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	<title type="html"><![CDATA[First Strike Forums — Various Suggestions for 1.3 of whatever....]]></title>
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	<updated>2008-05-20T12:45:43Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=7551</id>
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			<title type="html"><![CDATA[Re: Various Suggestions for 1.3 of whatever....]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=105632#p105632" />
			<content type="html"><![CDATA[<p>Hey , guess what!<br />I&#039;m back with more stuff for ya.<br />I know that the devs still have to finish doing more basic things but a little eye candy never hurts eh?<br />(Behold as this is not in another mod <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />)<br />I recently noticed a guy trying to get PR&#039;s devs to implement dust effects in landing helicopters.<br />Before they could awnser , another superhumanly brave individual got his hands dirty and did it himself.</p>]]></content>
			<author>
				<name><![CDATA[Khamul]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2214</uri>
			</author>
			<updated>2008-05-20T12:45:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=105632#p105632</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Various Suggestions for 1.3 of whatever....]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=105627#p105627" />
			<content type="html"><![CDATA[<p>Well , thanks for the quick reply. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />Ah and what? Rogue Squadron? Never heard of a game named like that.</p>]]></content>
			<author>
				<name><![CDATA[Khamul]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2214</uri>
			</author>
			<updated>2008-05-20T12:35:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=105627#p105627</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Various Suggestions for 1.3 of whatever....]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=105469#p105469" />
			<content type="html"><![CDATA[<p>That little bird is wrong, that&#039;s why the cap ships are so damn slow on Taloraan, the engines got messed up.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-05-19T21:36:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=105469#p105469</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Various Suggestions for 1.3 of whatever....]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=105462#p105462" />
			<content type="html"><![CDATA[<p>Hi Khamul. Some feedback from me: </p><div class="quotebox"><blockquote><p>-Commander&#039;s role should be restored but instead used for coordinating the use of heavier assets<br />and perhaps deployables (think of Orbital bombardment but ONLY after request by SL or ehem....<br />Ion Cannon strike in Escape from Hoth by request of a squadron leader/SL???).</p></blockquote></div><p>Agree with you on Commander&#039;s mode, it should be reinserted. But there won&#039;t be commander abilities no matter what. They can&#039;t be made team- or map-specific and would thus be useless in a mod with distinct sides and both space and ground maps.</p><div class="quotebox"><blockquote><p>-In PR 0.7 (a BF2 mod for those who don&#039;t know) they managed to implement a supply drop ability<br />for larger helicopters. That said you hover low , click and tadaaaah the precious cargo is ready to<br />resupply your guys. From what i know the two engines are structuraly similar so what if you could<br />implement&nbsp; the Sentinel and have it drop supply boxes or even , who knows perhaps even vehicles!<br />Of course you would have to land/hover very low and it should take a looooooong time to &quot;reload&quot;<br />or you would have to go to your helipad to resupply it like in PR.</p></blockquote></div><p>I&#039;d love vehicles that deployed supply crates, but it won&#039;t be the Sentinel. Regardlessly of what the Rogue Squadron series might&#039;ve told you, the Sentinel is not a container carrier, it&#039;s a troop transport <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> .</p><div class="quotebox"><blockquote><p>-Also in PR (yeh I know Im a big-time idea snatcher) if , say , you hit an APC&#039;s wheels with an AT ,<br />it becomes immobile. Respectively , a good hit to it&#039;s turret and it cant turn it around and shoot.<br />I know you can now supposedly destroy a ship&#039;s resources ( i havent seen for myself as i haven&#039;t<br />played yet) but it would really help&nbsp; if u added it to some vehicles. As we all know , AT weapons don&#039;t<br />do too much damage to vehicles but they would be really useful if they could ( in one or two hits)<br />disable some functions of the victim (in my opinion , a good hit to an AT-ST&#039;s &quot;neck&quot; would make it<br />unable to rotate it&#039;s turret).Of course all this damage could and should be repaired by an engineer.