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	<title type="html"><![CDATA[First Strike Forums — Speeder Bike]]></title>
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	<updated>2008-04-28T19:31:53Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=7407</id>
		<entry>
			<title type="html"><![CDATA[Re: Speeder Bike]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103591#p103591" />
			<content type="html"><![CDATA[<p>Are you sure you haven&#039;t d-loaded the bullriding mod instead bud? <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> Can you get me a screenshot? </p><p>Oh and add me as a friend in X-fire, i&#039;m rsfangel</p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2008-04-28T19:31:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103591#p103591</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Speeder Bike]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103587#p103587" />
			<content type="html"><![CDATA[<p>Curious, Does any one else see &quot;White Horns&quot; on the speeder bike? Or is it yet again another problem with my computer? <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[FinalxDeath]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2097</uri>
			</author>
			<updated>2008-04-28T17:11:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103587#p103587</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Speeder Bike]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103585#p103585" />
			<content type="html"><![CDATA[<p>Don&#039;t forget to ask for jedis on parachutes with lightsabres ... <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><div class="quotebox"><cite>DUKE815 wrote:</cite><blockquote><p>Your primary potential player base are Star Wars fans, that is, those people currently playing Battlefront 2.&nbsp; The best way to attract them over is to give them equal or better gameplay.</p></blockquote></div><p>Why should those people buy BF 2142 an download FirstStrike, if they are satisfied with Battlefront ?<br />Only if FirstStrike is more Arcade as Battlefront, but...</p><p>Where is a large potential Playerbase, the BF 2142 Players.<br />Many of them are StarWars fans, defenitly they don&#039;t like arcade games, many of them don&#039;t like some things in BF 2142, .<br />Like the nadespamming in Titanmode, the bunnyhopping while reloading, the wonderdefis (revive and 100% Health).<br />Most of them like the BF 2142 Gameplay, the Squads, the Commander, the Combinied Arms, the Fieldunlocks, the Commorose...</p><p>FirstStrike has the StarWars feeling and the Gameplay of BF 2142. Nerf the thing they don&#039;t like in BF2142 (like the wonderdefis, only 50% Health), keep the good things (like Commander and Squads) and those players may play FirstStrike.</p><p>Some gadgets are - from a BF 2142 Players point of view - very cool:<br />The Shields, the Droids, the SpaceBattles, the Speederbikes,...</p><p>Many BF2 Players also may buy BF 2142 only for FirstStrike, if they have the chance&nbsp; to see it.<br />BF 2142 still haves the BF2 gameplay, but many refused to by it because &quot;Its only a mod for the full price&quot;.<br />IMHO FirstStrike is worth the full price, and BF 2142 is still a nice game...</p><p>And please DUKE815, RTFM.<br />Many things you want like Booster for Fighters are still in the mod.<br />And the Sniperrifle is very accurate if you hold shift and aim for the head, or if they Tusken say:<br />b@ng - h43dsh00t ! <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[Alreech]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1975</uri>
			</author>
			<updated>2008-04-28T15:36:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103585#p103585</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Speeder Bike]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103582#p103582" />
			<content type="html"><![CDATA[<p>I find this thread very funny. Duke you might as well go tell the project reality devs to include some laser guns, super jumps and battlewalkers.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2008-04-28T15:01:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103582#p103582</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Speeder Bike]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103578#p103578" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>DUKE815 wrote:</cite><blockquote><p>Elements that would make First Strike more exciting:<br />1. Faster speeders <br />2. Faster fighters<br />3. Fighters with the Boost function.<br />4. Fighters with lock-on missiles<br />5. Ground troops with lock-on missiles<br />6. Rifles that are more powerful and more accurate.&nbsp; The sniper rifles are quite inaccurate.<br />7. Jetpacks.</p></blockquote></div><p>1: Speeders are really fun and fast as is.