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	<title type="html"><![CDATA[First Strike Forums — Deflection Towers]]></title>
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	<updated>2008-06-17T21:34:04Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=7607</id>
		<entry>
			<title type="html"><![CDATA[Re: Deflection Towers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109242#p109242" />
			<content type="html"><![CDATA[<p>And how hard would it be to code a barrier over the trench untill all towers are destroyed?</p><p>It would be a down right IDENTICAL to the way destroying Titan Consoles in vanilla open barriers and blow open the reactor door.</p>]]></content>
			<author>
				<name><![CDATA[MrMonkey]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2264</uri>
			</author>
			<updated>2008-06-17T21:34:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109242#p109242</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Deflection Towers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109236#p109236" />
			<content type="html"><![CDATA[<p>Actually I think when I load up yavin it does mention something about destroying deflection towers. Though it&#039;s only one sentence and most noobs don&#039;t really read the fine print now do they?</p>]]></content>
			<author>
				<name><![CDATA[BirdmanGA]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2306</uri>
			</author>
			<updated>2008-06-17T21:14:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109236#p109236</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Deflection Towers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109232#p109232" />
			<content type="html"><![CDATA[<p>I don&#039;t know why there is all this confusion regarding <strong>Yavin</strong>, you get a clear explanation of the objectives in the loading screen above the tips text.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| TALON]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=536</uri>
			</author>
			<updated>2008-06-17T21:05:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109232#p109232</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Deflection Towers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109226#p109226" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Robbiesan wrote:</cite><blockquote><p>Sorry to those I managed to TK while flying/shooting around like a madman.&nbsp; Not intentional.</p></blockquote></div><p>Ya... thanks btw <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /> and welcome to FS</p><p>I would definitly like to see a health bar on objectives like there was in <em>GC</em> it realy helped me to know i was doing something other than making pritty screenshots for my frinds of shooting big gray towers i didn&#039;t know the purpose of.</p>]]></content>
			<author>
				<name><![CDATA[CRAYOLA]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2302</uri>
			</author>
			<updated>2008-06-17T19:25:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109226#p109226</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Deflection Towers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109212#p109212" />
			<content type="html"><![CDATA[<p>Make them have pin-ball machine bells and boops when-ever your hit a tower... &quot;ching ching ching , bong, bong, bong , ding ding ding ding ... &quot;</p>]]></content>
			<author>
				<name><![CDATA[Luke SkyRaper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1938</uri>
			</author>
			<updated>2008-06-17T17:28:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109212#p109212</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Deflection Towers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109197#p109197" />
			<content type="html"><![CDATA[<p>Imo, there shouldnt be any hit detectors in FS. Its one of the reasons space phails. Other ones are space lag and noobs.</p>]]></content>
			<author>
				<name><![CDATA[Irichanu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2125</uri>
			</author>
			<updated>2008-06-17T14:38:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109197#p109197</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Deflection Towers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109182#p109182" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>BirdmanGA wrote:</cite><blockquote><p>actually, as RSF said, there&#039;s between 1 and 32 people shooting at those towers... which is really hard if it&#039;s a map with only 6 people on your team...</p></blockquote></div><p>Nice point, but thats a bad server set-up.</p><p>Good server setup: <br />Smaller Map in MapRotation, vote for the bigger / smaller if needed (or switched by admin to next map.)</p>]]></content>
			<author>
				<name><![CDATA[Alreech]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1975</uri>
			</author>
			<updated>2008-06-17T13:15:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109182#p109182</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Deflection Towers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109158#p109158" />
			<content type="html"><![CDATA[<p>actually, as RSF said, there&#039;s between 1 and 32 people shooting at those towers... which is really hard if it&#039;s a map with only 6 people on your team...</p>]]></content>
			<author>
				<name><![CDATA[BirdmanGA]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2306</uri>
			</author>
			<updated>2008-06-17T08:13:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109158#p109158</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Deflection Towers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106219#p106219" />
			<content type="html"><![CDATA[<p>Thanks Imperial.&nbsp; Wouldn&#039;t ya know it, played the map last night as the Imps and the Rebs ended up destroying the death star.&nbsp; Heck of a fun map, but I gotta stop running into friendlies.&nbsp; Sorry to those I managed to TK while flying/shooting around like a madman.&nbsp; Not intentional.</p>]]></content>
			<author>
				<name><![CDATA[Robbiesan]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1170</uri>
			</author>
			<updated>2008-05-24T16:50:12Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106219#p106219</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Deflection Towers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106115#p106115" />
			<content type="html"><![CDATA[<p>Once you destroy the towers you have to go for the exhaust port.</p>]]></content>
			<author>
				<name><![CDATA[Imperial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=587</uri>
			</author>
			<updated>2008-05-23T18:53:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106115#p106115</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Deflection Towers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106113#p106113" />
			<content type="html"><![CDATA[<p>Hi gang.</p><p>Silly question about this map.&nbsp; So, from what I have read we need to destroy the towers.&nbsp; Is that #1, then go for the trench run?&nbsp; Or just towers?</p><p>Just wondering because I remember the first release for 1942 way back when there was a nice little portal at the end of the trench that was the main target.</p><p>Cheers,<br />Rob</p>]]></content>
			<author>
				<name><![CDATA[Robbiesan]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1170</uri>
			</author>
			<updated>2008-05-23T18:50:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106113#p106113</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Deflection Towers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106030#p106030" />
			<content type="html"><![CDATA[<p>How about to add some smoke and flames (or lightnings running over the Tower l?) after 75 / 50 / 25% damage is dealed ?<br />It would look more &quot;realistic&quot; and will also mark damaged Towers in Game.</p><p>Killing a Tower also needs working squads, a squadleader who is placing a &quot;Attack&quot; (or for the imp &quot;Defend&quot;) order on the Tower.</p><p>Other Thing...<br />Would it possible to make the Trench a dead zone (visible with a shield ?) until the last tower ist destroyed ?</p>]]></content>
			<author>
				<name><![CDATA[Alreech]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1975</uri>
			</author>
			<updated>2008-05-23T09:00:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106030#p106030</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Deflection Towers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106016#p106016" />
			<content type="html"><![CDATA[<p>Why not put damage meters above them like ships or vehicles.. you could still see a visual clue to if your hitting it or not, just by the bar going down.&nbsp; If the damage meter stays on screen even after destruction.. who would care, you would just see that it has no health left.</p>]]></content>
			<author>
				<name><![CDATA[Slimshiesty]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=879</uri>
			</author>
			<updated>2008-05-23T04:52:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106016#p106016</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Deflection Towers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=105985#p105985" />
			<content type="html"><![CDATA[<p>hm.&nbsp; I guess you could put static images on the map, but they wouldn&#039;t dissapear as the towers blew.</p><p>A conundrum indeed.</p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2008-05-22T20:58:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=105985#p105985</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Deflection Towers]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=105981#p105981" />
			<content type="html"><![CDATA[<p>We can make them respond to hit indicators, but the problem is then you will not see them on the minimap.</p>]]></content>
			<author>
				<name><![CDATA[Imperial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=587</uri>
			</author>
			<updated>2008-05-22T20:38:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=105981#p105981</id>
		</entry>
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