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	<title type="html"><![CDATA[First Strike Forums — Espionage Class]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=7609&amp;type=atom" />
	<updated>2008-05-26T22:54:56Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=7609</id>
		<entry>
			<title type="html"><![CDATA[Re: Espionage Class]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106486#p106486" />
			<content type="html"><![CDATA[<p>You guys if we have spies my vote goes to this guy<br /><span class="postimg"><img src="http://images3.wikia.nocookie.net/starwars/images/thumb/c/c3/Garindan.jpg/250px-Garindan.jpg" alt="http://images3.wikia.nocookie.net/starwars/images/thumb/c/c3/Garindan.jpg/250px-Garindan.jpg" /></span></p>]]></content>
			<author>
				<name><![CDATA[Ewok_King]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2171</uri>
			</author>
			<updated>2008-05-26T22:54:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106486#p106486</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Espionage Class]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106201#p106201" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>IMHO only the supporter is overpower, he has mines and demolition packs and an ammunition crate...</p></blockquote></div><p>Overpowered indeed. </p><p>1. Safe lays mines.<br />2. Idiot runs onto mines.<br />3a. Safe realizes minefield was bad idea because apparently mines still hurt teammates;<br />3b. Safe places Proton Grenade on mines.<br />4. Idiot runs into minefield just as Proton Grenade goes off.<br />5. Safe disconnects.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-05-24T12:45:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106201#p106201</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Espionage Class]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106200#p106200" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>inund8 wrote:</cite><blockquote><p>Yeah, the classes nearly perfectly balanced right now, if we had to replace one of them (which one?) we would have to completely rebalance the whole game</p></blockquote></div><p>IMHO only the supporter is overpower, he has mines and demolition packs and an ammunition crate...<br />Think about the BF2 Spec Ops, but only with additional claymores and no problems to get ammunition...</p>]]></content>
			<author>
				<name><![CDATA[Alreech]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1975</uri>
			</author>
			<updated>2008-05-24T12:35:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106200#p106200</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Espionage Class]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106197#p106197" />
			<content type="html"><![CDATA[<p>[Looks at pic]<br />Why is there a wrench sticking out of his hat?</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-05-24T12:04:21Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106197#p106197</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Espionage Class]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106183#p106183" />
			<content type="html"><![CDATA[<p>*RedMonkey brings the AED*</p><p>We actually had a Bothan spy modeled and perhaps even textured, dunno what happened to it though...</p>]]></content>
			<author>
				<name><![CDATA[FSDev| RedMonkey999]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=58</uri>
			</author>
			<updated>2008-05-24T08:31:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106183#p106183</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Espionage Class]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106176#p106176" />
			<content type="html"><![CDATA[<p>&quot;Hey, wait a second, it&#039;s still movin&#039;&quot;</p><p>&quot;Don&#039;t let it crawl under that car!&quot;</p><br /><p>&quot;Gimme&#039; the shotgun dude.&quot;</p><br /><p>*BAM*</p><p>&quot;Ah, we got it now.&quot;</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-05-24T05:15:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106176#p106176</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Espionage Class]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106164#p106164" />
			<content type="html"><![CDATA[<p>*Drags thread into street*</p><p><span style="color: red">*BANG*</span></p><p>There, problem solved.</p>]]></content>
			<author>
				<name><![CDATA[Suriander]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2082</uri>
			</author>
			<updated>2008-05-24T03:05:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106164#p106164</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Espionage Class]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106163#p106163" />
			<content type="html"><![CDATA[<p>Still... Might be a good idea of some sort spy or commando team to consider<br />in the future...</p>]]></content>
			<author>
				<name><![CDATA[imperialtroop3]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1870</uri>
			</author>
			<updated>2008-05-24T03:03:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106163#p106163</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Espionage Class]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106142#p106142" />
			<content type="html"><![CDATA[<p>Yeah, well, I say we just kill this thread.</p><p>I just wanted an excuse to have Bothans and that trooper armor with the hat.</p>]]></content>
			<author>
				<name><![CDATA[Suriander]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2082</uri>
			</author>
			<updated>2008-05-23T23:17:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106142#p106142</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Espionage Class]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106141#p106141" />
