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		<title><![CDATA[First Strike Forums — Bad Players]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7047</link>
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		<description><![CDATA[The most recent posts in Bad Players.]]></description>
		<lastBuildDate>Sun, 24 Feb 2008 12:49:56 +0000</lastBuildDate>
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			<title><![CDATA[Re: Bad Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98399#p98399</link>
			<description><![CDATA[<p>I hate when random people avoid the fight and do nothing but flag hopping.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sun, 24 Feb 2008 12:49:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98399#p98399</guid>
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			<title><![CDATA[Re: Bad Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98396#p98396</link>
			<description><![CDATA[<p>I think lone wolfing is only useful when the enemy has your team bogged down and getting a lone wolf to capture a distant&nbsp; control point distracts attention. other wise its always good to be in a group.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Sun, 24 Feb 2008 12:19:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98396#p98396</guid>
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			<title><![CDATA[Re: Bad Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98390#p98390</link>
			<description><![CDATA[<p>I just realized it&#039;s a bit of a bad example anyhow, as spotting, sniping or firing your mortar at the enemy while your team advances isn&#039;t strictly lone-wolfing as such, as you&#039;re working with and keeping in touch with your team. Oh well.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 24 Feb 2008 10:36:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98390#p98390</guid>
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			<title><![CDATA[Re: Bad Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98386#p98386</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><div class="quotebox"><blockquote><p>Lone wolfing isn&#039;t inevitably a failing tactic, sometimes it works better than teamplay, sometimes it doesn&#039;t.</p></blockquote></div><p>Now, this I agree with. Once, for example, my team was spawning at the City House and taking back the Palace Ruins, and I went mortar and climbed to the top of the tower overlooking the City House, and bombarded the Palace Ruins from there (being very careful to constantly monitor the minimap so that I knew my fire mission wouldn&#039;t hurt hostiles). Maybe I succeeded in suppressing the Imperials enough to make the job a little easier for my teammates, maybe not, but I&#039;d say it was worthwhile.</p></blockquote></div><p>Yeah, I second that. Like the team could create a diversion, while one person travel<br />behind the enemies position. But then again maybe one person not enough for the job,<br />maybe 2 or 3. Its tactics like these that makes FS a little bit more interesting.</p>]]></description>
			<author><![CDATA[null@example.com (imperialtroop3)]]></author>
			<pubDate>Sun, 24 Feb 2008 10:15:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98386#p98386</guid>
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			<title><![CDATA[Re: Bad Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98385#p98385</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Lone wolfing isn&#039;t inevitably a failing tactic, sometimes it works better than teamplay, sometimes it doesn&#039;t.</p></blockquote></div><p>Now, this I agree with. Once, for example, my team was spawning at the City House and taking back the Palace Ruins, and I went mortar and climbed to the top of the tower overlooking the City House, and bombarded the Palace Ruins from there (being very careful to constantly monitor the minimap so that I knew my fire mission wouldn&#039;t hurt hostiles). Maybe I succeeded in suppressing the Imperials enough to make the job a little easier for my teammates, maybe not, but I&#039;d say it was worthwhile.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 24 Feb 2008 09:55:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98385#p98385</guid>
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			<title><![CDATA[Re: Bad Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98384#p98384</link>
			<description><![CDATA[<div class="quotebox"><cite>S-Guy wrote:</cite><blockquote><p>Thx TY for cleaning up the thread. </p><br /><br /><p>In my opinion, nobody would be stupid enough to do something such as lone wolf repetitively when he knows it will get him killed over and over and over. The only person who does such a thing is someone who is trying to intentionally hurt his team&#039;s tickets, and should be kicked for hurting the experience.</p></blockquote></div><p>How naive of you. Every server has a guy who seems to want nothing more than to stay as far from teamates as possible.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sun, 24 Feb 2008 09:50:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98384#p98384</guid>
