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	<title type="html"><![CDATA[First Strike Forums — Forcing Squads]]></title>
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	<updated>2008-05-28T15:41:27Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=7662</id>
		<entry>
			<title type="html"><![CDATA[Re: Forcing Squads]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106783#p106783" />
			<content type="html"><![CDATA[<p>I&#039;m not sure we&#039;re accomplishing anything more than stating what&#039;s already been stated several times.&nbsp; Unless jay has objection (and if you do jay just delete my post here) I&#039;m locking this thread.</p><p>Thankyou all for your responses!&nbsp; They indeed have been most helpful</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2008-05-28T15:41:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106783#p106783</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Forcing Squads]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106769#p106769" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>So Zyth, you have more fun without droids,gadgets and the extra spawn point? Specifically because they are not there? </p><p>And I only said that you could just make one and lock it for the hardcore lone wolfers that MUST be by themselves. I didn&#039;t say everyone would do it.</p></blockquote></div><p>WIth a regular kit you have access to Everything when you are not in a squad.&nbsp; &nbsp;When you join a squad of less then 3 people you are denied your droid.</p><p>Forcing someone into a one man squad and taking away their droid is just stupid.&nbsp; &nbsp;</p><p>The droids not working in 1-2 man squads also leads to problems making a squad sometimes, as players don&#039;t want to risk not having a large enough squad to get their stuff, so they don&#039;t join.</p><p>And on Forcing officer kits, also an amazingly bad Idea.&nbsp; &nbsp; Im a good squad leader, put beacons up and when one is not up, stay alive long enough for my squad to get a few spawns in on me.&nbsp; &nbsp;However im also really good at killing.&nbsp; &nbsp;Keeping me in an officer kit would hurt the team alot more then it would help it <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[MrMonkey]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2264</uri>
			</author>
			<updated>2008-05-28T14:18:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106769#p106769</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Forcing Squads]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106755#p106755" />
			<content type="html"><![CDATA[<p>Preachers compromise:</p><p>On joining a server you are automatically assigned a squad by default. </p><p>Those that wish&nbsp; to leave may do so without penalty.</p><p>this way everyones in a squa when they join, so teamwork is set to default, and lone wolfing become a choice, not the other way around imo.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| The_Preacher]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=386</uri>
			</author>
			<updated>2008-05-28T11:40:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106755#p106755</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Forcing Squads]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106745#p106745" />
			<content type="html"><![CDATA[<p>I&#039;m carp with the officer kit, but if I&#039;m squad leader I dont like to swap to another kit, just in case we need to move that beacon up or someone needs an ammo crate or bacta in a hurry. </p><p>It&#039;s better to play in a squad, but forcing it will hurt the mod and put new players off, a reminder script should do the trick and commander hurling yellow abuse every few seconds. try also inviting people. Some won&#039;t join squads becuase they think it&#039;s just for clans or people taht play together often. It&#039;s also off putting when people kick you because you did something or had the wrong kit.</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2008-05-28T10:41:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106745#p106745</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Forcing Squads]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106742#p106742" />
			<content type="html"><![CDATA[<p>O.k. seems to me what most opinions are against a Squad less Kick Script, but many also think it hurts the game play when the players don&#039;t join a squad.</p><p>So how about a reminder script ?<br />Parts of the kick script could be used to send squad less players a message tell &#039;em:<br />&quot;Join a squad to...&quot; <br />&quot;...get access of your full equipment&quot;<br />&quot;...spawn by your Squad leader at the frontline&quot;<br />...</p><p>About forcing the officer Class:<br />I like the officer class. But after i set up the Spawn beacon and the Heavy Blaster, i tend to respawn the next time as Assault, Medic and support my Squad in the assault or as Support or Heavy to secure the spawn beacon with mines, ammunition or a shield.</p><p>IMHO it&#039;s the benefit of the Spawn beacon what you can fight as Squad leader after it&#039;s deployment and must not hide you.<br />Forcing the Squad leader to stay away from the fight and hide because he has only a pistol would IMHO embrace more players than a kick script for squad less people.</p><p>(One of the things i dislike in Forgotten Hope 2 is what you must hide as Squad leader... it&#039;s one of the reasons i don&#039;t play this mod.)</p>]]></content>
