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		<title><![CDATA[First Strike Forums — How to use the Squadleader Kit if you are Commander!]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7668</link>
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		<description><![CDATA[The most recent posts in How to use the Squadleader Kit if you are Commander!.]]></description>
		<lastBuildDate>Wed, 28 May 2008 10:05:10 +0000</lastBuildDate>
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			<title><![CDATA[Re: How to use the Squadleader Kit if you are Commander!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106739#p106739</link>
			<description><![CDATA[<p>I never thougt Bugusing can actual improve a game <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>That is a very valuable Information.<br />As Officer you can set up a heavy blaster, drop bacta and ammunition and scan your local position. </p><p>While with few players (16) on the server it is a good choice to play a fighting commander (Assault, Medic,...), with more players it&#039;s better to stay behind and secure a flag.<br />With this bug, the Officer is the right class for it.</p>]]></description>
			<author><![CDATA[null@example.com (Alreech)]]></author>
			<pubDate>Wed, 28 May 2008 10:05:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106739#p106739</guid>
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			<title><![CDATA[Re: How to use the Squadleader Kit if you are Commander!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106703#p106703</link>
			<description><![CDATA[<p>Good to know, thanks.</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Wed, 28 May 2008 02:33:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106703#p106703</guid>
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			<title><![CDATA[How to use the Squadleader Kit if you are Commander!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=106634#p106634</link>
			<description><![CDATA[<p>Ok, Looks like we&#039;ve found another bug in 2142, though this is one we can actually use.&nbsp; </p><p>As some of you may have noticed, we&#039;ve implimented a limited commander mode for FS.&nbsp; While he doesn&#039;t have the 2142 toys, he can coordinate squads and choose the Officer kit if he so desires.&nbsp; Indeed, I&#039;ve been using this commandermode to great effect lately and I have to say that it&#039;s a lot of fun winning games by shouting at people <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Anyway, There is one small flaw though, in that if you become to be commander straight away then choose the Officer kit you will *not* have access to all the cool toys like the sensors or the eweb.&nbsp; In order to get access to them you first need to become part of a squad of 3+ people (counting the SL).&nbsp; You just have to be a member.&nbsp; Once you&#039;re in that squad you can then apply for the commander role (don&#039;t leave the squad.&nbsp; Stay in it while you apply).&nbsp; Once you accept you&#039;ll be taken out of the squad but you&#039;ll keep the squad unlock flag on your character indefinitely.&nbsp; As such as commander you&#039;ll be able to use the eweb and sensor ping just like any SquadLeader.&nbsp; You will not, however, be able to use the spawn beacon.</p><p>Anyway, hope that helps.&nbsp; Despite having none of the toys from 2142 I still find being commander to be both fun to do and a benefit to the team.&nbsp; Or, at least, when the team listens <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Tue, 27 May 2008 16:13:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=106634#p106634</guid>
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