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		<title><![CDATA[First Strike Forums — Deflection Towers]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7607</link>
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		<description><![CDATA[The most recent posts in Deflection Towers.]]></description>
		<lastBuildDate>Tue, 17 Jun 2008 21:34:04 +0000</lastBuildDate>
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			<title><![CDATA[Re: Deflection Towers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109242#p109242</link>
			<description><![CDATA[<p>And how hard would it be to code a barrier over the trench untill all towers are destroyed?</p><p>It would be a down right IDENTICAL to the way destroying Titan Consoles in vanilla open barriers and blow open the reactor door.</p>]]></description>
			<author><![CDATA[null@example.com (MrMonkey)]]></author>
			<pubDate>Tue, 17 Jun 2008 21:34:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109242#p109242</guid>
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			<title><![CDATA[Re: Deflection Towers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109236#p109236</link>
			<description><![CDATA[<p>Actually I think when I load up yavin it does mention something about destroying deflection towers. Though it&#039;s only one sentence and most noobs don&#039;t really read the fine print now do they?</p>]]></description>
			<author><![CDATA[null@example.com (BirdmanGA)]]></author>
			<pubDate>Tue, 17 Jun 2008 21:14:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109236#p109236</guid>
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			<title><![CDATA[Re: Deflection Towers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109232#p109232</link>
			<description><![CDATA[<p>I don&#039;t know why there is all this confusion regarding <strong>Yavin</strong>, you get a clear explanation of the objectives in the loading screen above the tips text.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Tue, 17 Jun 2008 21:05:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109232#p109232</guid>
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			<title><![CDATA[Re: Deflection Towers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109226#p109226</link>
			<description><![CDATA[<div class="quotebox"><cite>Robbiesan wrote:</cite><blockquote><p>Sorry to those I managed to TK while flying/shooting around like a madman.&nbsp; Not intentional.</p></blockquote></div><p>Ya... thanks btw <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /> and welcome to FS</p><p>I would definitly like to see a health bar on objectives like there was in <em>GC</em> it realy helped me to know i was doing something other than making pritty screenshots for my frinds of shooting big gray towers i didn&#039;t know the purpose of.</p>]]></description>
			<author><![CDATA[null@example.com (CRAYOLA)]]></author>
			<pubDate>Tue, 17 Jun 2008 19:25:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109226#p109226</guid>
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			<title><![CDATA[Re: Deflection Towers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109212#p109212</link>
			<description><![CDATA[<p>Make them have pin-ball machine bells and boops when-ever your hit a tower... &quot;ching ching ching , bong, bong, bong , ding ding ding ding ... &quot;</p>]]></description>
			<author><![CDATA[null@example.com (Luke SkyRaper)]]></author>
			<pubDate>Tue, 17 Jun 2008 17:28:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109212#p109212</guid>
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			<title><![CDATA[Re: Deflection Towers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109197#p109197</link>
			<description><![CDATA[<p>Imo, there shouldnt be any hit detectors in FS. Its one of the reasons space phails. Other ones are space lag and noobs.</p>]]></description>
			<author><![CDATA[null@example.com (Irichanu)]]></author>
			<pubDate>Tue, 17 Jun 2008 14:38:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109197#p109197</guid>
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			<title><![CDATA[Re: Deflection Towers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109182#p109182</link>
			<description><![CDATA[<div class="quotebox"><cite>BirdmanGA wrote:</cite><blockquote><p>actually, as RSF said, there&#039;s between 1 and 32 people shooting at those towers... which is really hard if it&#039;s a map with only 6 people on your team...</p></blockquote></div><p>Nice point, but thats a bad server set-up.</p><p>Good server setup: <br />Smaller Map in MapRotation, vote for the bigger / smaller if needed (or switched by admin to next map.)</p>]]></description>
			<author><![CDATA[null@example.com (Alreech)]]></author>
			<pubDate>Tue, 17 Jun 2008 13:15:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109182#p109182</guid>