			<author>
				<name><![CDATA[Alreech]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1975</uri>
			</author>
			<updated>2008-05-28T10:33:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106742#p106742</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Forcing Squads]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106727#p106727" />
			<content type="html"><![CDATA[<p>Exactly.</p><p>I don&#039;t think there is really any point to this thread continuing. I&#039;m positive we&#039;ll not be moving forward with this <strong>Forcing Squads</strong> idea, the negative feedback is pretty conclusive.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| TALON]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=536</uri>
			</author>
			<updated>2008-05-28T08:19:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106727#p106727</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Forcing Squads]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106720#p106720" />
			<content type="html"><![CDATA[<p>I&#039;ve gotta say no. I think i mentioned this a few times before, but i honestly think that you ought to let players go out on their own, but its just plain OBVIOUS that being in a squad yields rewards, so if a player decides to go out on his/her own, its their loss, because it would have been a lot better being in a squad. On the other hand, if you FORCED them to join a squad, that could A: toss them into a squad with a bunch of people they don&#039;t like, and it ends up with a big huge chat-spamming fight. And B, nobody likes being forced to do anything, and the oppressive rules, especially actually getting KICKED for not joining a squad, would just subtract from the player base because of the hatred of those rules.</p>]]></content>
			<author>
				<name><![CDATA[S-Guy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1899</uri>
			</author>
			<updated>2008-05-28T05:31:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106720#p106720</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Forcing Squads]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106719#p106719" />
			<content type="html"><![CDATA[<p>There are usually two or three players out of twelve per side, from my experience, not in squads.&nbsp; This is a bigger issue than you guys are making it.</p><p>I stand by my opinion that <strong>forcibly kicking someone from a map for doing nothing wrong is phucking retarded</strong>.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2008-05-28T05:26:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106719#p106719</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Forcing Squads]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106715#p106715" />
			<content type="html"><![CDATA[<p>So Zyth, you have more fun without droids,gadgets and the extra spawn point? Specifically because they are not there? </p><p>And I only said that you could just make one and lock it for the hardcore lone wolfers that MUST be by themselves. I didn&#039;t say everyone would do it.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-05-28T04:52:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106715#p106715</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Forcing Squads]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106704#p106704" />
			<content type="html"><![CDATA[<p>Woo! 9 pages!</p><p>I agree with Talon, Canadians, and Zyth, in that players SHOULD NOT be forced into squads. You can make them join, but you can&#039;t make them listen. And we don&#039;t need people leaving cause they don&#039;t like being in a squad. Noobs are better then no one. But I do agree we need to focus toward a teamwork orientated audience. Since this is a star wars mod, a majority of the people are just going to want to play around in the SW Universe and be a Jedi. Those ind of people wont really understand this mod. Bottom line, no forcing playing into squads.</p><p>And yes, pistols are truly awesome, I use them more then my main weapon. I like putting E-Webs everywhere too. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[TIEpilot234]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=988</uri>
			</author>
			<updated>2008-05-28T03:03:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106704#p106704</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Forcing Squads]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106699#p106699" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>You can easily make your own squad and lock it. It would not be forcing you to play a certain way, you wouldn&#039;t be forced to listen to your squad leader... You could even make a lone wolf squad.</p></blockquote></div><p>This makes a lot of sense.&nbsp; Make a squad only to lock it.&nbsp; Why force squads in the first place? </p><br /><div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>Playing FS as a lone wolf only hurts yourself and your team. You can&#039;t possibly have less fun in a squad than out of one.</p></blockquote></div><p>I like how you assume to know, better than I, what I can and cannot enjoy.&nbsp; You&#039;d be wrong of course.&nbsp; This is a game, a very good one, that can be enjoyed in a variety of ways.&nbsp; I play in squads and I play out of them.&nbsp; I like having the choice.</p>]]></content>
