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	<title type="html"><![CDATA[First Strike Forums — Golan II]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=7136&amp;type=atom" />
	<updated>2008-04-05T12:50:32Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=7136</id>
		<entry>
			<title type="html"><![CDATA[Re: Golan II]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=101934#p101934" />
			<content type="html"><![CDATA[<p>Too bad that doesn&#039;t work. It&#039;s always been my dream to see a 1.5 kilometer long Star Destroyer have the capability to move around. <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></content>
			<author>
				<name><![CDATA[Mitthrawnundo]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2124</uri>
			</author>
			<updated>2008-04-05T12:50:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=101934#p101934</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Golan II]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=101930#p101930" />
			<content type="html"><![CDATA[<p>I had that idea before, apparently the engine doesnt allow for it.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2008-04-05T12:28:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=101930#p101930</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Golan II]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=101929#p101929" />
			<content type="html"><![CDATA[<p>How can you move everything, when its everything and there is nothing where its moving. And then it should be integrated to ships controls. Most likely impossible.</p>]]></content>
			<author>
				<name><![CDATA[Irichanu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2125</uri>
			</author>
			<updated>2008-04-05T11:42:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=101929#p101929</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Golan II]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=101928#p101928" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Mitthrawnundo wrote:</cite><blockquote><p>And RSF Angel, you&#039;ve outdone yourself with the communications idea on the Golan. Pure genius! I think that should be implemented into every capital ship. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>I&#039;ve got an even better idea, about the lag caused by a moving ISD...</p><p>Taking a page out of futurama&#039;s book- why don&#039;t we move the MAP around it.</p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2008-04-05T11:39:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=101928#p101928</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Golan II]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=101906#p101906" />
			<content type="html"><![CDATA[<p>Golan defense platforms is a brilliant idea. I wouldnt mind myself commanding a fleet of Corellian Courvettes and Nebulon B-2 Frigates up against a Golan 2. I like RSF Angel&#039;s idea of having it similar to a titan, except immovable. Perhaps somehow even a hangar bay could be made to where you could land your X-Wing and fight in the Golan 2. </p><p>And RSF Angel, you&#039;ve outdone yourself with the communications idea on the Golan. Pure genius! I think that should be implemented into every capital ship. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Mitthrawnundo]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2124</uri>
			</author>
			<updated>2008-04-05T02:54:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=101906#p101906</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Golan II]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99866#p99866" />
			<content type="html"><![CDATA[<p>There&#039;s no need for it at the moment. The maps we have no can fit in like 6 ISDs already... And that would be horizontally, there&#039;s virtually unlimited space up and down.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-03-11T23:48:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99866#p99866</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Golan II]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99865#p99865" />
			<content type="html"><![CDATA[<p>And fighters, but with the bf engine it could be called lagfield 2142 or lag strike. Not to mention the lasers with there speed and existing hit registering problems.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2008-03-11T22:12:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99865#p99865</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Golan II]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99858#p99858" />
			<content type="html"><![CDATA[<p>hmm even bigger maps. could make the capitol ships faster then.</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2008-03-11T20:32:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99858#p99858</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Golan II]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99857#p99857" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>I though they were too big to move in relation to the size of the map.</p></blockquote></div><p>The maps really aren&#039;t THAT much of a problem *I think* because they can be made *I think* even bigger than what we have now, we just haven&#039;t because, well, that&#039;s monstrously huge...</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-03-11T20:14:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99857#p99857</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Golan II]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99825#p99825" />
			<content type="html"><![CDATA[<p>Well it is actually a combination of all these factors.</p><p>I would like to see capital ship bridges complete with operational crew stations in some future version, and it is something with any luck that we will eventually work towards.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| TALON]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=536</uri>
			</author>
			<updated>2008-03-11T15:35:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99825#p99825</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Golan II]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99821#p99821" />
			<content type="html"><![CDATA[<p>I though they were too big to move in relation to the size of the map.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2008-03-11T15:31:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99821#p99821</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Golan II]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99805#p99805" />
			<content type="html"><![CDATA[<p>The problem with an ISD moving is not just players clipping out of it due to lag, it&#039;s the bounding box created around moving objects like PCOs (player controlled objects) which lag up when they have to intereact with other things like small fighters/bombers or corvettes entering it, it strains the engine too badly which was one of the main reasons ISDs couldn&#039;t not be made movable.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-03-11T11:06:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99805#p99805</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Golan II]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99738#p99738" />
			<content type="html"><![CDATA[<p>Well there wont be a helm controll since an ISD is too big to move and Golans are stationary platforms.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2008-03-10T16:07:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99738#p99738</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Golan II]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99730#p99730" />
			<content type="html"><![CDATA[<p>The titan guns/aa system might be a good method of providing a &#039;bridge&#039; or control room in a Golan or an ISD.<br />Kinda like a transport thing- you can spawn in and move to different positions by using the F1,F2 etc keys- like the titan guns or like a chopper in BF2.<br />What would be even cooler would be a bridge where you spawned standing at a console, and moved to a different console using the F-keys. </p><p>you could then look around and see the other players at different consoles.</p><p>Altfire could then be used to switch to a gunsight, or whatever your console was responsible for.<br />In this manner, you could stop the whole physics problem with players inside an accelerating ship.</p><p>Console stations in a golan or ISD might include:</p><br /><p> *Helm control (steering)</p><p> *Anti-fighter lasercannons</p><p> *Heavy anti cap ship blasters.</p><p> *(locking?) warhead launcher</p><p> *Shield management (maybe like the gallofree, maybe more like 2142 nilla shielding)</p><p> *Communications ( allows you to type caps lock messages in really big intimidating fonts. example: <strong>SURRENDER N00BS WE R THE R0XX0RS!!!!11 LMAO</strong> )</p><p> *Dump the rubbish before hypering button.</p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2008-03-10T15:22:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99730#p99730</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Golan II]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99707#p99707" />
			<content type="html"><![CDATA[<p>Looks pretty neat <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> I wouldn&#039;t mind seeing space littered with these autocontrolled xD Epic win! Also allow some people to spawn into a few for the dogfighting or capitol ship challenged.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-03-10T00:19:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99707#p99707</id>
		</entry>
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