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			<title><![CDATA[Re: Bad Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98370#p98370</link>
			<description><![CDATA[<p>Same. Usually, i just do what i consider will be the most successful. <br />&quot;Take this base, well, they&#039;re gonna be either defending the base in front, or try to take it back.&quot; <br />&quot;Well, they took that base, so I&#039;ll go out on my own and scout out the road to see if they&#039;re coming.&quot;</p><p>It all depends on whats going on and what would work the best at the moment, it&#039;s not always the exact same thing. Lone wolfing isn&#039;t inevitably a failing tactic, sometimes it works better than teamplay, sometimes it doesn&#039;t. It really depends on how it&#039;s going, what might happen next, what you can do in the battle by doing this or that. Usually, it depends on the player. If you have a cunning/skilled player lone wolfing, he will have a better chance of success, if you have an arrogant noob lone wolfing then, well, you&#039;re screwed.</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Sun, 24 Feb 2008 06:09:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98370#p98370</guid>
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			<title><![CDATA[Re: Bad Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98360#p98360</link>
			<description><![CDATA[<p>It&#039;s never the same.&nbsp; Sometimes teamwork is successful, sometimes going solo works also (though not as often, for other people anyways).&nbsp; There are many factors to decide what works.&nbsp; Now, if you keep doing something that doesn&#039;t work, then you&#039;re obviously a bad player, and possibly you should be kicked.&nbsp; But again, there are factors.</p><p>Personally, for most games, if my team seems capable of holding their own, I will decide to lonewolf (successfully).&nbsp; &nbsp;Although I cannot for FS, because FS currently only seems to support teamplay, so I&#039;m pretty much forced into a squad (not criticizing).</p>]]></description>
			<author><![CDATA[null@example.com (Suriander)]]></author>
			<pubDate>Sun, 24 Feb 2008 02:16:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98360#p98360</guid>
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			<title><![CDATA[Re: Bad Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98355#p98355</link>
			<description><![CDATA[<p>Thx TY for cleaning up the thread. </p><p>Anyways...my argument stands that there are also SMART players that play the mod, not just annoying jerks who play to simply burden their team and do stupid things to kill the gameplay.</p><p>In my opinion, nobody would be stupid enough to do something such as lone wolf repetitively when he knows it will get him killed over and over and over. The only person who does such a thing is someone who is trying to intentionally hurt his team&#039;s tickets, and should be kicked for hurting the experience.</p><p>To put it simply, nobody is simply going to jump into a bottomless pit repetitively unless he <strong>wants</strong> to hurt his team, in which case he should be kicked.</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Sun, 24 Feb 2008 01:41:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98355#p98355</guid>
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			<title><![CDATA[Re: Bad Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98350#p98350</link>
			<description><![CDATA[<div class="quotebox"><cite>ZaZZo wrote:</cite><blockquote><div class="quotebox"><blockquote><p>who cares points? who cares ranks? who cares commander? yeah noobs care... <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>This is a competetive game, not only against the enemy team, but also interteam about who&#039;s doing best. <br />It&#039;s human nature to want to be the best, and earn recognition for a job well done. Be it a computer game or something else.</p></blockquote></div><p>yep, that&#039;s true. But to be honest, I play for fun, i don&#039;t really care for points, they are meaningless (mostly). And for fun it needs teamplay (in this game). I think the teamplay is way better in this mod than in the vanilla BF 2142 but thats another point <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (OldBoy)]]></author>
			<pubDate>Sun, 24 Feb 2008 00:13:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98350#p98350</guid>
