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	<title type="html"><![CDATA[First Strike Forums — Discussion: The Battle of Yavin, who needs a trench?]]></title>
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	<updated>2008-06-24T15:12:48Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=7680</id>
		<entry>
			<title type="html"><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109633#p109633" />
			<content type="html"><![CDATA[<p>Circle fights... pah.&nbsp; If I find myself in a circle fight, and I know there are allies near, I&#039;ll start flying in a straight line taking random but not big turns and jinks so my allies can fly up behind my enemy and blast them.</p><br /><br /><p>Someone said something about the Turbolaser seats being ordered.&nbsp; I can&#039;t play Yavin well as I have the Vista + nVidia bug, so I stick to Turbo&#039;s when I am imps.&nbsp; What is the order? I&#039;ve never figured it out...</p>]]></content>
			<author>
				<name><![CDATA[Gwynzer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2316</uri>
			</author>
			<updated>2008-06-24T15:12:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109633#p109633</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109469#p109469" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>I mean, what do you want us to do, implement mind control?</p></blockquote></div><p>Mind control would be AWSOME... but you already said no force powers. <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></content>
			<author>
				<name><![CDATA[CRAYOLA]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2302</uri>
			</author>
			<updated>2008-06-20T21:09:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109469#p109469</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109468#p109468" />
			<content type="html"><![CDATA[<p>I&#039;ve never understood people who complain about circle fights. If you don&#039;t like flying in circles... don&#039;t fly in circles. You&#039;re not supposed to dogfight that way, it doesn&#039;t produce kills, and since people complain about it between the circle fights they willingly engage in, they obviously don&#039;t like doing it. So... <strong>why</strong>?</p><p>I mean, what do you want us to do, implement mind control?</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-06-20T20:04:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109468#p109468</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109466#p109466" />
			<content type="html"><![CDATA[<p>Thats why those non-flying types dont become real pilots and kill people.<br />Personally Iv always been a flier, and ever since Descent was released in 1996, Ive seen the difference in people who can handle it or those who get vertigo in a rocking chair.</p>]]></content>
			<author>
				<name><![CDATA[Luke SkyRaper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1938</uri>
			</author>
			<updated>2008-06-20T19:53:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109466#p109466</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109457#p109457" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alreech wrote:</cite><blockquote><p>A.k.a &quot;those who suffer from space sickness&quot; - the people who leave the server during space maps because they have problems to orientate in a 3D enviroment.</p></blockquote></div><p>No, those who don&#039;t like spinning around in circles for long periods of time or being destoryed and having to fly all the way out there again or those who don&#039;t like being in the exact same kit/vehicle as everyone else.</p><br /><p>If the guy want to take out the turrets being effective on Yavin then the rebels need to only have 10-20 ticks, in order to be more lore accurate <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[MrMonkey]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2264</uri>
			</author>
			<updated>2008-06-20T17:58:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109457#p109457</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109417#p109417" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Burner wrote:</cite><blockquote><p>Destroying turbolasers isn&#039;t hard but TIE-fighters won&#039;t let you do it easily.</p></blockquote></div><p>It&#039;s not a bug, it&#039;s a feature ! <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>because some people don&#039;t want to fly fighters.</p></blockquote></div><p>A.k.a &quot;those who suffer from space sickness&quot; - the people who leave the server during space maps because they have problems to orientate in a 3D enviroment.</p>]]></content>
			<author>
				<name><![CDATA[Alreech]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1975</uri>
			</author>
			<updated>2008-06-19T22:16:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109417#p109417</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109410#p109410" />