<br />2: Fighters go pretty dang fast. Any faster and they&#039;d be impossible to hit from anywhere but directly in front or directly behind (lag) , meaning most kills would be collisions...<br />3: Already have them. Perhaps Tie Interceptor could use it.<br />4: Would be accurate to the games, but fighter combat in the movies was never about fire and forget missiles- it was all about dogfighting. Though if torps could lock onto cap ships, that would be sweet, and also tight.<br />5: Getting them.<br />6: Sniper rifles are not inaccurate if you stand crouch or lie still and press shift as you fire. They aren&#039;t Unreal Tournament rifles.<br />7: How would jetpacks contribute to squadplay? Ba da-da-dah da dahhhh! Up up and away! Whoosh. All very entertaining, but its not conducive to teamwork if one guy boosts off into the Horizon.<br />They also were not used militarily in the movies- just a bounty hunter (read: lone wolf) who would need to get into and out of trouble quick.</p><p>I love the idea of jump jets- loved it in battlefront. But I never used it any way other than to fly off on my own.</p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2008-04-28T07:40:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103578#p103578</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Speeder Bike]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103577#p103577" />
			<content type="html"><![CDATA[<p>As far as the BF &quot;Space Endor mod map&quot;, well, I wish I could have used shatner textures on shatner models for a shatner map when I made that BoE map for Galactic Conquest.&nbsp; BF sets such a precedent of shittyness, this map actually looks good, ahahahaha.&nbsp; Good hamsters.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2008-04-28T06:18:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103577#p103577</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Speeder Bike]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103575#p103575" />
			<content type="html"><![CDATA[<p>lol.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-04-28T06:06:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103575#p103575</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Speeder Bike]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103574#p103574" />
			<content type="html"><![CDATA[<p>You see what I did there <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2008-04-28T04:00:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103574#p103574</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Speeder Bike]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103570#p103570" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p>MORE EXCITEMENT MORE EXPLOSIONS SPEED BOOST FOR INFANTRY 2.5 X WHAT IT IS NOW WHAT&#039;S WRONG WITH YOU GUYZ</p></blockquote></div><p>I think I played that game Canadiens! Oh wait it&#039;s UT.. not starwars.. nevermind. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[SpecterWolf]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=997</uri>
			</author>
			<updated>2008-04-28T03:20:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103570#p103570</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Speeder Bike]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103569#p103569" />
			<content type="html"><![CDATA[<p>MORE EXCITEMENT MORE EXPLOSIONS SPEED BOOST FOR INFANTRY 2.5 X WHAT IT IS NOW WHAT&#039;S WRONG WITH YOU GUYZ</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2008-04-28T03:15:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103569#p103569</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Speeder Bike]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103566#p103566" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>Lame, making the game more exciting is lame?</p></blockquote></div><p>DUKE, please actually listen to what we&#039;re saying. It&#039;s not feasible to split the mod into different versions because:</p><p>1. We&#039;ve got only one mod team. A <strong>small</strong> mod team. We&#039;ve got enough on our hands making and testing this <strong>one</strong> mod if we aren&#039;t going to have to make several completely different versions of it, too. And yes, they&#039;d have to be completely different. Faster vehicles would mean the other aspects of the game would have to change, too. We&#039;d end up with a completely different mod. Which brings me to my second point...</p><p>2. As you said, we have a very small player base. <strong>If</strong> this mod is to have action/realism minimods, it&#039;ll have to wait until we have a large enough player base to split in two or three parts. Lots of big mods (FH, PR, etc.) have multiple minimods, even some full-fledged large-scale mods, but FS isn&#039;t in that league yet.</p><p>3. It&#039;s not good gameplay, as I&#039;ve said multiple times.