			<author>
				<name><![CDATA[Zyth]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=467</uri>
			</author>
			<updated>2008-05-28T02:04:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106699#p106699</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Forcing Squads]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106696#p106696" />
			<content type="html"><![CDATA[<p>You can easily make your own squad and lock it. It would not be forcing you to play a certain way, you wouldn&#039;t be forced to listen to your squad leader... You could even make a lone wolf squad. </p><br /><p>Playing FS as a lone wolf only hurts yourself and your team. You can&#039;t possibly have less fun in a squad than out of one.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-05-28T00:56:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106696#p106696</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Forcing Squads]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106694#p106694" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p><strong>Brute-forcing teamwork</strong> like this is a horrible idea.&nbsp; The mod is already set up to encourage (heavily encourage) teamwork, and most people fall in with the squad idea.</p></blockquote></div><p>I&#039;m in agreement with Canadiens about this and I&#039;m glad he&#039;s so focused about the issue.&nbsp; In all honesty, reading this thread almost had me seeing red with steam coming out of my ears.&nbsp; </p><p>Why is it that you have to force anyone to do anything in a GAME?&nbsp; Force people into squads?&nbsp; Auto-kick after a certain amount of time squadless?&nbsp; B.S.</p><p>I play this game to have fun.&nbsp; Sometimes I&#039;m in the mood for the great teamwork of a squad.&nbsp; Sometimes, after a long day of work, I only want to worry about myself and go the lone-wolf route.&nbsp; You start putting restrictions on how I can play and its going to really turn me off.</p><p>Joining a squad just for the sake of joining doesn&#039;t work for me.&nbsp; Then I have to make myself useful(i.e., be burdened when I&#039;m not in the mood).&nbsp; I can&#039;t play in a squad any other way and I&#039;m sure my squadmates wouldn&#039;t appreciate me going off and doing my own thing.&nbsp; </p><p>I don&#039;t see why someone in a squad should earn more points either.&nbsp; The game, as stated numerous times, is built to encourage teamwork.&nbsp; This is just another contrived way to get people to squad up.&nbsp; If people want to, they will.</p>]]></content>
			<author>
				<name><![CDATA[Zyth]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=467</uri>
			</author>
			<updated>2008-05-28T00:31:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106694#p106694</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Forcing Squads]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106693#p106693" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Canadiens1160 wrote:</cite><blockquote><p><strong>Brute-forcing teamwork</strong> like this is a horrible idea.&nbsp; The mod is already set up to encourage (heavily encourage) teamwork, and most people fall in with the squad idea.</p><p>Give a softer bonus, such as what was mentioned before:&nbsp; give players a <strong>points bonus for playing in a squad for X number of minutes in a round</strong>.</p></blockquote></div><p>My feelings exactly.&nbsp; When I played 2142 I never played on servers that would kick me for not being in a squad.&nbsp; I can&#039;t stand that crap. <img src="https://forums.fsmod.com/img/smilies/mad.png" width="15" height="15" alt="mad" />&nbsp; This entire thread has me seeing red.</p>]]></content>
			<author>
				<name><![CDATA[Crix Madine]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1725</uri>
			</author>
			<updated>2008-05-28T00:08:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106693#p106693</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Forcing Squads]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=106688#p106688" />
			<content type="html"><![CDATA[<p><strong>Brute-forcing teamwork</strong> like this is a horrible idea.&nbsp; The mod is already set up to encourage (heavily encourage) teamwork, and most people fall in with the squad idea.</p><p>Give a softer bonus, such as what was mentioned before:&nbsp; give players a <strong>points bonus for playing in a squad for X number of minutes in a round</strong>.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2008-05-27T23:37:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=106688#p106688</id>
		</entry>
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