<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[First Strike Forums — X-wing underpowered]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=7622&amp;type=atom" />
	<updated>2008-05-26T05:42:37Z</updated>
	<generator version="1.4.5">PunBB</generator>
	<id>https://forums.fsmod.com/viewtopic.php?id=7622</id>
		<entry>
			<title type="html"><![CDATA[Re: X-wing underpowered]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106374#p106374" />
			<content type="html"><![CDATA[<p>In response to the original post, all the fighters in FS have to be balanced against the other ones.&nbsp; Not only on the player&#039;s team, but on the opponent&#039;s team as well due to the fact that this is an online multiplayer game.</p><p>If FS were a singleplayer game, all lore would point to one X-Wing being able to handle two or three TIEs, and the ratio of Imperial to Rebel fighters would probably be around 3:1 as well.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2008-05-26T05:42:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106374#p106374</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-wing underpowered]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106366#p106366" />
			<content type="html"><![CDATA[<p>Think I might as well add the historical perspective to this post.</p><p>Trust us, we definitely wanted the Xwings to be stronger against TIE fighters than they are.&nbsp; We&#039;ve tried quite a few tricks in our books to get them to a) survive against TIE fighters and b) still maintain that X-wing aircraft feel.&nbsp; Unfortunately the big limiter is actually the engine rather than anything we can do.&nbsp; The TIE fighters, due to their small size, are very very hard to hit at an angle due to lag issues.&nbsp; The big wide Xwing, meanwhile, is very easy to hit.&nbsp; As such even making them equal in terms of speed and maneuverability the xwing usually came out worse because it could be hit where the TIE couldn&#039;t most of the time.</p><p>And indeed we can only make it so maneuverable before it stops behaving how an X-wing should.&nbsp; Many games-if not the movies- have demonstrated how an X-wing flies, and pushing beyond that was a de facto impossibility.&nbsp; </p><p>So, with these limitations in place we became somewhat trapped in what we can do.&nbsp; To mitigate these issues we&#039;ve pumped up the X-wing in all other areas.&nbsp; Its blasters pump out twice the firepower of the TIE fighters.&nbsp; They also don&#039;t lose damage over distance unlike the TIEs.&nbsp; Add onto this that the Xwings have 3-4 times the average TIE&#039;s hitpoints and you have a really good long-range platform.&nbsp; If you can get a TIE to engage at long range you can weather a few hits from him whilst simultaneously swatting him out of the sky.</p><p>To &quot;cheat&quot; a little on the maneuverability we have kept a boost on it to allow for some limited super-turning abilities.&nbsp; We recommend using it whenever possible.&nbsp; Also, to make the craft more than an attempted TIE equivilent we added the torpedo launcher.&nbsp; This makes the X-wing surprisingly valuable on taloraan, where fighter torpedo strikes are the bane of the capital ships.&nbsp; Every time I&#039;m in a lancer I dread the sight of X-wings in the distance, because their torpedo hits mean nothing but pain.</p><p>We attempted several shield configurations (player controlled and automatic) but crashing problems, control limitations, and a basic lack of time have prevented any decent implimentations at this time.&nbsp; Maybe in the future.&nbsp; In the meanwhile yeah, the X-wing is not the legend that the movies and games before ours have made it out to be.&nbsp; Instead it&#039;s just another tool in the Rebel arsenal.&nbsp; You can get a lot out of it, and if used right can be deadly to many different things, but it&#039;ll take work and skill to do so.&nbsp; We&#039;d love to make it better, the trick is just figuring out how.&nbsp; My recommendations are to use its torpedoes when possible against capships, try to sucker TIEs into long range fights, and fly in pairs and keep them high in the sky.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2008-05-26T05:18:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106366#p106366</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-wing underpowered]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106294#p106294" />
			<content type="html"><![CDATA[<p>i end up pretty much on top of the scoreboard but i am flying with mouse+keyboard, though i use a mouse that can switch between different DPI with 2 buttons, depending on the situation i use either higher/lower dpi - long range combat, definitely lower dpi to aim closer</p>]]></content>
			<author>
				<name><![CDATA[HagenSaubauch]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1458</uri>
			</author>
			<updated>2008-05-25T12:30:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106294#p106294</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-wing underpowered]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106288#p106288" />
			<content type="html"><![CDATA[<p>not only capital ships...<br />... don&#039;t do a chicken race against a x-wing. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Alreech]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1975</uri>
			</author>
			<updated>2008-05-25T11:30:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106288#p106288</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-wing underpowered]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106273#p106273" />
