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		<title><![CDATA[First Strike Forums — A-Wing / TIE Defenders missles overpowerd ?]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7584</link>
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		<description><![CDATA[The most recent posts in A-Wing / TIE Defenders missles overpowerd ?.]]></description>
		<lastBuildDate>Fri, 23 May 2008 08:56:21 +0000</lastBuildDate>
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			<title><![CDATA[Re: A-Wing / TIE Defenders missles overpowerd ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106029#p106029</link>
			<description><![CDATA[<p>O.k, thanx for the Information.</p>]]></description>
			<author><![CDATA[null@example.com (Alreech)]]></author>
			<pubDate>Fri, 23 May 2008 08:56:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106029#p106029</guid>
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			<title><![CDATA[Re: A-Wing / TIE Defenders missles overpowerd ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=105988#p105988</link>
			<description><![CDATA[<p>The missiles will be getting revamped in the future.&nbsp; They will either be getting a true lock-on system like the X-Wing games, or they will have their homing removed or reduced significantly.&nbsp; We are hoping to implement the lock-on system but we have to investigate some HUD coding issues first.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Thu, 22 May 2008 21:09:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=105988#p105988</guid>
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			<title><![CDATA[Re: A-Wing / TIE Defenders missles overpowerd ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=105945#p105945</link>
			<description><![CDATA[<p>Well I guess since they want to stick true to lore these things should be pretty tough to avoid. I wish you had to lock on like in xwing...is that even possible in the engine?? I know that the AA gun in 2142 works like that but I am not sure how difficult that would be to do. Anyway it does make the space battles more fun and more realistic... lets be honest I would spam these things like nobody&#039;s buisness in real life.</p>]]></description>
			<author><![CDATA[null@example.com (imawsom)]]></author>
			<pubDate>Thu, 22 May 2008 16:42:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=105945#p105945</guid>
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			<title><![CDATA[Re: A-Wing / TIE Defenders missles overpowerd ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=105924#p105924</link>
			<description><![CDATA[<p>It sounds like battlefront. <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Thu, 22 May 2008 15:11:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=105924#p105924</guid>
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			<title><![CDATA[Re: A-Wing / TIE Defenders missles overpowerd ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=105917#p105917</link>
			<description><![CDATA[<div class="quotebox"><cite>imawsom wrote:</cite><blockquote><p>I love these new missles but I agree they may be a little too powerful. If you sit by your restock ship and just fire away you can get a lot of kills...someone usually notices you though and shoots one back and since you aren&#039;t moving at all you die pretty quick....How long do these missles live before exploding? because you can outrun them for a while.</p></blockquote></div><p>They live a pretty long time, and if they swoop in after you and miss, often times, THEY COME BACK AGAIN!</p><p>lol</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 22 May 2008 13:32:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=105917#p105917</guid>
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			<title><![CDATA[Re: A-Wing / TIE Defenders missles overpowerd ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=105906#p105906</link>
			<description><![CDATA[<div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p>I haven&#039;t been able to play the mod yet.</p><p>So if I&#039;m in an X-wing head-to-head with a TIE Defender, and he fires a missile volley and I break away at 90 degrees and speed boost, will I most likely die anyway?</p></blockquote></div><p>Impirial Convoy Raid ist Tie Defender vs A-Wing, both have missiles.</p><p>Battle of Taloorian has now also A-Wings with missiles.</p><p>I don&#039;t know how the missiles work in Dogfight, but simply spam them in the greatest concentration of enemy fighters and you get a lot of kills...</p>]]></description>
			<author><![CDATA[null@example.com (Alreech)]]></author>
			<pubDate>Thu, 22 May 2008 11:45:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=105906#p105906</guid>
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			<title><![CDATA[Re: A-Wing / TIE Defenders missles overpowerd ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=105869#p105869</link>
			<description><![CDATA[<p>I haven&#039;t been able to play the mod yet.</p><p>So if I&#039;m in an X-wing head-to-head with a TIE Defender, and he fires a missile volley and I break away at 90 degrees and speed boost, will I most likely die anyway?</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Thu, 22 May 2008 06:23:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=105869#p105869</guid>
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			<title><![CDATA[Re: A-Wing / TIE Defenders missles overpowerd ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=105756#p105756</link>
			<description><![CDATA[<p>I havent even been able to play convoy yet. A randomised map rotation would be great.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Wed, 21 May 2008 15:09:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=105756#p105756</guid>
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			<title><![CDATA[Re: A-Wing / TIE Defenders missles overpowerd ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=105750#p105750</link>
			<description><![CDATA[<p>I love these new missles but I agree they may be a little too powerful. If you sit by your restock ship and just fire away you can get a lot of kills...someone usually notices you though and shoots one back and since you aren&#039;t moving at all you die pretty quick....How long do these missles live before exploding? because you can outrun them for a while.</p>]]></description>
			<author><![CDATA[null@example.com (imawsom)]]></author>
			<pubDate>Wed, 21 May 2008 14:09:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=105750#p105750</guid>
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			<title><![CDATA[Re: A-Wing / TIE Defenders missles overpowerd ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=105748#p105748</link>
			<description><![CDATA[<p>the T/D has ion cannons as a secondary weapon.</p><p>I launched all my missiles at once, at the freighters- thinking they were torps. I was shocked to see them swarm off after 2 different fighters and get me a kill.</p><p>Of course i couldn&#039;t get a kill with the missiles for the rest of the game... whats the effective range on those things?</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Wed, 21 May 2008 14:02:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=105748#p105748</guid>
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			<title><![CDATA[A-Wing / TIE Defenders missles overpowerd ?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=105742#p105742</link>
			<description><![CDATA[<p>The Missles of both vessels seemed quite overpowerd for me.<br />They are fire &amp; forget, simple spam them in the way of your enemy and watch them die.</p><p>Sunday i tried with a friend &quot;Impirial Convoy Raid&quot;.<br />He was flying straight to the Bulk Freighters, i was behind him with a little distance.<br />He didn&#039;t get a warning, and I fired all missles at once.<br />He was hit and killed, not one missles hits the Bulk Freighter (no ingame message for hitting own troops).</p><p>IMHO whose missles should be nerfed down, so they need a lock on.<br />Because the A-Wing and the TIE Defender has no second secondary Weapon i suggest to toggle between &quot;Dumb&quot; and &quot;Lock on&quot; missles, both using the same magazin.<br />With lock on the Missles will track the target, with Dumb they fly a straight line (but don&#039;t warn the Target).</p>]]></description>
			<author><![CDATA[null@example.com (Alreech)]]></author>
			<pubDate>Wed, 21 May 2008 13:29:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=105742#p105742</guid>
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