</p><div class="quotebox"><blockquote><p>There are still hundreds of people playing Battlefront 2 online on a daily basis, two and a half years after its release, in spite of its graphics which are crappy even for 2005 standards.&nbsp; The reason why they are still playing:&nbsp; it&#039;s exciting!&nbsp; For example, the new Space Endor mod map.&nbsp; There are probably a dozen or so people playing First Strike on a daily basis.&nbsp; Most of time that I check, the servers are empty. I want First Strike to be a success.&nbsp; If you want to attract a large number of players, you are going to have to incorporate elements that make the game more exciting.</p></blockquote></div><p>I hate the &quot;you&#039;ve got few people playing because you&#039;re not following <strong>my</strong> idea!&quot; approach. Please cut that out. There are actual, real reasons why not too many people play FS, and the devs know what they are.</p><p>There are lots of people playing realistic mods, too. Most PR players won&#039;t go near FS. I could just as easily use your logic to say we should make FS <strong>more</strong> advanced (which would, I&#039;m sure, attract more players than making it less realistic and advanced - why on Earth should we make our mod more like a released game it&#039;s not related to? Do you want this to be Battlefront 3?).</p><div class="quotebox"><blockquote><p>Lucasarts realized this for Battlefront 2 and The Force Unleashed with its greatly exaggerated force powers.</p></blockquote></div><p>And Black Sand Studios realized there&#039;s a niche for realism, and made the hugely popular PR, which is one of the most popular and lasting BF series mods out there (along with, coincidentally, the realism/teamwork-oriented Forgotten Hope and its sequel, Forgotten Hope 2).</p><div class="quotebox"><blockquote><p>Your primary potential player base are Star Wars fans, that is, those people currently playing Battlefront 2.&nbsp; The best way to attract them over is to give them equal or better gameplay.</p></blockquote></div><p>Actually, looking at the market today, you&#039;ll see that it&#039;s run down by overly simplistic arcade games. There&#039;s no realistic title like the old TIE Fighter came decently close to be. Which means that if FS really wanted players, it should go realism and fill that vacuum. So your argument fails.</p><div class="quotebox"><blockquote><p>3. Fighters with the Boost function.</p></blockquote></div><p>They already have boost function.</p><div class="quotebox"><blockquote><p>4. Fighters with lock-on missiles<br />5. Ground troops with lock-on missiles</p></blockquote></div><p>N-uh. Lock-on missiles are <strong>realistic</strong>, remember? You don&#039;t like realism, so you need to stick with your unrealistic dumb-fire missiles. Tough luck.</p><div class="quotebox"><blockquote><p>6. Rifles that are more powerful and more accurate.&nbsp; The sniper rifles are quite inaccurate.</p></blockquote></div><p>And this can&#039;t be implemented into regular FS because?</p><div class="quotebox"><blockquote><p>Having two versions of each map would be best.&nbsp; Standard version maps and the more exciting Extreme version maps.</p></blockquote></div><p>Having two version of each map would be impossible without hiring a second dev and tester team.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-04-28T02:54:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103566#p103566</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Speeder Bike]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103565#p103565" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>DUKE815 wrote:</cite><blockquote><p>Lame, making the game more exciting is lame?&nbsp; There are still hundreds of people playing Battlefront 2 online on a daily basis, two and a half years after its release, in spite of its graphics which are crappy even for 2005 standards.&nbsp; The reason why they are still playing:&nbsp; it&#039;s exciting!</p></blockquote></div><p>The reason so many people play BF is because they have a market campaign and a huge STARWARS company backing the game supporting it. The reason they aren&#039;t playing FS is because they dont know about it or don&#039;t have 2142.</p><p>FS is VERY exciting with packed servers. Have you ever played FS with 64 people? It&#039;s the best Star Wars experience of ANY GAME to date. </p><div class="quotebox"><cite>DUKE815 wrote:</cite><blockquote><p>I want First Strike to be a success.&nbsp; If you want to attract a large number of players, you are going to have to incorporate elements that make the game more exciting. Lucasarts realized this for Battlefront 2 and The Force Unleashed with its greatly exaggerated force powers.&nbsp; Your primary potential player base are Star Wars fans, that is, those people currently playing Battlefront 2.