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	<title type="html"><![CDATA[First Strike Forums — BF 1942 mod HD]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=7147&amp;type=atom" />
	<updated>2008-03-14T03:50:29Z</updated>
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		<entry>
			<title type="html"><![CDATA[Re: BF 1942 mod HD]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=100000#p100000" />
			<content type="html"><![CDATA[<p>Every mod has a first step. </p><p>I am not sure if this mod is still in progress but, whatever <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-03-14T03:50:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=100000#p100000</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BF 1942 mod HD]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99994#p99994" />
			<content type="html"><![CDATA[<p>It does look slightly better, but needs to have some better textures to truly be &quot;HD&quot;</p>]]></content>
			<author>
				<name><![CDATA[Deej00]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1102</uri>
			</author>
			<updated>2008-03-13T23:28:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99994#p99994</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BF 1942 mod HD]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99930#p99930" />
			<content type="html"><![CDATA[<p>I thought it looked damned awesome. They can always tweak it to make snipers less effective.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-03-13T00:56:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99930#p99930</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BF 1942 mod HD]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99903#p99903" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p>Not impressed.&nbsp; The fog was partly there due to graphics hardware, but it also prevents maps from becoming sniper havens and adds the illusion of scale to the maps.</p><p>And with no changes in textures, it&#039;s hardly HD or an improvement at all.</p></blockquote></div><p>I agree, exactly my thoughts</p>]]></content>
			<author>
				<name><![CDATA[Athlon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2050</uri>
			</author>
			<updated>2008-03-12T18:17:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99903#p99903</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BF 1942 mod HD]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99875#p99875" />
			<content type="html"><![CDATA[<p>Not impressed.&nbsp; The fog was partly there due to graphics hardware, but it also prevents maps from becoming sniper havens and adds the illusion of scale to the maps.</p><p>And with no changes in textures, it&#039;s hardly HD or an improvement at all.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2008-03-12T06:12:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99875#p99875</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BF 1942 mod HD]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99867#p99867" />
			<content type="html"><![CDATA[<p>Makes the whole game look more realistic to me.. and its hardly a &quot;waste of hard drive space&quot; when it&#039;s less than 50 MBs all together.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-03-11T23:57:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99867#p99867</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: BF 1942 mod HD]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99864#p99864" />
			<content type="html"><![CDATA[<p>Doesnt look so good to me. Besides view distance its a waste of hard drive space.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2008-03-11T22:09:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99864#p99864</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[BF 1942 mod HD]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=99860#p99860" />
			<content type="html"><![CDATA[<p>Battlefield: High Definition is a modification for Battlefield 1942. The goal of the mod is to bring as many visual enhancements to the game as possible.</p><p>Battlefield: High Definition was developed and tested by Lieutenant Clone (Dennis Robinson) of Beach Assault Studios.</p><p>The modification brings the following enhancements to Battlefield 1942:</p><p>&nbsp; &nbsp; * Drastically increased view distances<br />&nbsp; &nbsp; * Increased the rendering quality of the terrain<br />&nbsp; &nbsp; * Increased the rendering distance of most vehicles<br />&nbsp; &nbsp; * Most vehicles will stay on the map permanently when destroyed<br />&nbsp; &nbsp; * Dead bodies remain for five minutes (you will rarely see them disappearing)<br />&nbsp; &nbsp; * Added blood effects<br />&nbsp; &nbsp; * Added third person view<br />&nbsp; &nbsp; * Many more minor tweaks</p><p><a href="http://bfhd.basnetworks.net">http://bfhd.basnetworks.net</a></p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2008-03-11T20:53:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=99860#p99860</id>
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