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	<title type="html"><![CDATA[First Strike Forums — Have you ever played America's Army? (teamwork)]]></title>
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	<updated>2008-05-30T03:03:05Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=7627</id>
		<entry>
			<title type="html"><![CDATA[Re: Have you ever played America's Army? (teamwork)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106974#p106974" />
			<content type="html"><![CDATA[<p>Yes. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| rybot]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=18</uri>
			</author>
			<updated>2008-05-30T03:03:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106974#p106974</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Have you ever played America's Army? (teamwork)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106886#p106886" />
			<content type="html"><![CDATA[<p>sorry if it sounds riddiculous, but what do you mean by &#039;pickup kit&#039;?&nbsp; the kit that u can pick from the ground when someone dies? (i predict the answer is no coz u can pick up someone&#039;s kit after he dies...)</p>]]></content>
			<author>
				<name><![CDATA[cr33]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2245</uri>
			</author>
			<updated>2008-05-29T15:02:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106886#p106886</id>
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		<entry>
			<title type="html"><![CDATA[Re: Have you ever played America's Army? (teamwork)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106869#p106869" />
			<content type="html"><![CDATA[<p>I usually find the 4 most competent players in my squad and give the orders to them, the other guy is really only required to stay in our general vicinity or they get kicked. </p><p>Me- Officer/Trooper/Medic<br />2nd- Trooper<br />3rd- Trooper<br />4th- Heavy Weapons<br />5th- Medic<br />6th- w/e</p><p>I love the use of smoke so I really need some troopers for that, as well as all the radar/uav equipment. Heavy weapons I like to keep around for the sheild. Medic, you always need at least one. The other guy, which I usually have is just the floater type player, he can stay in the squad as long as he helps us in some way, if I am lucky I&#039;ll get 5 other competant players, but 99% of the time there&#039;s 1-2 of these types in my squad.</p><p>Me, I do what I feel the squad needs atm.</p><br /><br /><p>Also, pickup kits are one of the best things in any BF games/mods. If I had my way, FS would right now.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-05-29T10:55:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106869#p106869</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Have you ever played America's Army? (teamwork)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106860#p106860" />
			<content type="html"><![CDATA[<p>I don&#039;t see any benefit in &quot;Special Pick Up Kits&quot; now*.</p><p>21 CW use &quot;Special Pick Up Kits&quot; for limited &quot;superweapons&quot; like a mortar, but First Strike is so balanced what no &quot;superweapons&quot; are needed. </p><p>*o.k, the easter egg is such a kit <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[Alreech]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1975</uri>
			</author>
			<updated>2008-05-29T09:04:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106860#p106860</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Have you ever played America's Army? (teamwork)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106786#p106786" />
			<content type="html"><![CDATA[<p>Oh, and as far as kit swapping goes, in theory it is possible using python to swap kits out so that after so many AV guys are spawned we can change it to a kit that doesn&#039;t have AV weapons.&nbsp; However, with 2142 there is the unlock system now, and the graphics for that do not update correctly.&nbsp; I&#039;m not sure what happens if you actually choose a missile launcher when you can&#039;t but the visuals for it don&#039;t work right when we swap kits so I assume whatever does happen it isn&#039;t good.</p><p>And pickup kits are a no.&nbsp; The current system we have is robust, effective, and self healing.&nbsp; Just because you have a missile launcher does not make you useless later on against other challenges.&nbsp; Especially if you stay with teammates that you can support with your other tools (mines, shield protection, etc)</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2008-05-28T16:02:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106786#p106786</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Have you ever played America's Army? (teamwork)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106785#p106785" />
			<content type="html"><![CDATA[<p>I basically choose my kit based on the needs of the battlefield where I just died.&nbsp; If it&#039;s getting swarmed with infantry I&#039;ll go for an AP option, whereas if there are vehicles coming up I&#039;ll go AV.&nbsp; In either event the kits are robust and deep enough to allow you to do more than just use the primary weapon.</p><br /><p>Actually I take that back.&nbsp; That&#039;s what I *should* be doing.&nbsp; What I actually do is just play officer the whole time, and constantly support my teammates with medpacks, sensor scans (I cannot stress how useful to everyone this is), and eweb cover fire.&nbsp; Usually the rest of the team can figure it.&nbsp; After all, we designed the kits and classes to be auto-balancing.&nbsp; Like I said before, it&#039;s general practice to choose what is most needed at the time and at the place.&nbsp; </p><p>Vive la officer!</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2008-05-28T15:58:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106785#p106785</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Have you ever played America's Army? (teamwork)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106751#p106751" />
			<content type="html"><![CDATA[<p>And simply check what classes are needed before respawning (pressing TAB or looking at the Squad Screen) is also helpful.<br />If where are 3 Heavys in a Squad and no Support this Squads defenitly doesn&#039;t need a 4th Heavy Weapons Specialist...</p>]]></content>
			<author>
				<name><![CDATA[Alreech]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1975</uri>
			</author>
			<updated>2008-05-28T11:03:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106751#p106751</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Have you ever played America's Army? (teamwork)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106738#p106738" />
			<content type="html"><![CDATA[<p>Well that is why you put a good squad together and ask as <strong>Squadleader</strong> for those under you to spawn as the classes you require. If you have a good squad they will listen to your orders and provide you with the assets you need. I have done this countless times in this game, including times when I have put together a squad of strangers in public games.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| TALON]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=536</uri>
			</author>
