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		<title><![CDATA[First Strike Forums — Golan II]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7136</link>
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		<description><![CDATA[The most recent posts in Golan II.]]></description>
		<lastBuildDate>Sat, 05 Apr 2008 12:50:32 +0000</lastBuildDate>
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			<title><![CDATA[Re: Golan II]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=101934#p101934</link>
			<description><![CDATA[<p>Too bad that doesn&#039;t work. It&#039;s always been my dream to see a 1.5 kilometer long Star Destroyer have the capability to move around. <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[null@example.com (Mitthrawnundo)]]></author>
			<pubDate>Sat, 05 Apr 2008 12:50:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=101934#p101934</guid>
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			<title><![CDATA[Re: Golan II]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=101930#p101930</link>
			<description><![CDATA[<p>I had that idea before, apparently the engine doesnt allow for it.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sat, 05 Apr 2008 12:28:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=101930#p101930</guid>
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			<title><![CDATA[Re: Golan II]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=101929#p101929</link>
			<description><![CDATA[<p>How can you move everything, when its everything and there is nothing where its moving. And then it should be integrated to ships controls. Most likely impossible.</p>]]></description>
			<author><![CDATA[null@example.com (Irichanu)]]></author>
			<pubDate>Sat, 05 Apr 2008 11:42:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=101929#p101929</guid>
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			<title><![CDATA[Re: Golan II]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=101928#p101928</link>
			<description><![CDATA[<div class="quotebox"><cite>Mitthrawnundo wrote:</cite><blockquote><p>And RSF Angel, you&#039;ve outdone yourself with the communications idea on the Golan. Pure genius! I think that should be implemented into every capital ship. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>I&#039;ve got an even better idea, about the lag caused by a moving ISD...</p><p>Taking a page out of futurama&#039;s book- why don&#039;t we move the MAP around it.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Sat, 05 Apr 2008 11:39:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=101928#p101928</guid>
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			<title><![CDATA[Re: Golan II]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=101906#p101906</link>
			<description><![CDATA[<p>Golan defense platforms is a brilliant idea. I wouldnt mind myself commanding a fleet of Corellian Courvettes and Nebulon B-2 Frigates up against a Golan 2. I like RSF Angel&#039;s idea of having it similar to a titan, except immovable. Perhaps somehow even a hangar bay could be made to where you could land your X-Wing and fight in the Golan 2. </p><p>And RSF Angel, you&#039;ve outdone yourself with the communications idea on the Golan. Pure genius! I think that should be implemented into every capital ship. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Mitthrawnundo)]]></author>
			<pubDate>Sat, 05 Apr 2008 02:54:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=101906#p101906</guid>
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			<title><![CDATA[Re: Golan II]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99866#p99866</link>
			<description><![CDATA[<p>There&#039;s no need for it at the moment. The maps we have no can fit in like 6 ISDs already... And that would be horizontally, there&#039;s virtually unlimited space up and down.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Tue, 11 Mar 2008 23:48:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99866#p99866</guid>
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			<title><![CDATA[Re: Golan II]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99865#p99865</link>
			<description><![CDATA[<p>And fighters, but with the bf engine it could be called lagfield 2142 or lag strike. Not to mention the lasers with there speed and existing hit registering problems.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Tue, 11 Mar 2008 22:12:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99865#p99865</guid>
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			<title><![CDATA[Re: Golan II]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99858#p99858</link>
			<description><![CDATA[<p>hmm even bigger maps. could make the capitol ships faster then.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Tue, 11 Mar 2008 20:32:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99858#p99858</guid>
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			<title><![CDATA[Re: Golan II]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99857#p99857</link>
			<description><![CDATA[<div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>I though they were too big to move in relation to the size of the map.</p></blockquote></div><p>The maps really aren&#039;t THAT much of a problem *I think* because they can be made *I think* even bigger than what we have now, we just haven&#039;t because, well, that&#039;s monstrously huge...</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Tue, 11 Mar 2008 20:14:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99857#p99857</guid>
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			<title><![CDATA[Re: Golan II]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99825#p99825</link>
			<description><![CDATA[<p>Well it is actually a combination of all these factors.</p><p>I would like to see capital ship bridges complete with operational crew stations in some future version, and it is something with any luck that we will eventually work towards.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Tue, 11 Mar 2008 15:35:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99825#p99825</guid>
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			<title><![CDATA[Re: Golan II]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99821#p99821</link>
			<description><![CDATA[<p>I though they were too big to move in relation to the size of the map.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Tue, 11 Mar 2008 15:31:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99821#p99821</guid>
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			<title><![CDATA[Re: Golan II]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99805#p99805</link>
			<description><![CDATA[<p>The problem with an ISD moving is not just players clipping out of it due to lag, it&#039;s the bounding box created around moving objects like PCOs (player controlled objects) which lag up when they have to intereact with other things like small fighters/bombers or corvettes entering it, it strains the engine too badly which was one of the main reasons ISDs couldn&#039;t not be made movable.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Tue, 11 Mar 2008 11:06:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99805#p99805</guid>
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			<title><![CDATA[Re: Golan II]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99738#p99738</link>
			<description><![CDATA[<p>Well there wont be a helm controll since an ISD is too big to move and Golans are stationary platforms.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Mon, 10 Mar 2008 16:07:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99738#p99738</guid>
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			<title><![CDATA[Re: Golan II]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99730#p99730</link>
			<description><![CDATA[<p>The titan guns/aa system might be a good method of providing a &#039;bridge&#039; or control room in a Golan or an ISD.<br />Kinda like a transport thing- you can spawn in and move to different positions by using the F1,F2 etc keys- like the titan guns or like a chopper in BF2.<br />What would be even cooler would be a bridge where you spawned standing at a console, and moved to a different console using the F-keys. </p><p>you could then look around and see the other players at different consoles.</p><p>Altfire could then be used to switch to a gunsight, or whatever your console was responsible for.<br />In this manner, you could stop the whole physics problem with players inside an accelerating ship.</p><p>Console stations in a golan or ISD might include:</p><br /><p> *Helm control (steering)</p><p> *Anti-fighter lasercannons</p><p> *Heavy anti cap ship blasters.</p><p> *(locking?) warhead launcher</p><p> *Shield management (maybe like the gallofree, maybe more like 2142 nilla shielding)</p><p> *Communications ( allows you to type caps lock messages in really big intimidating fonts. example: <strong>SURRENDER N00BS WE R THE R0XX0RS!!!!11 LMAO</strong> )</p><p> *Dump the rubbish before hypering button.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Mon, 10 Mar 2008 15:22:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99730#p99730</guid>
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			<title><![CDATA[Re: Golan II]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99707#p99707</link>
			<description><![CDATA[<p>Looks pretty neat <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> I wouldn&#039;t mind seeing space littered with these autocontrolled xD Epic win! Also allow some people to spawn into a few for the dogfighting or capitol ship challenged.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Mon, 10 Mar 2008 00:19:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99707#p99707</guid>
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