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		<title><![CDATA[First Strike Forums — A bit of both]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7308</link>
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		<description><![CDATA[The most recent posts in A bit of both.]]></description>
		<lastBuildDate>Thu, 10 Apr 2008 19:28:47 +0000</lastBuildDate>
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			<title><![CDATA[Re: A bit of both]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=102342#p102342</link>
			<description><![CDATA[<p>judging by the number of FS singleplayer minimod downloads I don&#039;t think players really care one way or another for &quot;pure&quot; FS mod material. If it&#039;s good, fun, functional and has a Star Wars feel without a stretch I call it good. I&#039;m a firm believer in NOT reinventing the wheel. After all how long did man have to wait for the wheel in the 1st place? Even with a good learning curve who wants to wait for someone to reinvent it?</p>]]></description>
			<author><![CDATA[null@example.com (johnnyhavoc)]]></author>
			<pubDate>Thu, 10 Apr 2008 19:28:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=102342#p102342</guid>
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			<title><![CDATA[Re: A bit of both]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=102248#p102248</link>
			<description><![CDATA[<div class="quotebox"><cite>johnnyhavoc wrote:</cite><blockquote><p>I know this ia full conversion mod BUT honestly 98% of the statics and buildings already exist in 2142. How many 2142 maps have the fuel silos with catwalks, enclosed trench lines, module style facilities, and reactor or power facilities? They&#039;re there already. Take the barracade walls from Camp Gibralter, fuel silos and enclosed trenches from Suez, the power plant from Sidi Power plant, and that Big Mushroom structure from Shubia. Retexture parts of the larger objects.</p><p>Then add the signature FS statics; crates, barracades, defensive positions, and debris.</p><p>Of course the all the fun vehicles from FS.</p><p>Build your terrain with the majority of the playing field being in a massive crater but some sections of the complex being on the rim or outside the crater.</p><p>Texture the terrain as a lifeless void.</p></blockquote></div><p>And you have a 2142 map with FS assets thrown on top...</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 09 Apr 2008 21:04:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=102248#p102248</guid>
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			<title><![CDATA[Re: A bit of both]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=102235#p102235</link>
			<description><![CDATA[<p>Isnt that Polis massa???</p><p>well, thumbs up to this idea!</p>]]></description>
			<author><![CDATA[null@example.com (JKRevanBR)]]></author>
			<pubDate>Wed, 09 Apr 2008 18:53:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=102235#p102235</guid>
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			<title><![CDATA[Re: A bit of both]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=102032#p102032</link>
			<description><![CDATA[<div class="quotebox"><cite>johnnyhavoc wrote:</cite><blockquote><p>The whole facility is within an atmospheric shield bubble that&#039;s why aerial bombardment is useless AND why soldiers don&#039;t need pressure suits.</p></blockquote></div><p>Ok, I will therefore deploy Mega-Maid after stealing the password to the atmospheric shield. She will deplete all the oxygen leaving all the defenders DEAD!</p><p>Mwahahahahahaha! I am such a Spaceball!</p>]]></description>
			<author><![CDATA[null@example.com (Twigs)]]></author>
			<pubDate>Sun, 06 Apr 2008 19:22:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=102032#p102032</guid>
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			<title><![CDATA[Re: A bit of both]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=102029#p102029</link>
			<description><![CDATA[<p>I know this ia full conversion mod BUT honestly 98% of the statics and buildings already exist in 2142. How many 2142 maps have the fuel silos with catwalks, enclosed trench lines, module style facilities, and reactor or power facilities? They&#039;re there already. Take the barracade walls from Camp Gibralter, fuel silos and enclosed trenches from Suez, the power plant from Sidi Power plant, and that Big Mushroom structure from Shubia. Retexture parts of the larger objects.</p><p>Then add the signature FS statics; crates, barracades, defensive positions, and debris.</p><p>Of course the all the fun vehicles from FS.</p><p>Build your terrain with the majority of the playing field being in a massive crater but some sections of the complex being on the rim or outside the crater.</p><p>Texture the terrain as a lifeless void.</p><p>Have the attackers spawn from a capitol ship with shuttles and fighters as escort.</p><p>Have the defenders have an array of ground vehicles, anti-air and a few fighters.</p><p>As the attackers gain ground they get ground vehicles to spawn that their newly captured positions. </p><p>The whole facility is within an atmospheric shield bubble that&#039;s why aerial bombardment is useless AND why soldiers don&#039;t need pressure suits.</p>]]></description>
			<author><![CDATA[null@example.com (johnnyhavoc)]]></author>
			<pubDate>Sun, 06 Apr 2008 18:47:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=102029#p102029</guid>
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			<title><![CDATA[Re: A bit of both]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=102026#p102026</link>
			<description><![CDATA[<p>Nice idea Johnnyhavoc, I like it. And @ TIEpilot, I&#039;m not sure but since the FS devs are making a combined arms map, then I think they could do something like that for this, except the sky dome would be stars.</p>]]></description>
			<author><![CDATA[null@example.com (Mitthrawnundo)]]></author>
			<pubDate>Sun, 06 Apr 2008 18:20:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=102026#p102026</guid>
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			<title><![CDATA[Re: A bit of both]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=102020#p102020</link>
