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		<title><![CDATA[First Strike Forums — Thanks for two great rounds]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7058</link>
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		<description><![CDATA[The most recent posts in Thanks for two great rounds.]]></description>
		<lastBuildDate>Wed, 27 Feb 2008 19:33:24 +0000</lastBuildDate>
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			<title><![CDATA[Re: Thanks for two great rounds]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98789#p98789</link>
			<description><![CDATA[<div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>Some more awesome games last night. Though almost every time I got Ty some inconsiderate Rebel would revive him <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p>Oh hamsters that was fun, being a squad full of medic</p>]]></description>
			<author><![CDATA[null@example.com (inund8)]]></author>
			<pubDate>Wed, 27 Feb 2008 19:33:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98789#p98789</guid>
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			<title><![CDATA[Re: Thanks for two great rounds]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98786#p98786</link>
			<description><![CDATA[<p>/Also agrees with TY&#039;s statement but reminds him not to let his ego get too big</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Wed, 27 Feb 2008 18:31:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98786#p98786</guid>
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			<title><![CDATA[Re: Thanks for two great rounds]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98779#p98779</link>
			<description><![CDATA[<p>:agrees with Ty&#039;s assessment:</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 27 Feb 2008 17:47:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98779#p98779</guid>
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			<title><![CDATA[Re: Thanks for two great rounds]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98777#p98777</link>
			<description><![CDATA[<p>Looks good Ty, but I&#039;d prefer EFH on 32, you never know it might just need them one day <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Wed, 27 Feb 2008 17:33:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98777#p98777</guid>
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			<title><![CDATA[Re: Thanks for two great rounds]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98774#p98774</link>
			<description><![CDATA[<p>Consider this Talon.</p><p>32 Mos Espa<br />64 Mos Entha<br />32 Taloraan<br />16 Escape From Hoth<br />64 Endor Strike Team</p><br /><p>64 Player Mos Espa is the one which really makes problems for small numbers, because of its expansiveness and flag push design.</p><p>Entha doesn&#039;t really matter what size you put it on it&#039;s always pretty much the same little city so leave it at 64.</p><p>Taloraan, this map just has too much stuff on the 64 player version it seems, rounds take forever with small numbers 32 is a good compromise because you still get the variety. </p><p>Escape From Hoth definitely needs to be on 16 player. 64 is waayyyy too many Gallofrees it&#039;s impossible to expect two teams to actually play through the round with less than 25 people. 32 is still too many ships imo too... And heck even if you &#039;overpopulate&#039; on the 16 EFH, there&#039;s still plenty of spots for people to occupy as in fighters, gunners and the like.</p><p>Endor Strike Team is the only map I would say you should leave 64 if it pleases you because the design of the map will always center in on those select control points being a tough defense for the Imperials, on 64 it jsut gives them more tools to utilize but with small numbers the rebels don&#039;t usually get overpowered too badly since Imperials often forget about their idle assets behind the frontlines and Rebels can easily pick them up themselves.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 27 Feb 2008 17:08:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98774#p98774</guid>
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			<title><![CDATA[Re: Thanks for two great rounds]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98758#p98758</link>
			<description><![CDATA[<p>I know, I just don&#039;t like being restricted from using the whole of the map. Like I said, I&#039;ll consider knocking it down to 32 player maps.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Wed, 27 Feb 2008 15:16:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98758#p98758</guid>
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			<title><![CDATA[Re: Thanks for two great rounds]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98755#p98755</link>
			<description><![CDATA[<p>Agree with Ty and Hagen on map size. There&#039;s no reason to host 64 player maps currently, as there are never more than 30 people most on a server.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 27 Feb 2008 15:00:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98755#p98755</guid>
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			<title><![CDATA[Re: Thanks for two great rounds]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98749#p98749</link>
			<description><![CDATA[<p>I agree... 32/16... 64 tooooo big... </p><p>I am fairly positive that RT doesn&#039;t provide us with BR files <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 27 Feb 2008 12:06:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98749#p98749</guid>
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			<title><![CDATA[Re: Thanks for two great rounds]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98748#p98748</link>