			<content type="html"><![CDATA[<p>Turbo Lasers are only dangerous if people don&#039;t target them. Pop a pair of torps into one and it blows, leaving the local deflection towers or trench undefended.</p><p>Burner: Turbo lasers need to be &quot;mannable&quot; and effective, in part for balance reasons and in part because some people don&#039;t want to fly fighters.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-06-19T20:22:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109410#p109410</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109408#p109408" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>MrMonkey wrote:</cite><blockquote><p>They shot down atleast one of Lukes wing mates I thought in one of the movies...</p></blockquote></div><p>1 isn&#039;t 20. It was a lucky shot.</p><p>Destroying turbolasers isn&#039;t hard but TIE-fighters won&#039;t let you do it easily. TL shouldn&#039;t be accurate enough to disturb fighters efficiently. This is the weakness of the Death Star.</p>]]></content>
			<author>
				<name><![CDATA[Burner]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2295</uri>
			</author>
			<updated>2008-06-19T20:13:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109408#p109408</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109406#p109406" />
			<content type="html"><![CDATA[<p>On the imps side, I always manage to kill lots of flying things with the turrets.<br />On the Rebel side, we usually descend on the turrets and pick them like grapes.</p><p>I use a trac-ball so turret aiming is gravy.</p>]]></content>
			<author>
				<name><![CDATA[Luke SkyRaper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1938</uri>
			</author>
			<updated>2008-06-19T19:27:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109406#p109406</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109387#p109387" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Burner wrote:</cite><blockquote><p>Turbolasers should be useless. They are made to kill capital ships. They kill nothing in the movie. I&#039;m annoyed when I see it making 20 kills.</p></blockquote></div><p>Take them out with a X-Wing, they are sitting ducks. The few remaining AI-Only Turrets are not a great danger.</p>]]></content>
			<author>
				<name><![CDATA[Alreech]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1975</uri>
			</author>
			<updated>2008-06-19T14:51:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109387#p109387</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109386#p109386" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Burner wrote:</cite><blockquote><p>Turbolasers should be useless. They are made to kill capital ships. They kill nothing in the movie. I&#039;m annoyed when I see it making 20 kills.</p></blockquote></div><p>They shot down atleast one of Lukes wing mates I thought in one of the movies...</p>]]></content>
			<author>
				<name><![CDATA[MrMonkey]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2264</uri>
			</author>
			<updated>2008-06-19T14:30:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109386#p109386</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109360#p109360" />
			<content type="html"><![CDATA[<p>Turbolasers should be useless. They are made to kill capital ships. They kill nothing in the movie. I&#039;m annoyed when I see it making 20 kills.</p>]]></content>
			<author>
				<name><![CDATA[Burner]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2295</uri>
			</author>
			<updated>2008-06-18T23:36:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109360#p109360</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109294#p109294" />
			<content type="html"><![CDATA[<p>The turrets were apparently added to prevent players from just sitting there waiting for the deflection tower to be destroyed so they can just get the shot off... I would suggest moving the turrets out of the trench but near the exhaust port so that they can&#039;t shoot in the trench but they can hit people waiting out of it... also, how would the tie&#039;s be able to enter the trench freely from anywhere?</p>]]></content>
			<author>
				<name><![CDATA[BirdmanGA]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2306</uri>
			</author>
			<updated>2008-06-18T03:41:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109294#p109294</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109286#p109286" />
			<content type="html"><![CDATA[<p>The solution is pretty simple:</p><br /><p>*add an invisible collision mesh to the open top of the trench<br />*it&#039;s one-sided, so fighters can exit the trench at any time but can only enter at a specific area which can be indicated on the mini map</p><p>That way players are forced to make an attack run properly.</p><p>Also all turrets should be removed from the trench.</p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2008-06-18T02:21:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109286#p109286</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109239#p109239" />
			<content type="html"><![CDATA[<p>its a bug that they&#039;re working on. When the turrets fire automaticly, they don&#039;t have a projectile. Which makes it really aggrivating for making the trench runs alone... they kill you right as you fly over...</p>]]></content>
			<author>
				<name><![CDATA[BirdmanGA]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2306</uri>
			</author>
			<updated>2008-06-17T21:20:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109239#p109239</id>
		</entry>
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