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			<title><![CDATA[Re: Deflection Towers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109158#p109158</link>
			<description><![CDATA[<p>actually, as RSF said, there&#039;s between 1 and 32 people shooting at those towers... which is really hard if it&#039;s a map with only 6 people on your team...</p>]]></description>
			<author><![CDATA[null@example.com (BirdmanGA)]]></author>
			<pubDate>Tue, 17 Jun 2008 08:13:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109158#p109158</guid>
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			<title><![CDATA[Re: Deflection Towers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106219#p106219</link>
			<description><![CDATA[<p>Thanks Imperial.&nbsp; Wouldn&#039;t ya know it, played the map last night as the Imps and the Rebs ended up destroying the death star.&nbsp; Heck of a fun map, but I gotta stop running into friendlies.&nbsp; Sorry to those I managed to TK while flying/shooting around like a madman.&nbsp; Not intentional.</p>]]></description>
			<author><![CDATA[null@example.com (Robbiesan)]]></author>
			<pubDate>Sat, 24 May 2008 16:50:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106219#p106219</guid>
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			<title><![CDATA[Re: Deflection Towers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106115#p106115</link>
			<description><![CDATA[<p>Once you destroy the towers you have to go for the exhaust port.</p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Fri, 23 May 2008 18:53:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106115#p106115</guid>
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			<title><![CDATA[Re: Deflection Towers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106113#p106113</link>
			<description><![CDATA[<p>Hi gang.</p><p>Silly question about this map.&nbsp; So, from what I have read we need to destroy the towers.&nbsp; Is that #1, then go for the trench run?&nbsp; Or just towers?</p><p>Just wondering because I remember the first release for 1942 way back when there was a nice little portal at the end of the trench that was the main target.</p><p>Cheers,<br />Rob</p>]]></description>
			<author><![CDATA[null@example.com (Robbiesan)]]></author>
			<pubDate>Fri, 23 May 2008 18:50:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106113#p106113</guid>
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			<title><![CDATA[Re: Deflection Towers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106030#p106030</link>
			<description><![CDATA[<p>How about to add some smoke and flames (or lightnings running over the Tower l?) after 75 / 50 / 25% damage is dealed ?<br />It would look more &quot;realistic&quot; and will also mark damaged Towers in Game.</p><p>Killing a Tower also needs working squads, a squadleader who is placing a &quot;Attack&quot; (or for the imp &quot;Defend&quot;) order on the Tower.</p><p>Other Thing...<br />Would it possible to make the Trench a dead zone (visible with a shield ?) until the last tower ist destroyed ?</p>]]></description>
			<author><![CDATA[null@example.com (Alreech)]]></author>
			<pubDate>Fri, 23 May 2008 09:00:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106030#p106030</guid>
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			<title><![CDATA[Re: Deflection Towers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106016#p106016</link>
			<description><![CDATA[<p>Why not put damage meters above them like ships or vehicles.. you could still see a visual clue to if your hitting it or not, just by the bar going down.&nbsp; If the damage meter stays on screen even after destruction.. who would care, you would just see that it has no health left.</p>]]></description>
			<author><![CDATA[null@example.com (Slimshiesty)]]></author>
			<pubDate>Fri, 23 May 2008 04:52:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106016#p106016</guid>
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			<title><![CDATA[Re: Deflection Towers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=105985#p105985</link>
			<description><![CDATA[<p>hm.&nbsp; I guess you could put static images on the map, but they wouldn&#039;t dissapear as the towers blew.</p><p>A conundrum indeed.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Thu, 22 May 2008 20:58:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=105985#p105985</guid>
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		<item>
			<title><![CDATA[Re: Deflection Towers]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=105981#p105981</link>
			<description><![CDATA[<p>We can make them respond to hit indicators, but the problem is then you will not see them on the minimap.</p>]]></description>
			<author><![CDATA[null@example.com (Imperial)]]></author>
			<pubDate>Thu, 22 May 2008 20:38:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=105981#p105981</guid>
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