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		<title><![CDATA[First Strike Forums — Wierd Idea about preventing bunnyhopping]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7409</link>
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		<description><![CDATA[The most recent posts in Wierd Idea about preventing bunnyhopping.]]></description>
		<lastBuildDate>Fri, 31 Oct 2008 01:35:17 +0000</lastBuildDate>
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			<title><![CDATA[Re: Wierd Idea about preventing bunnyhopping]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=117491#p117491</link>
			<description><![CDATA[<div class="quotebox"><cite>Gwynzer wrote:</cite><blockquote><p>A sprint to cover and a jump to clear the rest of the distance to get behind and into a good position.</p></blockquote></div><p>Ah the old dive. Renders an explosion completely harmless.<br /><a href="http://drmcninja.com/page.php?pageNum=20&amp;issue=13">http://drmcninja.com/page.php?pageNum=20&amp;issue=13</a></p><p>if you check out the link, look at the next page too.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Fri, 31 Oct 2008 01:35:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=117491#p117491</guid>
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			<title><![CDATA[Re: Wierd Idea about preventing bunnyhopping]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=117479#p117479</link>
			<description><![CDATA[<p>I only ever jump once in a firefight. A sprint to cover and a jump to clear the rest of the distance to get behind and into a good position. </p><p>People who jump all the time are just horrible. You just can&#039;t imagine a stormtrooper jumping up and down constantly when reloading under fire.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Thu, 30 Oct 2008 19:27:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=117479#p117479</guid>
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			<title><![CDATA[Re: Wierd Idea about preventing bunnyhopping]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=117473#p117473</link>
			<description><![CDATA[<p>Burn them all I say.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Thu, 30 Oct 2008 18:07:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=117473#p117473</guid>
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			<title><![CDATA[Re: Wierd Idea about preventing bunnyhopping]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=117472#p117472</link>
			<description><![CDATA[<p>bunnyhoppers tick me off , you are ruining the atmosphere of the game because you know you cant aim and need to exploit the hitbox to avoid being shot in a fair fight?&nbsp; My soloution is to add a stamina gauge to the jump bar , and that will keep it from being abused. simple ! </p><br /><p>It&#039;s not that we are upset that you used a tactic to avoid being hit mr. bunnyhopper , we are upset because some of us play games to escape , and your lame jumping all over the place in the face of combat is like a glass of water splashed over our head, you totally ruin the immersion and suspending reality , which I think is why we enjoy games with realistic graphics and physics.</p>]]></description>
			<author><![CDATA[null@example.com (Sinistar)]]></author>
			<pubDate>Thu, 30 Oct 2008 17:29:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=117472#p117472</guid>
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			<title><![CDATA[Re: Wierd Idea about preventing bunnyhopping]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=117463#p117463</link>
			<description><![CDATA[<div class="quotebox"><cite>Irichanu wrote:</cite><blockquote><p>Bah, bunnyhopping is easy to counter with [...] luck.</p></blockquote></div><p>nuff said?</p>]]></description>
			<author><![CDATA[null@example.com (Pam)]]></author>
			<pubDate>Thu, 30 Oct 2008 13:45:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=117463#p117463</guid>
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			<title><![CDATA[Re: Wierd Idea about preventing bunnyhopping]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=117461#p117461</link>
			<description><![CDATA[<p>Bah, bunnyhopping is easy to counter with skills and luck. I usually like to jump around while my Flechette is reloading, so I can finish off the whole squad.</p>]]></description>
			<author><![CDATA[null@example.com (Irichanu)]]></author>
			<pubDate>Thu, 30 Oct 2008 12:39:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=117461#p117461</guid>
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			<title><![CDATA[Re: Wierd Idea about preventing bunnyhopping]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=117460#p117460</link>
			<description><![CDATA[<p>Burn them all I say.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Thu, 30 Oct 2008 12:06:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=117460#p117460</guid>
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			<title><![CDATA[Re: Wierd Idea about preventing bunnyhopping]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=117454#p117454</link>
			<description><![CDATA[<p>Samm, you dont buny hop, you do the oposite. Instead of jumping you are always rolling about, going prone and then getting up for a sprint.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Thu, 30 Oct 2008 06:49:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=117454#p117454</guid>
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			<title><![CDATA[Re: Wierd Idea about preventing bunnyhopping]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=117450#p117450</link>
			<description><![CDATA[<p>I don&#039;t really see a problem with bunnyhopping. I personally don&#039;t jump around. I call it &quot;maneuvering&quot; in order to stay alive longer. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (SamZi)]]></author>
