to seek a medic, droid, etc.&nbsp; Plus, the medic does have the droid and defib, so giving everyone small bacta vials would not be the death sentence for medics.</p><div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>And it would encourage lone wolfing.</p></blockquote></div><p>Often, you&#039;re the only person on the team anyways *Shakes fist at player-base*.&nbsp; And people are going to go lone wolf anyways, bacta or not.</p><div class="quotebox"><cite>Athlon wrote:</cite><blockquote><p>go Medic yourself</p></blockquote></div><p>If it is say, Mos Espa (which has no medical droids), and you are a rebel (the only rebel on) going up against an AT-ST, you are not going to be spawning as a medic.&nbsp; And when the skirmish is over and the AT is decorating the ground, the enemy respawns and takes you out easily because you have almost no health from earlier.</p><p>How hard is it to go up to a medic before the battle and ask for a bit of bacta for yourself?</p>]]></content>
			<author>
				<name><![CDATA[Suriander]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2082</uri>
			</author>
			<updated>2008-02-23T15:14:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=98275#p98275</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bacta Vials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=98253#p98253" />
			<content type="html"><![CDATA[<p>People would be too hard to kill if they all had bacta. And it would encourage lone wolfing.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2008-02-23T13:03:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=98253#p98253</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bacta Vials]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=98198#p98198" />
			<content type="html"><![CDATA[<p>Think thats the main reason for the medical droids. To equip every soldier with Bacta only negates the need for a Medic class. Also if you feel the need for a constant suppy of Bacta, go Medic yourself. Most people don&#039;t because they don&#039;t like the associated weapons with the Medic class.</p>]]></content>
			<author>
				<name><![CDATA[Athlon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2050</uri>
			</author>
			<updated>2008-02-23T10:41:21Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=98198#p98198</id>
		</entry>
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