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	<title type="html"><![CDATA[First Strike Forums — Flag Radius]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=7126&amp;type=atom" />
	<updated>2008-03-09T16:18:45Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=7126</id>
		<entry>
			<title type="html"><![CDATA[Re: Flag Radius]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99674#p99674" />
			<content type="html"><![CDATA[<p>there is one on mos espa. I cant remember its name but its the major one that everybody wants.</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2008-03-09T16:18:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99674#p99674</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Flag Radius]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99664#p99664" />
			<content type="html"><![CDATA[<p>Nah, there are a couple of places where you can capture a flag without being in the room you&#039;re meant to be in, if that made any sense. The devs know of these places, though, and hopefully this&#039;ll be fixed come 1.2.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-03-09T14:45:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99664#p99664</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Flag Radius]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99660#p99660" />
			<content type="html"><![CDATA[<p>Well the capture radius is fine. Just on Endor Strike Team, you can have a full division at the flag, and it will still be captured since for some reason the flag lowers, even though there is enemies there.</p>]]></content>
			<author>
				<name><![CDATA[DarkRogue166]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2014</uri>
			</author>
			<updated>2008-03-09T14:28:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99660#p99660</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Flag Radius]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99566#p99566" />
			<content type="html"><![CDATA[<p>Yeah keep the other capping location maps confidental...</p>]]></content>
			<author>
				<name><![CDATA[imperialtroop3]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1870</uri>
			</author>
			<updated>2008-03-08T15:52:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99566#p99566</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Flag Radius]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99563#p99563" />
			<content type="html"><![CDATA[<p>I know of a couple of such &#039;glitch&#039; locations, too, but I won&#039;t share them here. I just hope most of them will be fixed by 1.2.</p><p>Just be aware, though, that on Mos Entha the radii are supposed to be big (AFAIK), meaning you have to patrol your control points.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-03-08T15:25:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99563#p99563</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Flag Radius]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99561#p99561" />
			<content type="html"><![CDATA[<p>Don&#039;t think they can fix that one unless they put a railing around it and i can&#039;t see that happening. I asked for a railing on the balcony on the star destroyer, you know what they said? We&#039;d&nbsp; lean against them talking and not fight <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Athlon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2050</uri>
			</author>
			<updated>2008-03-08T13:47:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99561#p99561</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Flag Radius]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99559#p99559" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Athlon wrote:</cite><blockquote><p>On some of the flags the capture radius makes catching that flag to easy, from the safety of behind a wall or in the distance behind a tree on Endor. Think the worst one has to be behind the Outpost flag, you don&#039;t even have to enter the compound to attempt to take the flag just sit at the rear wall. This makes defense of the flags pretty difficult. What do you guys think?. Is the radius spot on or should it be decreased a little? Would reducing the radius make flags easier to defend or impossible to take?</p></blockquote></div><p>Yeah i know wat ya mean... On endor map, the imps bases roof. Speeders can just go on top<br />of the building&#039;s roof and cap the flag too. I get really frusturated when they keep capping from <br />there...</p>]]></content>
			<author>
				<name><![CDATA[imperialtroop3]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1870</uri>
			</author>
			<updated>2008-03-08T13:21:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99559#p99559</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Flag Radius]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99557#p99557" />
			<content type="html"><![CDATA[<p>That large radius is not-good. And its easyer for flaghoppers, and its not fun. I hate it.</p>]]></content>
			<author>
				<name><![CDATA[Battlemaster]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2076</uri>
			</author>
			<updated>2008-03-08T13:14:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99557#p99557</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Flag Radius]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99556#p99556" />
			<content type="html"><![CDATA[<p>On some of the flags the capture radius makes catching that flag to easy, from the safety of behind a wall or in the distance behind a tree on Endor. Think the worst one has to be behind the Outpost flag, you don&#039;t even have to enter the compound to attempt to take the flag just sit at the rear wall. This makes defense of the flags pretty difficult. What do you guys think?. Is the radius spot on or should it be decreased a little? Would reducing the radius make flags easier to defend or impossible to take?</p>]]></content>
			<author>
				<name><![CDATA[Athlon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2050</uri>
			</author>
			<updated>2008-03-08T13:02:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99556#p99556</id>
		</entry>
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