			<pubDate>Wed, 29 Oct 2008 23:40:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=117450#p117450</guid>
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			<title><![CDATA[Re: Wierd Idea about preventing bunnyhopping]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=117444#p117444</link>
			<description><![CDATA[<p>hi everyone... just started playing this mod yesterday.&nbsp; yes bunnyhopping is annoying. i play bf2 on a tg server where they kick bunnyhoppers and stuff.&nbsp; after reading this i would say:</p><p>a.&nbsp; reduce jumping height (to that of a normal human) and make all taller objects climbable the same way a ladder is.<br />b.&nbsp; make jumping affect the energy of a player more....so they can only jump twice and have to wait longer between jumps. (not sure if this is hard coded)<br />c.&nbsp; make their soldier change to an actual bunny rabbit if they hit the space bar too many times...and remain this way for the rest of the round and all their weapons will change to look all carrot like.</p><p>heheh ok really.... a.&nbsp; would be enough. but i dont know how possible that is.&nbsp; &nbsp; &nbsp;and b. might be annoying if you are going through some rough terrain.</p>]]></description>
			<author><![CDATA[null@example.com (toaster)]]></author>
			<pubDate>Wed, 29 Oct 2008 23:08:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=117444#p117444</guid>
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			<title><![CDATA[Re: Wierd Idea about preventing bunnyhopping]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=115896#p115896</link>
			<description><![CDATA[<p>well one thing about this is its to hard to do think of all the programing man.</p>]]></description>
			<author><![CDATA[null@example.com (GunnerBoy)]]></author>
			<pubDate>Mon, 22 Sep 2008 20:57:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=115896#p115896</guid>
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			<title><![CDATA[Re: Wierd Idea about preventing bunnyhopping]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=112872#p112872</link>
			<description><![CDATA[<p>What Jon said. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Crix Madine)]]></author>
			<pubDate>Thu, 07 Aug 2008 20:37:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=112872#p112872</guid>
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			<title><![CDATA[Re: Wierd Idea about preventing bunnyhopping]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=112858#p112858</link>
			<description><![CDATA[<p>SamZi is hard as heck to hit with his jumping around lol</p>]]></description>
			<author><![CDATA[null@example.com (Rissien)]]></author>
			<pubDate>Thu, 07 Aug 2008 19:15:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=112858#p112858</guid>
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			<title><![CDATA[Re: Wierd Idea about preventing bunnyhopping]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=112854#p112854</link>
			<description><![CDATA[<p>Many of you are obviously unaware that bunny hopping was a physics glitch present in some older games whereby a player could actually accelerate his speed of movement by repeated jumping. Bunny hopping <strong>does not exist</strong> in Battlefield games, so what you lot are discussing is simply jumping. </p><p>Not only can you <strong>not fire at all while jumping</strong>, but after landing there is also a <strong>significant delay before you can fire again</strong>. Try the old BF2 &#039;dolphin-diving&#039; move (jump then prone and fire together) in either vanilla 2142 or FS. You will find that you can&#039;t fire for about half a second <em>after</em> you go prone. Now try going prone and firing – you can fire immediately you land (although you won&#039;t be very accurate at first). Incidentally, this is one of the big gameplay improvements of 2142 over BF2, as in BF2 you could fire on the way down from the jump with no loss of accuracy. </p><p>So-called bunny hoppers don&#039;t bother me in the slightest. Maybe that&#039;s because I just play for fun and don&#039;t particularly care for realism or lore-accuracy. I accept that others have a different outlook, but similar to Cunningmunki, I think the jumpers just look daft before I kill them. All they are doing is putting themselves at a serious disadvantage by not being able to return immediate and accurate fire... easy kills!</p><p>And because I don&#039;t get wound up about other people jumping around like fools, I feel no guilt whatsoever at putting in the odd evasive jump myself!</p>]]></description>
			<author><![CDATA[null@example.com (RabidJohn)]]></author>
			<pubDate>Thu, 07 Aug 2008 18:32:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=112854#p112854</guid>
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			<title><![CDATA[Re: Wierd Idea about preventing bunnyhopping]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=112779#p112779</link>
			<description><![CDATA[<div class="quotebox"><cite>Athlon wrote:</cite><blockquote><div class="quotebox"><cite>Ewok_King wrote:</cite><blockquote><p>Why dont we just cut all their legs off?</p></blockquote></div><p>Great then we have to start a thread about whether wheelchairs should be locked <img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /></p></blockquote></div><p>LOL! <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>I&#039;m sorry but once your boost energy runs out after a single jump you cant jump very high at all, and it throws the hopper&#039;s aim totally.&nbsp; I really don&#039;t find bunny-hoppers very difficult targets, it just means they look stupid for a couple of seconds before I kill them.</p>]]></description>
			<author><![CDATA[null@example.com (cunningmunki)]]></author>
			<pubDate>Wed, 06 Aug 2008 21:04:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=112779#p112779</guid>
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