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		<title><![CDATA[First Strike Forums — BF 1942 mod HD]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7147</link>
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		<description><![CDATA[The most recent posts in BF 1942 mod HD.]]></description>
		<lastBuildDate>Fri, 14 Mar 2008 03:50:29 +0000</lastBuildDate>
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			<title><![CDATA[Re: BF 1942 mod HD]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=100000#p100000</link>
			<description><![CDATA[<p>Every mod has a first step. </p><p>I am not sure if this mod is still in progress but, whatever <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Fri, 14 Mar 2008 03:50:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=100000#p100000</guid>
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			<title><![CDATA[Re: BF 1942 mod HD]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99994#p99994</link>
			<description><![CDATA[<p>It does look slightly better, but needs to have some better textures to truly be &quot;HD&quot;</p>]]></description>
			<author><![CDATA[null@example.com (Deej00)]]></author>
			<pubDate>Thu, 13 Mar 2008 23:28:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99994#p99994</guid>
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			<title><![CDATA[Re: BF 1942 mod HD]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99930#p99930</link>
			<description><![CDATA[<p>I thought it looked damned awesome. They can always tweak it to make snipers less effective.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Thu, 13 Mar 2008 00:56:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99930#p99930</guid>
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			<title><![CDATA[Re: BF 1942 mod HD]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99903#p99903</link>
			<description><![CDATA[<div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p>Not impressed.&nbsp; The fog was partly there due to graphics hardware, but it also prevents maps from becoming sniper havens and adds the illusion of scale to the maps.</p><p>And with no changes in textures, it&#039;s hardly HD or an improvement at all.</p></blockquote></div><p>I agree, exactly my thoughts</p>]]></description>
			<author><![CDATA[null@example.com (Athlon)]]></author>
			<pubDate>Wed, 12 Mar 2008 18:17:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99903#p99903</guid>
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			<title><![CDATA[Re: BF 1942 mod HD]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99875#p99875</link>
			<description><![CDATA[<p>Not impressed.&nbsp; The fog was partly there due to graphics hardware, but it also prevents maps from becoming sniper havens and adds the illusion of scale to the maps.</p><p>And with no changes in textures, it&#039;s hardly HD or an improvement at all.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Wed, 12 Mar 2008 06:12:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99875#p99875</guid>
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			<title><![CDATA[Re: BF 1942 mod HD]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99867#p99867</link>
			<description><![CDATA[<p>Makes the whole game look more realistic to me.. and its hardly a &quot;waste of hard drive space&quot; when it&#039;s less than 50 MBs all together.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Tue, 11 Mar 2008 23:57:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99867#p99867</guid>
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			<title><![CDATA[Re: BF 1942 mod HD]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99864#p99864</link>
			<description><![CDATA[<p>Doesnt look so good to me. Besides view distance its a waste of hard drive space.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Tue, 11 Mar 2008 22:09:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99864#p99864</guid>
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			<title><![CDATA[BF 1942 mod HD]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=99860#p99860</link>
			<description><![CDATA[<p>Battlefield: High Definition is a modification for Battlefield 1942. The goal of the mod is to bring as many visual enhancements to the game as possible.</p><p>Battlefield: High Definition was developed and tested by Lieutenant Clone (Dennis Robinson) of Beach Assault Studios.</p><p>The modification brings the following enhancements to Battlefield 1942:</p><p>&nbsp; &nbsp; * Drastically increased view distances<br />&nbsp; &nbsp; * Increased the rendering quality of the terrain<br />&nbsp; &nbsp; * Increased the rendering distance of most vehicles<br />&nbsp; &nbsp; * Most vehicles will stay on the map permanently when destroyed<br />&nbsp; &nbsp; * Dead bodies remain for five minutes (you will rarely see them disappearing)<br />&nbsp; &nbsp; * Added blood effects<br />&nbsp; &nbsp; * Added third person view<br />&nbsp; &nbsp; * Many more minor tweaks</p><p><a href="http://bfhd.basnetworks.net">http://bfhd.basnetworks.net</a></p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Tue, 11 Mar 2008 20:53:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=99860#p99860</guid>
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