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	<title type="html"><![CDATA[First Strike Forums — Targeting a Ships resources.]]></title>
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	<updated>2008-04-25T13:49:58Z</updated>
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		<entry>
			<title type="html"><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103367#p103367" />
			<content type="html"><![CDATA[<p>It works... just think about a single B-Wing, it&#039;s position marked for a whole squad of 6 Fighters with &quot;attack here&quot; <br />-&gt; &quot;Rebel Terminated&quot; <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Alreech]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1975</uri>
			</author>
			<updated>2008-04-25T13:49:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103367#p103367</id>
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		<entry>
			<title type="html"><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103348#p103348" />
			<content type="html"><![CDATA[<p>No, what happens when you do? O_o</p>]]></content>
			<author>
				<name><![CDATA[JKRevanBR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2137</uri>
			</author>
			<updated>2008-04-25T02:36:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103348#p103348</id>
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		<entry>
			<title type="html"><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103326#p103326" />
			<content type="html"><![CDATA[<p>Speaking of targetting:<br />If a ships subsystem is possible to destroy (like the guns of the Stardestroyer in &quot;Escape from Hoth&quot;) where should be an Icon over it.<br />So a Squadleader can mark this sub system as target for his squad.</p><p>Offtopic:<br />Ever tryed to set as squadleader in Battle of Talorian a &quot;Attack&quot; Order on a enemy B-Wing ? <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Alreech]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1975</uri>
			</author>
			<updated>2008-04-24T21:31:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103326#p103326</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=100856#p100856" />
			<content type="html"><![CDATA[<p>Or a map where you need to take the bridge of a Star Destroyer.&nbsp; You start in or near the hangar and fight your way through.&nbsp; Maybe take the reactor room, brig, armory, etc.&nbsp; Have terminals every once in awhile that links to scanner in a certain part of the ship.&nbsp; Or an escape from the Star Destroyer, similar to the escape from the Leviathan in FFXII.</p>]]></content>
			<author>
				<name><![CDATA[Suriander]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2082</uri>
			</author>
			<updated>2008-03-23T21:27:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=100856#p100856</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=100850#p100850" />
			<content type="html"><![CDATA[<p>Back on topic, How difficult would it be to make.. say a transport ship template look like a gallofree.<br />And making the systems targetable.&nbsp; Shields first, weps, controls, then engines.. and its destroyed.</p><p>Dev input would be appreciated.</p>]]></content>
			<author>
				<name><![CDATA[Slimshiesty]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=879</uri>
			</author>
			<updated>2008-03-23T20:02:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=100850#p100850</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=100848#p100848" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Suriander wrote:</cite><blockquote><p>Maybe there could be maps that are JUST the interiors of the ships, but no space combat.&nbsp; Make a map such as in the beginning of A New Hope, where the CP&#039;s are different parts of the ship.&nbsp; Obviously it be chaos, being such a confined space, but it be kickpie.</p></blockquote></div><p>Hell Yeah!</p><p>One big titan,&nbsp; make the corridors long with some choke points.&nbsp; <br />maybe an open cargo area, with 2 seperate floors.. make way to the princess chamber.<br />obviously we cant use the princess herself.. but capturing a post at her chamber .. or close to her chamber.</p><p>Time would be the winner for the rebels.. although ultimately she is captured in the movies.. it would be a moral victory for the Rebels.</p>]]></content>
			<author>
				<name><![CDATA[Slimshiesty]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=879</uri>
			</author>
			<updated>2008-03-23T19:51:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=100848#p100848</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=100824#p100824" />
			<content type="html"><![CDATA[<p>Maybe there could be maps that are JUST the interiors of the ships, but no space combat.&nbsp; Make a map such as in the beginning of A New Hope, where the CP&#039;s are different parts of the ship.&nbsp; Obviously it be chaos, being such a confined space, but it be kickpie.</p>]]></content>
			<author>
				<name><![CDATA[Suriander]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2082</uri>
			</author>
			<updated>2008-03-23T16:37:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=100824#p100824</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=100812#p100812" />
			<content type="html"><![CDATA[<p>Did BF2 have engineers in the transporst or any other vehicle auto repair ? just because they were in it?&nbsp; Probably could make FS do that.&nbsp; then there would be no need for an interior. <br />Just switching positions, you could change what you are repairing.<br />Sounds easy enough.. but then again, probably easier said then done.</p>]]></content>
			<author>
				<name><![CDATA[Slimshiesty]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=879</uri>
			</author>
			<updated>2008-03-23T15:25:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=100812#p100812</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=100807#p100807" />
			<content type="html"><![CDATA[<p>Well, the idea from the Titans is not bad. If they could have an interiorn that be fun. We could repair turrets, if they are destroyed. And ( but it&#039;s one of my crazy idea XD ) we could use an ejjection system : In the Titan, you can use some pods. Here, why don&#039;t we change the model of the pods, and make an ejection pod ? ( the same that R2 and C3PO used to flew out Leila&#039;s ship ) </p><p>But, you must know that&#039;s a crazy idea ! ^^ ( but if it&#039;s done, that be cool )</p>]]></content>
			<author>
				<name><![CDATA[Ormindo]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2120</uri>
			</author>
			<updated>2008-03-23T14:27:42Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=100807#p100807</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=100802#p100802" />
			<content type="html"><![CDATA[<p>And is he not right?</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2008-03-23T13:22:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=100802#p100802</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=100797#p100797" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Battlemaster wrote:</cite><blockquote><p>Da da good idea. But then they must be boardable etc.<br />Its difficult to make but possible.</p></blockquote></div><p>Says you.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-03-23T12:06:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=100797#p100797</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=100794#p100794" />
			<content type="html"><![CDATA[<p>they dont have to have interiors. just make it so you can shoot parts of capital ships off</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2008-03-23T11:09:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=100794#p100794</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=100788#p100788" />
			<content type="html"><![CDATA[<p>Da da good idea. But then they must be boardable etc.<br />Its difficult to make but possible.</p>]]></content>
			<author>
				<name><![CDATA[Battlemaster]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2076</uri>
			</author>
			<updated>2008-03-23T10:46:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=100788#p100788</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=100781#p100781" />
			<content type="html"><![CDATA[<p>Maybe ships could have (manned) droids on the outside repairing, like in how they had it Episode I with the Queen&#039;s Transport.</p><p>And also when a ships subsystem is destroyed there could be a voice and text alert similar to those in vanilla&#039;s Titan maps.</p>]]></content>
			<author>
				<name><![CDATA[Suriander]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2082</uri>
			</author>
			<updated>2008-03-23T04:58:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=100781#p100781</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=100778#p100778" />
			<content type="html"><![CDATA[<p>Well for one they are going to have -zzzzkzkzzzzZZZzzkkkkzz-</p><p>And they -zzzZzkzkzzzzzzz- now.</p><br /><p>Maybe in one of the next releases.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-03-23T04:23:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=100778#p100778</id>
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