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	<title type="html"><![CDATA[First Strike Forums — Minor explosion tweak]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=7563&amp;type=atom" />
	<updated>2008-05-20T04:09:10Z</updated>
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			<title type="html"><![CDATA[Minor explosion tweak]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=105553#p105553" />
			<content type="html"><![CDATA[<p>Just a quick suggestion on something I noticed...</p><p>When fighters blow up it would be much better if the explosion didn&#039;t just stop dead. Conservation of momentum says that the fireball and debris will continue in roughly the same direction they were going when the ship blew up. </p><p>For a convincing effect It&#039;s suggest that the explosion should inherent roughly 25% of the parent&#039;s momentum, while the debris get about 50%. </p><p>I believe this would add a little visual punch to the space battles as well as making it just that much more perty waxing a fighter over the field.</p><p>All in all, a damned impressive mod.<br /><img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[BitRaiser]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2221</uri>
			</author>
			<updated>2008-05-20T04:09:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=105553#p105553</id>
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