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			<title><![CDATA[Re: Bad Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98347#p98347</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><div class="quotebox"><blockquote><p>A: &quot;Well...players could abuse this, do this and that, be stupid, etc. etc.&quot;</p><p>B: &quot;Well this will probably encourage lone wolfing, so we CAN&#039;T have any of this.&quot;</p></blockquote></div><p>Both of which are perfectly good responses. If a feature introduces more griefing, exploits, unfairness and quality-reducing elements than it introduces good elements, it&#039;s a destructive feature and shouldn&#039;t be put in, it&#039;s as simple as that.</p><div class="quotebox"><blockquote><p>My response is, theres ALWAYS going to be noob players doing all of this, new features or not.</p></blockquote></div><p>This is immaterial, as we&#039;re not seeking to reduce the number to zero in the first place. It&#039;s like saying, &#039;why do doors have locks?&nbsp; There will always be burglars, no matter what you do, so why bother?&quot;. Well, we don&#039;t stop locking our doors because doing so would increase burglary and thus decrease the &quot;playability&quot; of real life. Likewise, we&#039;re not giving every soldier on the battlefield bacta because it&#039;d reduce the playability of <em>First Strike</em>.</p><div class="quotebox"><blockquote><p>Just because there are a bunch of stupid players that may exploit some of these new things that we want to put in, doesn&#039;t mean you just reject new features all together just from fear of having some idiot mess it all up. It comes out as his loss anyway.</p></blockquote></div><p>As I&#039;m sure as I said three times in the Exiting Starships thread: FS is a team game, so if a person on my team does something stupid, it hurts my entire team. When I play Endor Strike Team and lose because I&#039;m the only person defending the Imperial Outpost, it hurts my gameplay experience. When my two teammates are back at the Ewok Village trying to recap it, even though I tell them by text message that Imperials can&#039;t recapture control points, and even though one would think that they should realize that if they camp a site for ten minutes and the control doesn&#039;t start to shift in their direction even a little... that means you can&#039;t capture that site, it decreases my gameplay experience.</p><div class="quotebox"><blockquote><p>(and on top of that...ever heard of &quot;Kick Vote&quot;?)</p></blockquote></div><p>I try to kick people who relentlessly spam map votes and useless text messages like &#039;VOTE YES!&quot;, &quot;PAGE UP&quot;, &quot;THIS MAP SUCKS&quot;, etc. so that team communication becomes hard. I try to kick people who teamkill deliberately. I report griefers, hackers and smacktards. But kicking people because they don&#039;t work as teammates, or because they are new to a game mechanism? Not even Ty does that, and that&#039;s saying something.</p><div class="quotebox"><blockquote><p>who cares points? who cares ranks? who cares commander? yeah noobs care... <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>Who cares teamwork and making an effort for the sake of your teammates? <strong>I</strong> care.</p></blockquote></div><p>I second this.</p><br /><p>Two things thing to add though:</p><div class="quotebox"><blockquote><p>get killed, and simply repeat it over and over and come out of the game with no points</p></blockquote></div><p>Contradicting I must say.</p><div class="quotebox"><blockquote><p>who cares points? who cares ranks? who cares commander? yeah noobs care... <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>This is a competetive game, not only against the enemy team, but also interteam about who&#039;s doing best. <br />It&#039;s human nature to want to be the best, and earn recognition for a job well done. Be it a computer game or something else.</p>]]></description>
			<author><![CDATA[null@example.com (ZaZZo)]]></author>
			<pubDate>Sat, 23 Feb 2008 23:23:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98347#p98347</guid>
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			<title><![CDATA[Re: Bad Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98344#p98344</link>
			<description><![CDATA[<p>S-Guy, Suriander &quot;deleted&quot; his messages between my messages.</p><br /><p><strong><br />Edit by TY2D2: No, I did because all your comments were off topic and nonconstructive. Keep on the topic at hand. </strong></p>]]></description>
			<author><![CDATA[null@example.com (Battlemaster)]]></author>
			<pubDate>Sat, 23 Feb 2008 22:55:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98344#p98344</guid>
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			<title><![CDATA[Re: Bad Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98343#p98343</link>
			<description><![CDATA[<p>Thread hijacked... cleaning up.</p><p>*Done*</p><br /><p>Now, this is a warning to you all.</p><br /><p>Do NOT take threads off topic.<br />Do NOT FLAME.<br />Do NOT SPAM.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 23 Feb 2008 22:52:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98343#p98343</guid>
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			<title><![CDATA[Re: Bad Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98342#p98342</link>