			<content type="html"><![CDATA[<p>I&#039;d think the only way to do it would be to make a new team from scratch. Some sort of lightly armed Recon Element team that consisted of only Recon Element classes. But that&#039;d be a whole lot of work that I&#039;d rather see gone into a Militia/Pirate/Mon Calamari/Something Else army.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-05-23T23:11:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106141#p106141</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Espionage Class]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106138#p106138" />
			<content type="html"><![CDATA[<p>Yeah, the classes nearly perfectly balanced right now, if we had to replace one of them (which one?) we would have to completely rebalance the whole game</p>]]></content>
			<author>
				<name><![CDATA[inund8]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1597</uri>
			</author>
			<updated>2008-05-23T23:02:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106138#p106138</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Espionage Class]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106106#p106106" />
			<content type="html"><![CDATA[<p>I just want to know why we would need a spy in a huge battle? </p><p>Usually the spies do their work BEFORE the shots are fired <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>DS1 and DS2 for example.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-05-23T18:22:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106106#p106106</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Espionage Class]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106098#p106098" />
			<content type="html"><![CDATA[<p>I disagree. Not that I dislike the idea of Special Forces/&quot;Ultralight Infantry&quot; units, but all too many have this view of them as &quot;OMG 1337 SPECOPS PWNAGE ACTION TIME!!!111&quot;. But really, if they&#039;re implemented like that, they&#039;re lone wolf classes. Implemented so that they need teamwork, they&#039;re completely different. Take PR. They have a Special Forces class, with light weapons and binoculars and explosives and everything, but... they&#039;re not that much fun. Being &quot;Special forces&quot; consists just as much of much crawling through high grass, sitting completely still, holding fire reporting troop movement, etc. In essence, it&#039;s either lone wolfing or... boring.</p><p>Not to mention that the roles of &quot;spies&quot; and special forces are covered in FS anyway:</p><p>Artillery spotting? Trooper with binoculars.<br />Reconnaissance and monitoring of enemy activity? Trooper with binoculars.<br />Sabotage missions? Squads going behind enemy lines. Not that it matters anyhow as anything you blow up seems to respawn after less than minute anyhow.<br />Etc.</p><p>Not to mention, of course, that we&#039;re maxed out class-wise. If we are to add another class, we&#039;d have to remove one of the existing ones - Trooper, HWS, Medic, Support or Officer. And that just wouldn&#039;t work as the classes are weighed down with equipment as they are and fewer ordinary classes just wouldn&#039;t work.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-05-23T18:00:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106098#p106098</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Espionage Class]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106074#p106074" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alreech wrote:</cite><blockquote><p>(The spy in the picture also needs some workout against his beer belly - he didn&#039;t serve under Vader, what is clear. And i think the fastest thing he ever flyed was his desk in office). <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>The Stargate Mod for BF2 has a Infiltrator class for the Jaffa, this class uses the same Model as the other side...<br />IHMO this is a better way to build in a syp...</p></blockquote></div><p>He&#039;s not fat, he&#039;s just got his back arched, in addition to his armor.&nbsp; And yeah, as it turns out, that guy is just the security guard for intelligence compounds.&nbsp; I just liked the armor for the hat.</p><p>I was originally thinking maybe when someone died they would drop a kit which only the spy could pick up and he could blend into the enemy ranks.&nbsp; (Just the Imp spy, Bothan would be stealthy)</p><p>And I don&#039;t believe the Imp&#039;s also used Bothans as spies, but if they did then maybe each side could have Bothan spies.</p><p>Maybe instead of the commander directing troops from an above-view, he is just able to get behind enemy lines and direct them.&nbsp; It would probably take the help of his team to create distractions for him to get there, and if his team ever needs help he is right there to turn on the other people who have no idea he is an enemy.</p><p>But maybe the commander-only class idea thing could live on for other class ideas, such as the often ill-received Darktrooper, and an armored Wookiee to combat him (Of course there would also be a normal Wookiee, perhaps as support.) </p><p>Which just gave me another idea, add the heavy armor option back from vanilla, only it determines if support (only support) is Wookiee or Human.&nbsp; Humans have speed and are harder too hit, while Wookiees are powerful with melee, more resistant to damage, and easier to hit.&nbsp; I&#039;m pretty sure you guys have already modeled the Wookiee anyways.</p>]]></content>
			<author>
				<name><![CDATA[Suriander]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2082</uri>
			</author>
			<updated>2008-05-23T15:57:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106074#p106074</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Espionage Class]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106071#p106071" />
			<content type="html"><![CDATA[<p>To me thats just a battlefrontesque bonus for lone wolfers.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2008-05-23T15:28:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106071#p106071</id>
		</entry>
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