</p></blockquote></div><p>Lucas Arts isn&#039;t trying to make a canonical game true to the Star Wars movies, FS is. </p><div class="quotebox"><cite>DUKE815 wrote:</cite><blockquote><p>The best way to attract them over is to give them equal or better gameplay.</p></blockquote></div><p><strong>Done</strong></p><div class="quotebox"><cite>DUKE815 wrote:</cite><blockquote><p>Elements that would make First Strike more exciting:<br />1. Faster speeders <strong>Maybe a little</strong><br />2. Faster fighters <strong>FS Fighters are faster than any vehicle in any of the BF games.</strong><br />3. Fighters with the Boost function. <strong>Done already</strong><br />4. Fighters with lock-on missiles&nbsp; <strong>... <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></strong><br />5. Ground troops with lock-on missiles <strong>... <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></strong><br />6. Rifles that are more powerful and more accurate.&nbsp; The sniper rifles are quite inaccurate. <strong>Must rebalance every asset in the game to do that</strong><br />7. Jetpacks. <strong>Done&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;lol J/K go away.</strong></p></blockquote></div><p>^Responses in Bold.^</p><br /><div class="quotebox"><cite>DUKE815 wrote:</cite><blockquote><p>Having two versions of each map would be best.&nbsp; Standard version maps and the more exciting Extreme version maps.</p></blockquote></div><p>lol no.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-04-28T02:49:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103565#p103565</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Speeder Bike]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103564#p103564" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>And Duke,</p><p>1. It would add many MBs to the mod.<br />2. It has the potential to confuse new players.<br />And last and most importantly:<br />3. Every single thing would have to be rebalanced. </p><p>So, no. Not going to happen. </p><p>It&#039;s a lame idea imo, anyways.</p></blockquote></div><p>Lame, making the game more exciting is lame?&nbsp; There are still hundreds of people playing Battlefront 2 online on a daily basis, two and a half years after its release, in spite of its graphics which are crappy even for 2005 standards.&nbsp; The reason why they are still playing:&nbsp; it&#039;s exciting!&nbsp; For example, the new Space Endor mod map.&nbsp; There are probably a dozen or so people playing First Strike on a daily basis.&nbsp; Most of time that I check, the servers are empty.</p><p>I want First Strike to be a success.&nbsp; If you want to attract a large number of players, you are going to have to incorporate elements that make the game more exciting.&nbsp; Lucasarts realized this for Battlefront 2 and The Force Unleashed with its greatly exaggerated force powers.&nbsp; Your primary potential player base are Star Wars fans, that is, those people currently playing Battlefront 2.&nbsp; The best way to attract them over is to give them equal or better gameplay.</p><p>Elements that would make First Strike more exciting:<br />1. Faster speeders<br />2. Faster fighters<br />3. Fighters with the Boost function.<br />4. Fighters with lock-on missiles<br />5. Ground troops with lock-on missiles<br />6. Rifles that are more powerful and more accurate.&nbsp; The sniper rifles are quite inaccurate.<br />7. Jetpacks.</p><p>Having two versions of each map would be best.&nbsp; Standard version maps and the more exciting Extreme version maps.</p><p>Good luck.</p>]]></content>
			<author>
				<name><![CDATA[DUKE815]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2132</uri>
			</author>
			<updated>2008-04-28T02:34:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103564#p103564</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Speeder Bike]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103549#p103549" />
			<content type="html"><![CDATA[<p>I do think they could do with being a little faster to begin to even slightly compare with the speed of them in the movies, but at the end of the day you can&#039;t have a vehicle travelling at 200 miles an hour on maps the size of ours. I would like to see a slight speed increase though to be honest.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| TALON]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=536</uri>
			</author>
			<updated>2008-04-27T19:39:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103549#p103549</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Speeder Bike]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=103545#p103545" />
			<content type="html"><![CDATA[<p>I allways end up doing that anyway.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2008-04-27T19:30:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=103545#p103545</id>
		</entry>
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