</p></blockquote></div><p>A little bird that had played 1.2 whispered to me that you can destroy cap ships&#039; engines now. Haven&#039;t tried 1.2, so I don&#039;t know if it&#039;s true. As for elaborating this (allowing players to destroy sensors, guns, etc.), or other vehicles&#039; hardpoints, this&#039;d be awesome to have. I personally hope it makes it in somehow, to some degree, in a later release.</p><p>Good luck on the battlefield, and keep the feedback coming <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> !<br />Keep in mind, though, that I&#039;m not a dev and that my opinions are not official.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-05-19T21:15:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=105462#p105462</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Various Suggestions for 1.3 of whatever....]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=105435#p105435" />
			<content type="html"><![CDATA[<p>First off all , i have been watching this mod closely from day one , after 1.0&#039;s release , but it&#039;s my<br />first post here so don&#039;t be too harsh on me <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>-Commander&#039;s role should be restored but instead used for coordinating the use of heavier assets<br />and perhaps deployables (think of Orbital bombardment but ONLY after request by SL or ehem....<br />Ion Cannon strike in Escape from Hoth by request of a squadron leader/SL???).<br />-In PR 0.7 (a BF2 mod for those who don&#039;t know) they managed to implement a supply drop ability<br />for larger helicopters. That said you hover low , click and tadaaaah the precious cargo is ready to<br />resupply your guys. From what i know the two engines are structuraly similar so what if you could<br />implement&nbsp; the Sentinel and have it drop supply boxes or even , who knows perhaps even vehicles!<br />Of course you would have to land/hover very low and it should take a looooooong time to &quot;reload&quot;<br />or you would have to go to your helipad to resupply it like in PR.<br />-Also in PR (yeh I know Im a big-time idea snatcher) if , say , you hit an APC&#039;s wheels with an AT ,<br />it becomes immobile. Respectively , a good hit to it&#039;s turret and it cant turn it around and shoot.<br />I know you can now supposedly destroy a ship&#039;s resources ( i havent seen for myself as i haven&#039;t<br />played yet) but it would really help&nbsp; if u added it to some vehicles. As we all know , AT weapons don&#039;t<br />do too much damage to vehicles but they would be really useful if they could ( in one or two hits)<br />disable some functions of the victim (in my opinion , a good hit to an AT-ST&#039;s &quot;neck&quot; would make it<br />unable to rotate it&#039;s turret).Of course all this damage could and should be repaired by an engineer.</p><p>Dunno if this would really do anything good to the mod but I hope you take it in consideration.<br />I can already see myself smiling with satisfication having rendered some AT-ST&#039;s useless. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><br /><br /><p>I recently noticed a thread about locking vehicles and I would like to say the following :</p><br /><p>-You will have to choose ; Lore accuracy , gameplay , balance or &quot;realism&quot;?</p><p>-If you choose lore , very ,very few vehicles shold be locked , particularly the AT-AT and other<br />very powerful or critical vehicles.</p><p>-Should you choose ganeplay , Any vehicles above (Not including it) the AT-ST in the &quot;food chain&quot;<br />should be locked in default , but it should also be very map dependant.</p><p>-If balance is your choice , then utilise FH2&#039;s ideal formula. All armoured vehicles ( , APC&#039;s, Heavy Artillery , Light , Medium and Heavy armour.)should be locked , while those serving a devotedly<br />transport role (speeder bikes , Air Transports , civilian vehicles like those in Mos Espa , miscallaneous stuff) should be unlocked.</p><br /><p>-If you pick the path or &quot;realism&quot; (in actual battlefield terms) ALL vehicles should be locked , while <br />it&#039;s quite map dependant , so in an urban map with very few vehicles you might need both sides to<br />be able to commandeer civilian vehicles though in limited numbers. (You see , not every single<br />rebel grunt was brave or foolhardy enough to try and highjack an Imperial AT-ST) :I</p><br /><br /><p>A final suggestion ; </p><br /><p>-Keep up , and if u need ideas ask Khamul or (ingame) Stasos22 , that&#039;s how I am more widely known. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><br /><p>Thank you , and let the victor be justice in the great battles to come! <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Khamul]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2214</uri>
			</author>
			<updated>2008-05-19T18:29:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=105435#p105435</id>
		</entry>
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