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		<title><![CDATA[First Strike Forums — Rise of the Warlords - Battle between the Stars]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7436</link>
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		<description><![CDATA[The most recent posts in Rise of the Warlords - Battle between the Stars.]]></description>
		<lastBuildDate>Mon, 05 May 2008 08:47:02 +0000</lastBuildDate>
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			<title><![CDATA[Re: Rise of the Warlords - Battle between the Stars]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=103946#p103946</link>
			<description><![CDATA[<p>I like, I like, and I hope the devs do to.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Mon, 05 May 2008 08:47:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=103946#p103946</guid>
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			<title><![CDATA[Re: Rise of the Warlords - Battle between the Stars]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=103944#p103944</link>
			<description><![CDATA[<div class="quotebox"><cite>Kampher wrote:</cite><blockquote><p>That sounds epic, actually. I didn&#039;t consider making an Imp vs Imp warlords map. Looking forward to it.</p></blockquote></div><p>Well, then feel free to used it. I&#039;m not a mapper, so i didn&#039;t mind if someone else use this Idea <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>I&#039;ve been wanting an Imperial vs. Imperial map for some time, although I was thinking more about a scenario involving Harkov or Zaarin or some other defector.</p></blockquote></div><p>The Scenario is very generic, so any name for each Factions Warlord can be used to add flavor to the soup <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>It&#039;s even possible to use this scenario with rebs vs. imp after Endor.<br />In this case the reb should use X-Wings &amp; A-Wings while the Imps use TIE-Interceptor &amp; TIE Bomber</p>]]></description>
			<author><![CDATA[null@example.com (Alreech)]]></author>
			<pubDate>Mon, 05 May 2008 08:30:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=103944#p103944</guid>
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			<title><![CDATA[Re: Rise of the Warlords - Battle between the Stars]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=103900#p103900</link>
			<description><![CDATA[<p>The testers are embracing this idea, how will it go with the devs?<br />I would love this map, would be the topping on the cake that is 1.3</p><p>Oh yeah, just 1) Got my new computer and 2) Saw Iron Man.&nbsp; Great day.</p>]]></description>
			<author><![CDATA[null@example.com (Suriander)]]></author>
			<pubDate>Mon, 05 May 2008 00:04:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=103900#p103900</guid>
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			<title><![CDATA[Re: Rise of the Warlords - Battle between the Stars]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=103892#p103892</link>
			<description><![CDATA[<p>I&#039;ve been wanting an Imperial vs. Imperial map for some time, although I was thinking more about a scenario involving Harkov or Zaarin or some other defector.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 04 May 2008 21:00:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=103892#p103892</guid>
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			<title><![CDATA[Re: Rise of the Warlords - Battle between the Stars]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=103891#p103891</link>
			<description><![CDATA[<p>That sounds epic, actually. I didn&#039;t consider making an Imp vs Imp warlords map. Looking forward to it.</p>]]></description>
			<author><![CDATA[null@example.com (Kampher)]]></author>
			<pubDate>Sun, 04 May 2008 20:54:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=103891#p103891</guid>
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			<title><![CDATA[Rise of the Warlords - Battle between the Stars]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=103883#p103883</link>