			<content type="html"><![CDATA[<p>After testing of my own.&nbsp; X-wings are definitely not underpowered.&nbsp; They take ties down in a few shots, but it takes ties sustained fire to bring down an X-Wing.&nbsp; Then X-wings also have boosters to get away faster and turn faster, and they have proton torpedoes to do greater damage to capital ships.</p>]]></content>
			<author>
				<name><![CDATA[Blah64]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1878</uri>
			</author>
			<updated>2008-05-25T03:28:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106273#p106273</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-wing underpowered]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106271#p106271" />
			<content type="html"><![CDATA[<p>Alright, I bought a joystick and learned to use shift to turn and now I see why you guys like the x-wing. It turns so slow without shift that is a really important thing to know.</p>]]></content>
			<author>
				<name><![CDATA[imawsom]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2031</uri>
			</author>
			<updated>2008-05-25T02:36:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106271#p106271</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-wing underpowered]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106261#p106261" />
			<content type="html"><![CDATA[<p>I&#039;ve tried repeatedly to plug a joystick into the computer for then to use it playing first Project Reality and then First Strike. Even though the joystick works flawlessly when playing Falcon 4.0 Allied Force, it&#039;s a nightmare when playing a Battlefield game. It does more harm than good, so I disconnected it fairly quickly.</p><p>One thing I remember doing when playing Galactic Conquest was to remap Eject from E to Left Alt. E I then changed to Secondary Weapon. Allowed me to easily pop off torpedoes without moving my hand too far, and kept me from accidentally ejecting.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-05-24T22:04:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106261#p106261</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-wing underpowered]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106259#p106259" />
			<content type="html"><![CDATA[<p>Back before I started flying on a stick, I used the keyboard only, and mapped space and 0-numpad to primary and secondary fire. Here was my setup:</p><p> W-S: Full Throttle-Reverse Throttle<br /> A-D: Left/Right Rudder<br /> left arrow, right arrow: roll left and right.<br /> down arrow, up arrow: pitch up, pitch down.<br /> shift: boost/afterburner<br /> x: countermeasures<br /> f: cycle weapon</p><p> It worked fairly well for me. Now, my flying ability multiplied tenfold when I got behind a stick, so, next to a microphone, it&#039;s a great gaming investment. Get a mic first, though. Doesn&#039;t matter how good you fly if you can&#039;t relay information with your team.</p>]]></content>
			<author>
				<name><![CDATA[-=CT=- JaFaR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=813</uri>
			</author>
			<updated>2008-05-24T21:59:42Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106259#p106259</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-wing underpowered]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106224#p106224" />
			<content type="html"><![CDATA[<p>I fly with a stick, better control IMO, and more intuitive to fly with than a mouse and keyboard combo. </p><p>But yeah, break those circling dogfights unless you have some moves to counter the circling. Chances are there will be two of you on one target, you&#039;ll crash into each other and die. Better to break off and re-engage at distance.</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2008-05-24T17:39:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106224#p106224</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-wing underpowered]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106220#p106220" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alreech wrote:</cite><blockquote><p>...others fly only with mouse &amp; keyboard.</p></blockquote></div><p>And those others die.</p>]]></content>
			<author>
				<name><![CDATA[Suriander]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2082</uri>
			</author>
			<updated>2008-05-24T16:51:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106220#p106220</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-wing underpowered]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106218#p106218" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>imawsom wrote:</cite><blockquote><p>OK maybe I just do suck at piloting..I am fine in the ties though. I just can&#039;t maneuver the xwing at all.</p></blockquote></div><p>What&#039;s Your Controls Setup ?</p><p>Pitch &amp; Yaw: Mouse<br />Roll: A &amp; D<br />Accelerat: W<br />Deccelerate: S </p><p>Should work, Roll shouldn&#039;t be on the mouse because the keys allwo IMHO better control of the roll.</p><p>Next: Join a Squad. Change the Squad if the Squadleader don&#039;t give orders, otherwise follow orders.<br />With Squadmates around, attacking / defending the same Target it&#039;s a whole lot safer.<br />Without Squadmates or a squad dispersed around the whole map you can&#039;t get help.</p><p>If no squadleader give orders, make up a squad and invite squadless players.<br />To set orders aim at the icon on the HUD, press T and left mousebutton (work like in groundcombat), you can attach a defense / attack order on anything what has an icon:<br />Capital Ships, Deflector Towers, the rebel Jumppoint, even enemy fighters...</p><div class="quotebox"><blockquote><p>I always end up in the loopy fights and one of us ends up crashing before we shoot the other down.