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	<title type="html"><![CDATA[First Strike Forums — Lambda Corrections]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=7534&amp;type=atom" />
	<updated>2008-08-12T22:19:11Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=7534</id>
		<entry>
			<title type="html"><![CDATA[Re: Lambda Corrections]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=113254#p113254" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| TALON wrote:</cite><blockquote><p>That again is an engine limitation, aparently you can&#039;t rotate object children in the engine the way you&#039;d have to to make the landing gear doors open as they should.</p></blockquote></div><p>Aww... that sucks. <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /> Stupid engine limitations. <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><br /><p><img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p>The only bad thing I see about the Lambda right now is the crew dying when they try to get out mid-flight, and the Playmobile-style interior.</p></blockquote></div><p>Hey, I love that Playmobile-style interior. I just wish it was better lit. Preferably using light sources from the dash boards and control panels. But I&#039;m guessing that can&#039;t be done BECAUSE OF ENGINE LIMITATIONS!</p><p>JK Talon. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[mechag2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=94</uri>
			</author>
			<updated>2008-08-12T22:19:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=113254#p113254</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lambda Corrections]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=113253#p113253" />
			<content type="html"><![CDATA[<p>The only bad thing I see about the Lambda right now is the crew dying when they try to get out mid-flight, and the Playmobile-style interior.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2008-08-12T22:12:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=113253#p113253</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lambda Corrections]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=113249#p113249" />
			<content type="html"><![CDATA[<p>hey about that video i could help i could show you the Wrongway to fly and land and stuf and then you could do it the right way</p>]]></content>
			<author>
				<name><![CDATA[gaurd502]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2136</uri>
			</author>
			<updated>2008-08-12T21:48:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=113249#p113249</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lambda Corrections]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=113245#p113245" />
			<content type="html"><![CDATA[<p>That again is an engine limitation, aparently you can&#039;t rotate object children in the engine the way you&#039;d have to to make the landing gear doors open as they should.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| TALON]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=536</uri>
			</author>
			<updated>2008-08-12T21:32:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=113245#p113245</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lambda Corrections]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=113239#p113239" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Stardestroyersarecool wrote:</cite><blockquote><p>Ive allways preferred the sentinel to the lambda, Id love to see it in game. I would imagine it would be easier to fly.</p></blockquote></div><p>Too right, buddy! <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Speaking of the Lambda, and I&#039;m surprised no one seems to have mentioned this before, anyone else notice the landing skid hatches open and close incorrectly?</p>]]></content>
			<author>
				<name><![CDATA[mechag2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=94</uri>
			</author>
			<updated>2008-08-12T20:56:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=113239#p113239</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lambda Corrections]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=110419#p110419" />
			<content type="html"><![CDATA[<p>Ive allways preferred the sentinel to the lambda, Id love to see it in game. I would imagine it would be easier to fly.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2008-07-09T12:19:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=110419#p110419</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lambda Corrections]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=110402#p110402" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>Yup, the Lambda is more of a ferry/courier/officer transport than a combat vehicle, really. It&#039;s the larger Sentinel class (better known as the Imperial Landing Craft) that is the military/battlefield version. I&#039;d actually be very interested in the parked Lambda on Mos Espa and the one on Ryloth being replaced by Sentinels at some point and the flyable Lambda ending up in a setting where it&#039;s more suited.</p></blockquote></div><p>I wanted that when I made the map except there was no free to texture artist to work on the Sentinel at the time....</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2008-07-09T04:16:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=110402#p110402</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lambda Corrections]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=110349#p110349" />
			<content type="html"><![CDATA[<p>Yeah, actually that is quite likely to happen at some point, just gotta get that beast textured and in game I guess. It&#039;s all a question of when we have the time to fit it into the schedule.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| TALON]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=536</uri>
			</author>
			<updated>2008-07-08T12:00:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=110349#p110349</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lambda Corrections]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=110347#p110347" />