			<description><![CDATA[<p>Map Name: Rise of the Warlords - Battle between the Stars<br />Space: Taloorian Background, Stardestroyers from Escape from Hoth</p><p>Layout Diagram: <br />Two Stardestroyers at opposite sides of the map, facing each other.<br />Variant 1<br /><span class="postimg"><img src="http://i299.photobucket.com/albums/mm296/Alreech/Battlefield/FirstStrike/Battlebetweenthestars.jpg" alt="http://i299.photobucket.com/albums/mm296/Alreech/Battlefield/FirstStrike/Battlebetweenthestars.jpg" /></span></p><p>If possible, one or booth of the SDs should be skipped so both Stardestroyers bellys are facing away from each others, and their guns are facing each other.<br />Variant 2<br /><span class="postimg"><img src="http://i299.photobucket.com/albums/mm296/Alreech/Battlefield/FirstStrike/BattlebetweenthestarsV1.jpg" alt="http://i299.photobucket.com/albums/mm296/Alreech/Battlefield/FirstStrike/BattlebetweenthestarsV1.jpg" /></span></p><p>Variant 3 (side view)<br /><span class="postimg"><img src="http://i299.photobucket.com/albums/mm296/Alreech/Battlefield/FirstStrike/BattlebetweenthestarsV2.jpg" alt="http://i299.photobucket.com/albums/mm296/Alreech/Battlefield/FirstStrike/BattlebetweenthestarsV2.jpg" /></span><br />This layout gives the reinforces 3 Options:<br />Attack the enemys SD<br />Defend the own SD<br />Intercept the enemys Reeinforces</p><p>Spawnpoints: Bridge,&nbsp; TIE Fighters, TIE Bombers. Reinforces in 32 and 64. CPs (only as Icons to place attack / defend orders): Starboard Guns, Backboard Guns</p><p>Map description:<br />The death of the Emperor leaves the imperial fleet in disorder. Quickly the different Fleets gather around charismatic imperial Admirals and Warlords, causing some times fiercely Battles between detachments of the same fleet.</p><p>During such a Battle the imperial Stardestroyers &quot;Intolerance&quot; and &quot;Hard Justice&quot; meets. Their Captains diced to send out their Ships Fighters and Bombers to destroy the other ships guns and then close in for the kill...</p><p>(32 &amp; 64 Players additional:)<br />...only to see their Fighters and Bomber killing each other. While repairing the damges both captains wait for reinforcements from their factions fleet to finish the traitor out...</p><p>Gameplay Description: <br />Fleet Engagement.</p><p>16 Players:<br />Each destroyed Fighter counts 1 Ticket, each destroyed Main gun 125 Tickets. The fight ends if all 1000 Tickets are lost</p><p>32 Players:<br />Each destroyed Fighter counts 1 Ticket, each destroyed Main gun 75 Tickets, each destroyed capital ship 100 tickets.<br />The fight ends if all 1000 Tickets are lost</p><br /><p>64 Players<br />Each destroyed Fighter counts 1 Ticket, each destroyed Main gun 50 Tickets, each destroyed capital ship 100 tickets.<br />The fight ends if all 1000 Tickets are lost</p><br /><p>Vehicles:<br />16 Players: Only 4 TIE Bombers and 4 TIE Fighters, spawning under the Belly of the Stardestroyers</p><p>32 Players: A Nebulon B class frigate, a lancer, a bulk freighter, 6 TIE Bombers, 6 TIE Fighters, 4 TIE Interceptors spawning at &quot;Reinforces&quot;</p><p>64 Players: A Nebulon B class frigate, a carrack class cruiser, 2 Lancers, a bulk freighter, 12 TIE Bombers 12 TIE Fighters 6 TIE Interceptors</p><p>Extra notes:<br />This is a Imperial vs Imperial Map, a spin off from the calls for other factions besides rebels. <br />IMHO Imperial vs Imperial is the quickest way to do a map without making new models and keeping the Star Wars lore<br />Yes, it will be difficult to tell the difference between friend and ally, this will be causing a loot of teamkills.<br />But it&#039;s not a bug, it&#039;s a feature <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>In 32 and 64 Player maps the capitals ships should re spawn after some time.<br />Spawn time for fighters should be as short as possible, 5 secs ?</p><p>If possible the Stardestroyers Guns should be player controllable. Spawnpoint at the bridge, player can switch seat between the starboard / port main guns and starboard / port flak guns.</p><p>If possible add 2 additional spawnpoints as port / starboard droid bays. Droids may launch there to repair the guns.</p><p>Don&#039;t use the Stardestroyers Hangar, let the Fighters and Bombers spawn outside the ship.<br />The belly of the Stardestroyers should have repair and rearming zones around the Hangars with quick rearming times.</p>]]></description>
			<author><![CDATA[null@example.com (Alreech)]]></author>
			<pubDate>Sun, 04 May 2008 17:54:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=103883#p103883</guid>
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