</p></blockquote></div><p>Brake the loop as so as possible, try fly to other fighters of your side.<br />If your are in a Squad you can use the VOIP to call for help. Squadmates are the green fighters on the map.</p><p>Hold your fire until you can land a sure hit, otherwise you will mark your position for every enemy.<br />If you fly a X-Wing, Y-Wing, B-Wing or a TIE Bomber you can attack a enemy frontal - if he doesn&#039;t make any attempts to envade fire at short distance a Torp or a Bomb... makes short work of any fighter.</p><div class="quotebox"><blockquote><p>do I need a joystick or gamepad or something?</p></blockquote></div><p>Joysticks can be helpfull, others fly only with mouse &amp; keyboard.<br />Try it, and see if it works better.<br />Get a Joystick with twist handle and throttle and a lot of Buttons, always install the driver, because sensitiviy can&#039;t be set with the M$ Standard driver.<br />Most joystick drivers also allow to emulate a key with a joystick button. </p><p>To use the Commo Rose with the joystick (to set orders as squadleader) you must edit the controls.con or emulate the left mouse button to a button of the joystick.</p>]]></content>
			<author>
				<name><![CDATA[Alreech]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1975</uri>
			</author>
			<updated>2008-05-24T16:49:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106218#p106218</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-wing underpowered]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106206#p106206" />
			<content type="html"><![CDATA[<p>A tip for the Rebels on Yavin: shoot the guns. The anti-aircraft fire isn&#039;t accurate and doesn&#039;t do much damage, but it builds up over time. If you&#039;re attacking a deflection tower with your team, the first thing you should do is take out the guns.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-05-24T13:47:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106206#p106206</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-wing underpowered]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106205#p106205" />
			<content type="html"><![CDATA[<p>OK maybe I just do suck at piloting..I am fine in the ties though. I just can&#039;t maneuver the xwing at all. I always end up in the loopy fights and one of us ends up crashing before we shoot the other down. If you look at the scores in game you will notice most people have 0-1 kill and like 10-15 deaths.....that is not really a good sign that the ships work. There are always a few guys on top with like 20 kills and 4 deaths but the majority of people are just dieing a whole lot especially in Yavin...do I need a joystick or gamepad or something? I mean on the infantry I am usuallay atleast at a 2 k/d ratio if not more. Armor though again isn&#039;t so pretty for me.</p>]]></content>
			<author>
				<name><![CDATA[imawsom]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2031</uri>
			</author>
			<updated>2008-05-24T13:45:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106205#p106205</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-wing underpowered]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106203#p106203" />
			<content type="html"><![CDATA[<p>I don&#039;t think it&#039;s possible to have two hit point pools in BF games. And either way, shields weren&#039;t this one entity that protected the entire ship, it was split over several sections of the ship, with each generator covering a single area. Think of X-Wings with forward and rear deflection screens, the Executor losing her bridge deflection shield, etc. So if shields were to be added, I&#039;d want them to be implemented like they are with the Gallofree, which has dorsal and ventral shields. This is lore-accurate, adds to tactical gameplay (attacking only the upper portion of the transport to drain her top shield, for example, or maneuvering in such a way that your unshielded side is harder to attack).</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-05-24T12:48:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106203#p106203</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: X-wing underpowered]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106202#p106202" />
			<content type="html"><![CDATA[<p>Tie&#039;s have no shields for a reason, imperial troops are plentiful and expendable. Why waste extra money on equipment thats not needed. </p><p>The craft are balanced, you just got to know how to use them. If you go head to head against an X then you got to expect to die. If your flying straight and level for too long, again then you can expect to die. If your team mates arent giving you &#039;fighter spotted&#039; messages when one is sneaking behind you, thats bad team play. </p><p>Ties can outmanouvere an X, so use that to your advantage by coming in from a high approach angle then cutting in quickly behind them to snap some easy shots. Cause some damage then move on, get stuck in a circling fight and X number 2 can think, hmm, easy target, bang.</p><p>Similarly, dont go for a Y Wing on your own unless you can definitely get it out of sight of that rear gunner, stay back so he cant get a lock and put in plenty of fire to keep the pilot jinking so the gunner cant get a good bead. </p><p>The game is all about adopting tactics to suit different craft. The X is overpowered compared to the Tie, yet the tie can jink like nothing else in the sky.</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2008-05-24T12:46:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106202#p106202</id>
		</entry>
</feed>