			<content type="html"><![CDATA[<p>Yup, the Lambda is more of a ferry/courier/officer transport than a combat vehicle, really. It&#039;s the larger Sentinel class (better known as the Imperial Landing Craft) that is the military/battlefield version. I&#039;d actually be very interested in the parked Lambda on Mos Espa and the one on Ryloth being replaced by Sentinels at some point and the flyable Lambda ending up in a setting where it&#039;s more suited.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-07-08T11:33:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=110347#p110347</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lambda Corrections]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=110345#p110345" />
			<content type="html"><![CDATA[<p>Apparently it can do both. In the x-wing series the rebels would use lambsa shuttles for boarding operations when atr or stormtrooper transports were unavailable.</p><p>It isn&#039;t my first choice as an assault transport though. Still- its undeniably cool- and Circuitburner showed me a new trick yesterday (one that ended my killing spree in an airspeeder) <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2008-07-08T11:13:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=110345#p110345</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lambda Corrections]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=110343#p110343" />
			<content type="html"><![CDATA[<p>Havn&#039;t been posting here for ages, so there might be something I&#039;m missing... But I&#039;ve always thought the Lambda was a personal &quot;luxury&quot; transport, rather than a troop transport?</p>]]></content>
			<author>
				<name><![CDATA[Arachon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=951</uri>
			</author>
			<updated>2008-07-08T11:04:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=110343#p110343</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lambda Corrections]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=110138#p110138" />
			<content type="html"><![CDATA[<p>You can&#039;t set a key to make the wings close.&nbsp; If we did this the wings would close once and would never be able to be reopened.&nbsp; It&#039;s an engine problem.</p>]]></content>
			<author>
				<name><![CDATA[Omen]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1179</uri>
			</author>
			<updated>2008-07-03T18:21:21Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=110138#p110138</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lambda Corrections]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=110136#p110136" />
			<content type="html"><![CDATA[<p>Its actually a badass assault vehicle too , if you fly within a certain flight profile.<br />I like to take it straight up to high altitude at 1st, cause if there was any enemy air assets they usually come after you. Then the tail gunner usually wastes any pursuing craft ( if hes got any skills at all ).&nbsp; The ground attack segment has proven to be the most fun , as I usually spot ground activity before deciding where to start my diving attack. Reduce thrust on the way down while sighting targets with the main cannon, and if crew on board theyre also hitting stuff with their cannon.&nbsp; This is especially chaotic for the rebels when attacking their main hangars.&nbsp; <br />Ive managed to attack, drop off people who spawned , and rearm several times in a row using this technique and being careful.</p>]]></content>
			<author>
				<name><![CDATA[Luke SkyRaper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1938</uri>
			</author>
			<updated>2008-07-03T18:09:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=110136#p110136</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lambda Corrections]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=110132#p110132" />
			<content type="html"><![CDATA[<p>The lamda is easy to fly and use...&nbsp; I the flying bit.&nbsp; For the life of me, i can&#039;t land the thing.&nbsp; It takes way to long, unless I jump into another seat and let gravity land for me.... and when i do that, a person who has no idea how to fly the thing jumps in the pilot seat almost assoon as I jump out and crashes the thing...</p><br /><p>I like the idea of having a button to open and close the wings, and there being advantages and disadvantages to having them close or open.</p><p>I&#039;d also like to see the lambda in EFH enterable, and gunners can spawn there too (but no passengers).&nbsp; Those extra guns could really come in usefull... especially considering that once the ISD&#039;s guns are down, even with a slightly sensible rebel team, the majority of the transports will get away.</p><p>However, keep the lambda where it is, and don&#039;t make it easially accessible.&nbsp; It takes teamwork to get down there, and takes teamwork to fly.&nbsp; If its easially acesseble, all the newbies will be going for it... just like on Ryloth.</p>]]></content>
			<author>
				<name><![CDATA[Gwynzer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2316</uri>
			</author>
			<updated>2008-07-03T16:46:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=110132#p110132</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lambda Corrections]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=110123#p110123" />
			<content type="html"><![CDATA[<p>The Lamba is actuelly very easy to fly &amp; use, the only thing you need to think off when getting in it, is not pressing forward or you&#039;ll go to hell. When you board it, hold S (backward) to hoover in the air, then when you feel it is safe to deploy your wing&#039;s press forward. The best way to fly the lamba is in a third person perspective. You need to look out for obstacles wich might hit your wing wich you wouldn&#039;t notice in first person.</p><p>Also (some people seem to forgot this) the lamba is a mobile respawn beacon, and the best use you can get out of it is landing it at a enemy CP and getting out, leaving the lamba there for players to spawn on it, when you capture it, run back to your lamba and go for the next cp, and hope no&nbsp; new guy gets in first.</p><p>When u try to land, make sure u fly right, then just press s (not constantly) and use your third person view to see where u will land, the moment your wings are fully closed you will start to hover.</p>]]></content>
			<author>
				<name><![CDATA[Krowmaet]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=491</uri>
			</author>
			<updated>2008-07-03T13:50:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=110123#p110123</id>
		</entry>
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