			<updated>2008-05-28T10:01:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106738#p106738</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Have you ever played America's Army? (teamwork)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106731#p106731" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Delta57Dash wrote:</cite><blockquote><p>you can too destroy an atst with support.</p><p>1: hide behind building<br />2: shoot it with demp<br />3: plant demo charges<br />4: run away and laugh.</p></blockquote></div><p>but<br /></p><div class="quotebox"><cite>cr33 wrote:</cite><blockquote><p>u cannot destroy atst with it? or anyone from a distance).</p></blockquote></div><p>OK, the point is (or was? i don&#039;t know) that if there would have been 1 support for 5 heavy guns they could destroy every atst that appeared on the hills before it reached the walls.</p><p>when imperials reach the walls u have to switch from rockets to guns coz there&#039;s too many of them and u simply get killed when you face an imperial while holding a rocket launcher 1 vs 1...</p><p>i mean, it&#039;s so simple to defend in squads:<br />&nbsp; -officer deploys heavy gun in good place<br />&nbsp; -support gives ammo to it, and shoots with EMP(i mean the gun) into atst<br />&nbsp; -2xheavy guns gives shield and shoots with mortars/rockets<br />&nbsp; -medic heals<br />&nbsp; -trooper/medic/heavy guns shoots </p><p>additionally, they put proximity mines and antivehicle</p><p>and noone can pass... but no! everybody has to run around the map as they like, and if u take officer, there&#039;s no support to give ammo to gun, if you&#039;re a trooper there&#039;s no medic, if u&#039;re heavy guns = no ammo/medic&nbsp; if u are medic u have to chase others and eventually u get killed</p>]]></content>
			<author>
				<name><![CDATA[cr33]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2245</uri>
			</author>
			<updated>2008-05-28T09:40:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106731#p106731</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Have you ever played America's Army? (teamwork)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106675#p106675" />
			<content type="html"><![CDATA[<p>you can too destroy an atst with support.</p><p>1: hide behind building<br />2: shoot it with demp<br />3: plant demo charges<br />4: run away and laugh.</p>]]></content>
			<author>
				<name><![CDATA[Delta57Dash]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1803</uri>
			</author>
			<updated>2008-05-27T20:42:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106675#p106675</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Have you ever played America's Army? (teamwork)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106638#p106638" />
			<content type="html"><![CDATA[<p>Already played it. I don&#039;t play it anymore, &#039;don&#039;t know why</p>]]></content>
			<author>
				<name><![CDATA[Ormindo]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2120</uri>
			</author>
			<updated>2008-05-27T16:33:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106638#p106638</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Have you ever played America's Army? (teamwork)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106576#p106576" />
			<content type="html"><![CDATA[<p>You can&#039;t take down an <strong>AT-ST</strong> with a <strong>Support Unit</strong>? Are you playing the same game? Heard of <strong>Det Packs</strong>? <strong>DEMP Guns</strong>?</p><p>If you are talking about the <strong>Officer</strong> class rather than the <strong>Support Unit</strong> then you are right, but then only the <strong>Squadleader</strong> can spawn as this unit, and should be co-ordinating the squad anyway, not blowing up <strong>AT-STs</strong>.</p><p>As far as leading a squad full of strangers, sure it is easier leading a squad of friends, but using the comm rose and typing in encouragement and giving text orders you can still have a good well working and cohesive squad whether friends or not. A good rule of thumb is to monitor how other players performed in the last round, and if they were good teamplayers last time then invite them to join your squad in the next round. As time progresses players will realise that the way to win this game is through good teamplay and squading up, working together is what this mod is all about. Do that more successfully than the other team and no matter how good they are you have a good chance at winning, well certainly a better chance than if you go off lone wolfing.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| TALON]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=536</uri>
			</author>
			<updated>2008-05-27T10:41:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106576#p106576</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Have you ever played America's Army? (teamwork)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106569#p106569" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Bandu wrote:</cite><blockquote><div class="quotebox"><cite>cr33 wrote:</cite><blockquote><p><strong>attention achtung achtung: i don&#039;t even know if this is possible to apply into bf2142?</strong></p><p>BUT! after 2 mins LITERALLY 99% of my team started yelling &#039;need ammo&#039; and there wuz no supply/officer (coz why take it when u cannot destroy atst with it? or anyone from a distance). eh, enough for me</p></blockquote></div><p>With that in mind, why dont you be the support or officer? </p><p>Or do you only want others to do the teamwork? <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p>but then how do i know if others im my squad didn&#039;t take officer (when everyvody is dead during deployment countdown; i didn&#039;t die until i ran out of ammo in that round) </p><p>another thing is it&#039;s impossible to manage a squad made of strangers;<br />what, if u told someone to change to medic would he listen?</p><p>but ok, if it&#039;s impossible to apply such thing into bf2142 as Safe-Keeper said then EOT</p>]]></content>
			<author>
				<name><![CDATA[cr33]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2245</uri>
			</author>
			<updated>2008-05-27T10:14:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106569#p106569</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Have you ever played America's Army? (teamwork)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106264#p106264" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>cr33 wrote:</cite><blockquote><p><strong>attention achtung achtung: i don&#039;t even know if this is possible to apply into bf2142?</strong></p><p>BUT! after 2 mins LITERALLY 99% of my team started yelling &#039;need ammo&#039; and there wuz no supply/officer (coz why take it when u cannot destroy atst with it? or anyone from a distance). eh, enough for me</p></blockquote></div><p>With that in mind, why dont you be the support or officer? </p><p>Or do you only want others to do the teamwork? <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2008-05-24T23:26:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106264#p106264</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Have you ever played America's Army? (teamwork)]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106257#p106257" />
			<content type="html"><![CDATA[<p>The devs will never implement something like this. I&#039;d like something like PR&#039;s system myself, or at the very least pickup kits, but it&#039;s not going to happen. Sorry.</p><p>Either way, welcome to FS! Teamwork should increase once the newbies settle down and realize they have to work as a team to have fun.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-05-24T21:47:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106257#p106257</id>
		</entry>
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