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	<title type="html"><![CDATA[First Strike Forums — Land mines]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=7091&amp;type=atom" />
	<updated>2008-03-07T14:14:53Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=7091</id>
		<entry>
			<title type="html"><![CDATA[Re: Land mines]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99478#p99478" />
			<content type="html"><![CDATA[<p>Half-buried with the little round thing sticking up would be interesting. Or maybe it could be placed so that the &#039;horn&#039; protrude out of the ground? But vertical placing might require a good deal of coding, I wouldn&#039;t know.</p><p><span class="postimg"><img src="http://images.wikia.com/firststrikemod/images//b/bf/Anti-Vehicle_Mine.jpg" alt="http://images.wikia.com/firststrikemod/images//b/bf/Anti-Vehicle_Mine.jpg" /></span></p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-03-07T14:14:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99478#p99478</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Land mines]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99477#p99477" />
			<content type="html"><![CDATA[<p>Half buried would be great.&nbsp; Is it possible to accomplish this just by adjusting the collision mesh?<br />(i.e. hopefully not too much work?)</p>]]></content>
			<author>
				<name><![CDATA[CAAM]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=391</uri>
			</author>
			<updated>2008-03-07T14:04:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99477#p99477</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Land mines]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99474#p99474" />
			<content type="html"><![CDATA[<p>Might it be an idea to make prox. mines so that they only take 90% of your health instead of killing you? Would make them more true to real mines, which only cripple instead of killing so that the enemy has to take time healing the wounded. I also think no class should have more than one mine. But I know, this&#039;ll require extensive testing and so on...</p><p>As for AV mines, what about having them be buried upon deployment, like the mines in FH2, with only some part of them sticking up, or some sort of warning marker or whatever?</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-03-07T13:45:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99474#p99474</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Land mines]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99462#p99462" />
			<content type="html"><![CDATA[<p>So whats the chance of the AV Mines being a little less noticeable?</p>]]></content>
			<author>
				<name><![CDATA[Athlon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2050</uri>
			</author>
			<updated>2008-03-07T07:47:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99462#p99462</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Land mines]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99459#p99459" />
			<content type="html"><![CDATA[<p>Let the AP mine spamming begin! <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" />&nbsp; &nbsp;There&#039;s no chance we&#039;ll be able to sneak by like in vanilla, is there?</p>]]></content>
			<author>
				<name><![CDATA[CAAM]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=391</uri>
			</author>
			<updated>2008-03-07T04:19:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99459#p99459</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Land mines]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99457#p99457" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TIEpilot234 wrote:</cite><blockquote><p>For the TKing problems with the AP mines, how about doing what they did in vanilla, and make the mines universally FF=OFF, so no matter the server settings, they can&#039;t kill stupid teammates. Can you guys do that?</p></blockquote></div><p>Having the AP mines triggered by friendlies was a mistake and was supposed to be fixed.&nbsp; It will be fixed for 1.2 such that an AP mine will not be TRIGGERED by a friendly soldier, but it could definitely kill a friendly soldier if an enemy were to set it off while a friendly was standing inside the blast cone.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| RedMonkey999]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=58</uri>
			</author>
			<updated>2008-03-07T03:59:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99457#p99457</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Land mines]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99430#p99430" />
			<content type="html"><![CDATA[<p>According to the thread over in the bug forum, the devs will look into it.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-03-06T22:22:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99430#p99430</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Land mines]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99429#p99429" />
			<content type="html"><![CDATA[<p>I leave 3 mines, camp an area for awhile, and eventually...&nbsp; &nbsp;<br />*BOOM BOOM BOOM*<br />&quot;Ah crap.&quot;</p><p>It&#039;s happened several times.&nbsp; I always thought it was in fact intended.</p>]]></content>
			<author>
				<name><![CDATA[Suriander]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2082</uri>
			</author>
			<updated>2008-03-06T22:20:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99429#p99429</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Land mines]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99387#p99387" />
			<content type="html"><![CDATA[<p>Suri, question about the exploding mines: are you 100% sure you haven&#039;t been placing more mines since the original ones? If you place your allocated three mines, then resupply at a Gonk droid or whatever, then lay your new mines, the old ones will disappear or explode. This is, I believe, a balance feature intended to keep you from laying enormous minefields. </p><p>Noted in my bug list anyhow. Thanks <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> .<br /></p><div class="quotebox"><blockquote><p>For the TKing problems with the AP mines, how about doing what they did in vanilla, and make the mines universally FF=OFF, so no matter the server settings, they can&#039;t kill stupid teammates. Can you guys do that?</p></blockquote></div><p>Is it possible to make players send a message automatically to all players on his team when he lays a mine? Kinda like how there&#039;s a &#039;Frag out!&#039; message when grenades are thrown?</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-03-06T14:28:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99387#p99387</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Land mines]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99364#p99364" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><div class="quotebox"><cite>Suriander wrote:</cite><blockquote><p>Actually, they do blow up after awhile even when the person who placed them is still alive.&nbsp; It&#039;s really annoying, especially when a teammate is right next to them when they go off...</p></blockquote></div><p>That sounds like a bug for the bug reports forum <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p></blockquote></div><p>I always thought that was intended for some reason <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[inund8]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1597</uri>
			</author>
			<updated>2008-03-06T07:06:30Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99364#p99364</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Land mines]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99361#p99361" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Suriander wrote:</cite><blockquote><p>Actually, they do blow up after awhile even when the person who placed them is still alive.&nbsp; It&#039;s really annoying, especially when a teammate is right next to them when they go off...</p></blockquote></div><p>That sounds like a bug for the bug reports forum <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2008-03-06T04:44:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99361#p99361</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Land mines]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99356#p99356" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TIEpilot234 wrote:</cite><blockquote><p>Was it after the person who placed them died?</p></blockquote></div><p>Actually, they do blow up after awhile even when the person who placed them is still alive.&nbsp; It&#039;s really annoying, especially when a teammate is right next to them when they go off...</p>]]></content>
			<author>
				<name><![CDATA[Suriander]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2082</uri>
			</author>
			<updated>2008-03-06T01:23:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99356#p99356</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Land mines]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99353#p99353" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TIEpilot234 wrote:</cite><blockquote><p>Was it after the person who placed them died?</p></blockquote></div><p>Yeah.</p><p>And how else can the mines be less visible?&nbsp; They weren&#039;t camouflaged and they didn&#039;t have an invisibility effect.&nbsp; At least they don&#039;t pop up from the ground and chase you.</p>]]></content>
			<author>
				<name><![CDATA[Omen]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1179</uri>
			</author>
			<updated>2008-03-06T01:12:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99353#p99353</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Land mines]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99346#p99346" />
			<content type="html"><![CDATA[<p>Was it after the person who placed them died?</p>]]></content>
			<author>
				<name><![CDATA[TIEpilot234]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=988</uri>
			</author>
			<updated>2008-03-06T00:16:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99346#p99346</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Land mines]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99313#p99313" />
			<content type="html"><![CDATA[<p>Acutally, going back to the AV mines, why do they blow up<br />after an amount of time?</p>]]></content>
			<author>
				<name><![CDATA[imperialtroop3]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1870</uri>
			</author>
			<updated>2008-03-05T14:45:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99313#p99313</id>
		</entry>
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