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		<title><![CDATA[First Strike Forums — Targeting a Ships resources.]]></title>
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		<description><![CDATA[The most recent posts in Targeting a Ships resources..]]></description>
		<lastBuildDate>Fri, 25 Apr 2008 13:49:58 +0000</lastBuildDate>
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			<title><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=103367#p103367</link>
			<description><![CDATA[<p>It works... just think about a single B-Wing, it&#039;s position marked for a whole squad of 6 Fighters with &quot;attack here&quot; <br />-&gt; &quot;Rebel Terminated&quot; <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Alreech)]]></author>
			<pubDate>Fri, 25 Apr 2008 13:49:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=103367#p103367</guid>
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			<title><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=103348#p103348</link>
			<description><![CDATA[<p>No, what happens when you do? O_o</p>]]></description>
			<author><![CDATA[null@example.com (JKRevanBR)]]></author>
			<pubDate>Fri, 25 Apr 2008 02:36:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=103348#p103348</guid>
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			<title><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=103326#p103326</link>
			<description><![CDATA[<p>Speaking of targetting:<br />If a ships subsystem is possible to destroy (like the guns of the Stardestroyer in &quot;Escape from Hoth&quot;) where should be an Icon over it.<br />So a Squadleader can mark this sub system as target for his squad.</p><p>Offtopic:<br />Ever tryed to set as squadleader in Battle of Talorian a &quot;Attack&quot; Order on a enemy B-Wing ? <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Alreech)]]></author>
			<pubDate>Thu, 24 Apr 2008 21:31:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=103326#p103326</guid>
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			<title><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=100856#p100856</link>
			<description><![CDATA[<p>Or a map where you need to take the bridge of a Star Destroyer.&nbsp; You start in or near the hangar and fight your way through.&nbsp; Maybe take the reactor room, brig, armory, etc.&nbsp; Have terminals every once in awhile that links to scanner in a certain part of the ship.&nbsp; Or an escape from the Star Destroyer, similar to the escape from the Leviathan in FFXII.</p>]]></description>
			<author><![CDATA[null@example.com (Suriander)]]></author>
			<pubDate>Sun, 23 Mar 2008 21:27:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=100856#p100856</guid>
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			<title><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=100850#p100850</link>
			<description><![CDATA[<p>Back on topic, How difficult would it be to make.. say a transport ship template look like a gallofree.<br />And making the systems targetable.&nbsp; Shields first, weps, controls, then engines.. and its destroyed.</p><p>Dev input would be appreciated.</p>]]></description>
			<author><![CDATA[null@example.com (Slimshiesty)]]></author>
			<pubDate>Sun, 23 Mar 2008 20:02:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=100850#p100850</guid>
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			<title><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=100848#p100848</link>
			<description><![CDATA[<div class="quotebox"><cite>Suriander wrote:</cite><blockquote><p>Maybe there could be maps that are JUST the interiors of the ships, but no space combat.&nbsp; Make a map such as in the beginning of A New Hope, where the CP&#039;s are different parts of the ship.&nbsp; Obviously it be chaos, being such a confined space, but it be kickpie.</p></blockquote></div><p>Hell Yeah!</p><p>One big titan,&nbsp; make the corridors long with some choke points.&nbsp; <br />maybe an open cargo area, with 2 seperate floors.. make way to the princess chamber.<br />obviously we cant use the princess herself.. but capturing a post at her chamber .. or close to her chamber.</p><p>Time would be the winner for the rebels.. although ultimately she is captured in the movies.. it would be a moral victory for the Rebels.</p>]]></description>
			<author><![CDATA[null@example.com (Slimshiesty)]]></author>
			<pubDate>Sun, 23 Mar 2008 19:51:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=100848#p100848</guid>
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			<title><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=100824#p100824</link>
			<description><![CDATA[<p>Maybe there could be maps that are JUST the interiors of the ships, but no space combat.&nbsp; Make a map such as in the beginning of A New Hope, where the CP&#039;s are different parts of the ship.&nbsp; Obviously it be chaos, being such a confined space, but it be kickpie.</p>]]></description>
			<author><![CDATA[null@example.com (Suriander)]]></author>
			<pubDate>Sun, 23 Mar 2008 16:37:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=100824#p100824</guid>
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			<title><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=100812#p100812</link>
			<description><![CDATA[<p>Did BF2 have engineers in the transporst or any other vehicle auto repair ? just because they were in it?&nbsp; Probably could make FS do that.&nbsp; then there would be no need for an interior. <br />Just switching positions, you could change what you are repairing.<br />Sounds easy enough.. but then again, probably easier said then done.</p>]]></description>
			<author><![CDATA[null@example.com (Slimshiesty)]]></author>
			<pubDate>Sun, 23 Mar 2008 15:25:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=100812#p100812</guid>
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			<title><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=100807#p100807</link>
			<description><![CDATA[<p>Well, the idea from the Titans is not bad. If they could have an interiorn that be fun. We could repair turrets, if they are destroyed. And ( but it&#039;s one of my crazy idea XD ) we could use an ejjection system : In the Titan, you can use some pods. Here, why don&#039;t we change the model of the pods, and make an ejection pod ? ( the same that R2 and C3PO used to flew out Leila&#039;s ship ) </p><p>But, you must know that&#039;s a crazy idea ! ^^ ( but if it&#039;s done, that be cool )</p>]]></description>
			<author><![CDATA[null@example.com (Ormindo)]]></author>
			<pubDate>Sun, 23 Mar 2008 14:27:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=100807#p100807</guid>
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			<title><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=100802#p100802</link>
			<description><![CDATA[<p>And is he not right?</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sun, 23 Mar 2008 13:22:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=100802#p100802</guid>
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			<title><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=100797#p100797</link>
			<description><![CDATA[<div class="quotebox"><cite>Battlemaster wrote:</cite><blockquote><p>Da da good idea. But then they must be boardable etc.<br />Its difficult to make but possible.</p></blockquote></div><p>Says you.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 23 Mar 2008 12:06:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=100797#p100797</guid>
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			<title><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=100794#p100794</link>
			<description><![CDATA[<p>they dont have to have interiors. just make it so you can shoot parts of capital ships off</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Sun, 23 Mar 2008 11:09:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=100794#p100794</guid>
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			<title><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=100788#p100788</link>
			<description><![CDATA[<p>Da da good idea. But then they must be boardable etc.<br />Its difficult to make but possible.</p>]]></description>
			<author><![CDATA[null@example.com (Battlemaster)]]></author>
			<pubDate>Sun, 23 Mar 2008 10:46:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=100788#p100788</guid>
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			<title><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=100781#p100781</link>
			<description><![CDATA[<p>Maybe ships could have (manned) droids on the outside repairing, like in how they had it Episode I with the Queen&#039;s Transport.</p><p>And also when a ships subsystem is destroyed there could be a voice and text alert similar to those in vanilla&#039;s Titan maps.</p>]]></description>
			<author><![CDATA[null@example.com (Suriander)]]></author>
			<pubDate>Sun, 23 Mar 2008 04:58:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=100781#p100781</guid>
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			<title><![CDATA[Re: Targeting a Ships resources.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=100778#p100778</link>
			<description><![CDATA[<p>Well for one they are going to have -zzzzkzkzzzzZZZzzkkkkzz-</p><p>And they -zzzZzkzkzzzzzzz- now.</p><br /><p>Maybe in one of the next releases.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 23 Mar 2008 04:23:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=100778#p100778</guid>
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