			<description><![CDATA[<p>Could do, I prefer the bigger maps though as it gives you the full freedom of the map and more assets to play with, I might look at knocking it down to the 32 player maps some time.</p><p><strong>Battlerecorder </strong>isn&#039;t currently on on our server, I had a word about it, and our guys think that BR will hamper the performance of the server as it is only small and runs a <strong>Quake Wars </strong>server too. Will look into it some more to see what the exact peformance hit would be.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Wed, 27 Feb 2008 12:02:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98748#p98748</guid>
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			<title><![CDATA[Re: Thanks for two great rounds]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98746#p98746</link>
			<description><![CDATA[<p>yea, it was fun indeed, loved the gameplay, and i just love to play on euro servers <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> <br />and i love the medic&#039;s rifle, anyways... talon could you plz host 32/16 player maps on your clan&#039;s server? that would be nice...</p>]]></description>
			<author><![CDATA[null@example.com (HagenSaubauch)]]></author>
			<pubDate>Wed, 27 Feb 2008 11:58:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98746#p98746</guid>
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			<title><![CDATA[Re: Thanks for two great rounds]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98742#p98742</link>
			<description><![CDATA[<p>Heh, we had a secret spawn beacon strategically placed the entire round at town center that you guys never found. Meant we were able to come from a different location other than crash site which is why the mortars came in, I could see you guys waiting <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>What a round though! I had Fraps running the whole time I was on, so I have about 100Gb of footage from last night. I&#039;ll go through it and see if theres anything I can use if anyone is interested. Anyone know if BR was running?</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Wed, 27 Feb 2008 11:50:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98742#p98742</guid>
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			<title><![CDATA[Re: Thanks for two great rounds]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98740#p98740</link>
			<description><![CDATA[<div class="quotebox"><cite>Twigs wrote:</cite><blockquote><p>Some more awesome games last night. Though almost every time I got Ty some inconsiderate Rebel would revive him <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Hopefully this is going to keep up, it&#039;s great seeing a server so active and really re-inforces the team work thing. I went through most of the kits last night depending on what was needed at the time to help the squad. Martar cannon came in great for taking back town center, there were three or four rebels (Ty I think was up there) on top of a roof, I think squad leader had placed heavy cannon on there and maybe a spawn beacon and a few mortar rounds took care of them. Great game, I think we won by about 30 or so tickets in the end.</p></blockquote></div><p>Actually that was me, seprest and inund8.</p><p>We had no beacons, just a bacta tank <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> Was waiting for your teammates to come around the corner and somehow you lobbed those mortars right through the smoke... I think I was the first get pelted and killed. Then tehy tried healing eachother or w/e and got killed too.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 27 Feb 2008 11:44:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98740#p98740</guid>
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			<title><![CDATA[Re: Thanks for two great rounds]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98739#p98739</link>
			<description><![CDATA[<p>Some more awesome games last night. Though almost every time I got Ty some inconsiderate Rebel would revive him <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Hopefully this is going to keep up, it&#039;s great seeing a server so active and really re-inforces the team work thing. I went through most of the kits last night depending on what was needed at the time to help the squad. Martar cannon came in great for taking back town center, there were three or four rebels (Ty I think was up there) on top of a roof, I think squad leader had placed heavy cannon on there and maybe a spawn beacon and a few mortar rounds took care of them. Great game, I think we won by about 30 or so tickets in the end.</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Wed, 27 Feb 2008 11:38:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98739#p98739</guid>
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			<title><![CDATA[Re: Thanks for two great rounds]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98712#p98712</link>
			<description><![CDATA[<p>Communication is key to teamwork. </p><p>When I am squad leader I open up on VOIP and give directions</p><p>If people listen I continue to direct and lead the squad to victory.</p><p>If they don&#039;t I stop giving them directions and do my own squeezey pooh because they aren&#039;t worth my breathe.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 27 Feb 2008 03:17:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98712#p98712</guid>
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			<title><![CDATA[Re: Thanks for two great rounds]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=98684#p98684</link>
			<description><![CDATA[<p>Felt I did a decent job as squad leader, too, although I could have communicated far, far more with my team. I did some talking to my members, giving orders, commending progress, etc., and did some limited chatting with the leader of Squad 2 (to the nature of &#039;are you covering Slave Quarters? If so, we&#039;ll take care of the Junkyard&#039;), but I could&#039;ve done far better in that respect.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Tue, 26 Feb 2008 23:08:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=98684#p98684</guid>
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