			<description><![CDATA[<p>Alright, anywho...Safe, i understand some of what you&#039;re saying. But still...you can&#039;t just take every feature away just because someone might mess it up! You may as well say &quot;Lets shut down FS now. Too many noobs are playing it and since they mess with the game experience, we&#039;re not going to host it anymore.&quot; If people just took away everything that could POSSIBLY cause a problem, then there wouldn&#039;t be games. In every game, there is ALWAYS a way to mess something up. (tribes 2 construction mod: Spamming deployables. Other games: Hacks, chat-spam, exploits.) Just because there is a way to mess something up, you have to have faith in the SMART part of the playerbase who wouldn&#039;t be so stupid to do such things. If he lone wolfs, it comes out as his loss because he will never get a point. If he does it to the point that it&#039;s a total burden for his team, he may as well be accused of letting the enemy kill him intentionally. To put it simply, Nobody is going to repetitively walk off a cliff, killing themselves over and over, unless they want to be a burden to their team and intentionally reduce their tickets, in which case they will be kicked.</p><p>Edit: Battlemaster...theres an &quot;Edit&quot; button under your posts. Edit them like so instead of posting over and over like you did on the first page please.</p>]]></description>
			<author><![CDATA[null@example.com (S-Guy)]]></author>
			<pubDate>Sat, 23 Feb 2008 22:51:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98342#p98342</guid>
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			<title><![CDATA[Re: Bad Players]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98332#p98332</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>A: &quot;Well...players could abuse this, do this and that, be stupid, etc. etc.&quot;</p><p>B: &quot;Well this will probably encourage lone wolfing, so we CAN&#039;T have any of this.&quot;</p></blockquote></div><p>Both of which are perfectly good responses. If a feature introduces more griefing, exploits, unfairness and quality-reducing elements than it introduces good elements, it&#039;s a destructive feature and shouldn&#039;t be put in, it&#039;s as simple as that.</p><div class="quotebox"><blockquote><p>My response is, theres ALWAYS going to be noob players doing all of this, new features or not.</p></blockquote></div><p>This is immaterial, as we&#039;re not seeking to reduce the number to zero in the first place. It&#039;s like saying, &#039;why do doors have locks?&nbsp; There will always be burglars, no matter what you do, so why bother?&quot;. Well, we don&#039;t stop locking our doors because doing so would increase burglary and thus decrease the &quot;playability&quot; of real life. Likewise, we&#039;re not giving every soldier on the battlefield bacta because it&#039;d reduce the playability of <em>First Strike</em>.</p><div class="quotebox"><blockquote><p>Just because there are a bunch of stupid players that may exploit some of these new things that we want to put in, doesn&#039;t mean you just reject new features all together just from fear of having some idiot mess it all up. It comes out as his loss anyway.</p></blockquote></div><p>As I&#039;m sure as I said three times in the Exiting Starships thread: FS is a team game, so if a person on my team does something stupid, it hurts my entire team. When I play Endor Strike Team and lose because I&#039;m the only person defending the Imperial Outpost, it hurts my gameplay experience. When my two teammates are back at the Ewok Village trying to recap it, even though I tell them by text message that Imperials can&#039;t recapture control points, and even though one would think that they should realize that if they camp a site for ten minutes and the control doesn&#039;t start to shift in their direction even a little... that means you can&#039;t capture that site, it decreases my gameplay experience.</p><div class="quotebox"><blockquote><p>(and on top of that...ever heard of &quot;Kick Vote&quot;?)</p></blockquote></div><p>I try to kick people who relentlessly spam map votes and useless text messages like &#039;VOTE YES!&quot;, &quot;PAGE UP&quot;, &quot;THIS MAP SUCKS&quot;, etc. so that team communication becomes hard. I try to kick people who teamkill deliberately. I report griefers, hackers and smacktards. But kicking people because they don&#039;t work as teammates, or because they are new to a game mechanism? Not even Ty does that, and that&#039;s saying something.</p><div class="quotebox"><blockquote><p>who cares points? who cares ranks? who cares commander? yeah noobs care... <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>Who cares teamwork and making an effort for the sake of your teammates? <strong>I</strong> care.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 23 Feb 2008 22:29:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98332#p98332</guid>
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