			<description><![CDATA[<div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>Its a good idea, but has it not come up more than once before?</p></blockquote></div><p>I fail to recall...</p><p>But anyways, yeah, my second point about landing somewhere specific would work too. Probably is better now that I think about it. But it would have to be like at least 3 hangers to give the defenders a challenge.</p><p>Is it possible to make a map part space and part land?</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Sun, 06 Apr 2008 14:29:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=102020#p102020</guid>
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			<title><![CDATA[Re: A bit of both]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=102014#p102014</link>
			<description><![CDATA[<p>Looks like a good idea, Id personaly like to see a very small close combat map.</p>]]></description>
			<author><![CDATA[null@example.com (FinalxDeath)]]></author>
			<pubDate>Sun, 06 Apr 2008 09:51:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=102014#p102014</guid>
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			<title><![CDATA[Re: A bit of both]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=102011#p102011</link>
			<description><![CDATA[<p>Its a good idea, but has it not come up more than once before?</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sun, 06 Apr 2008 09:25:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=102011#p102011</guid>
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			<title><![CDATA[Re: A bit of both]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=102006#p102006</link>
			<description><![CDATA[<p>Aren&#039;t those shots from the end of Ep III? </p><p>Good idea, always imagined an asteroid base assualt type map one day... Immense amount of work would have to be done however... Immense. </p><p>I don&#039;t think space type infantry would be required though, having them land into designated hangers would be best imo... Instead of transports unloading troopers on the face of the asteroid, sounds kinda silly to me. And jetpacks, in space... please no.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 06 Apr 2008 07:43:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=102006#p102006</guid>
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			<title><![CDATA[Re: A bit of both]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=101995#p101995</link>
			<description><![CDATA[<p>Did some research...Imps could be pilots and these: <a href="http://starwars.wikia.com/wiki/Zero-G_assault_stormtrooper">http://starwars.wikia.com/wiki/Zero-G_a … ormtrooper</a></p><p>As for rebels, pilots are the only sealed troops I can think of...Unless the attackers were forced to land under some shield or something, then those would be our options.</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Sun, 06 Apr 2008 01:18:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=101995#p101995</guid>
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			<title><![CDATA[Re: A bit of both]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=101994#p101994</link>
			<description><![CDATA[<p>That sounds briliant...The attackers have to be transported down while their escorts pick off opposing fighters, and apon landing, cover behind there transport while peeking out to take shots at the enemy laying down suppressing fire...Sounds EPIC. If I had any experience in modding, I&#039;d defiantly try to make it.</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Sun, 06 Apr 2008 00:43:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=101994#p101994</guid>
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			<title><![CDATA[Re: A bit of both]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=101984#p101984</link>
			<description><![CDATA[<p>Looks like it could be Folor Base, not a bad idea.</p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Sat, 05 Apr 2008 23:13:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=101984#p101984</guid>
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			<title><![CDATA[Re: A bit of both]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=101982#p101982</link>
			<description><![CDATA[<p>They are first making movie and EU battles, after that they are moving to other ones. At least it was like that few months ago, not sure about now. I cant remember any asteroid battles in movies or EU, but that would sound cool, except we would need more players than there is now if it would be big map. Ignore me, I don&#039;t really know what devs are up to.</p><p>E: As predicted, my information about devs doings were so badly crushed that I probably go die in shame.</p>]]></description>
			<author><![CDATA[null@example.com (Irichanu)]]></author>
			<pubDate>Sat, 05 Apr 2008 22:47:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=101982#p101982</guid>
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			<title><![CDATA[A bit of both]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=101981#p101981</link>
			<description><![CDATA[<p>Want a good land based map with and assortment of vehicles?</p><p>Want a space map so you can dog fight?</p><p>Want an infantry map where you run around a compound?</p><p>Well forget assaulting the Deathstar and forget boarding a Star Destroyer.</p><p>How about something like this:</p><p><a href="http://imageshack.us"><span class="postimg"><img src="http://img98.imageshack.us/img98/3057/50729770bf9.jpg" alt="http://img98.imageshack.us/img98/3057/50729770bf9.jpg" /></span></a></p><p><a href="http://imageshack.us"><span class="postimg"><img src="http://img248.imageshack.us/img248/2212/56626998it6.jpg" alt="http://img248.imageshack.us/img248/2212/56626998it6.jpg" /></span></a></p><p>Treat it as a regular land based map, meaning the asteroid goes out beyond what the player can see. Maybe even make the rim of the crater be the &quot;no fly zone&quot;. Make the skybox space. Set your light levels to be dulled blue tones or whatever color would be emitted from a near by star. Have the attackers start from a capitol ship, have the defenders on the base and well I shouldn&#039;t have to spell out the rest. Battles in sky above the asteroid, on the ground surrounding the base and in the corridors and catwalks of the base.</p>]]></description>
			<author><![CDATA[null@example.com (johnnyhavoc)]]></author>
			<pubDate>Sat, 05 Apr 2008 22:35:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=101981#p101981</guid>
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