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		<title><![CDATA[First Strike Forums — Discussion: The Battle of Yavin, who needs a trench?]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7680</link>
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		<description><![CDATA[The most recent posts in Discussion: The Battle of Yavin, who needs a trench?.]]></description>
		<lastBuildDate>Tue, 24 Jun 2008 15:12:48 +0000</lastBuildDate>
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			<title><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109633#p109633</link>
			<description><![CDATA[<p>Circle fights... pah.&nbsp; If I find myself in a circle fight, and I know there are allies near, I&#039;ll start flying in a straight line taking random but not big turns and jinks so my allies can fly up behind my enemy and blast them.</p><br /><br /><p>Someone said something about the Turbolaser seats being ordered.&nbsp; I can&#039;t play Yavin well as I have the Vista + nVidia bug, so I stick to Turbo&#039;s when I am imps.&nbsp; What is the order? I&#039;ve never figured it out...</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Tue, 24 Jun 2008 15:12:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109633#p109633</guid>
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			<title><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109469#p109469</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>I mean, what do you want us to do, implement mind control?</p></blockquote></div><p>Mind control would be AWSOME... but you already said no force powers. <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></description>
			<author><![CDATA[null@example.com (CRAYOLA)]]></author>
			<pubDate>Fri, 20 Jun 2008 21:09:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109469#p109469</guid>
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			<title><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109468#p109468</link>
			<description><![CDATA[<p>I&#039;ve never understood people who complain about circle fights. If you don&#039;t like flying in circles... don&#039;t fly in circles. You&#039;re not supposed to dogfight that way, it doesn&#039;t produce kills, and since people complain about it between the circle fights they willingly engage in, they obviously don&#039;t like doing it. So... <strong>why</strong>?</p><p>I mean, what do you want us to do, implement mind control?</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Fri, 20 Jun 2008 20:04:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109468#p109468</guid>
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			<title><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109466#p109466</link>
			<description><![CDATA[<p>Thats why those non-flying types dont become real pilots and kill people.<br />Personally Iv always been a flier, and ever since Descent was released in 1996, Ive seen the difference in people who can handle it or those who get vertigo in a rocking chair.</p>]]></description>
			<author><![CDATA[null@example.com (Luke SkyRaper)]]></author>
			<pubDate>Fri, 20 Jun 2008 19:53:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109466#p109466</guid>
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			<title><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109457#p109457</link>
			<description><![CDATA[<div class="quotebox"><cite>Alreech wrote:</cite><blockquote><p>A.k.a &quot;those who suffer from space sickness&quot; - the people who leave the server during space maps because they have problems to orientate in a 3D enviroment.</p></blockquote></div><p>No, those who don&#039;t like spinning around in circles for long periods of time or being destoryed and having to fly all the way out there again or those who don&#039;t like being in the exact same kit/vehicle as everyone else.</p><br /><p>If the guy want to take out the turrets being effective on Yavin then the rebels need to only have 10-20 ticks, in order to be more lore accurate <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (MrMonkey)]]></author>
			<pubDate>Fri, 20 Jun 2008 17:58:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109457#p109457</guid>
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			<title><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109417#p109417</link>
			<description><![CDATA[<div class="quotebox"><cite>Burner wrote:</cite><blockquote><p>Destroying turbolasers isn&#039;t hard but TIE-fighters won&#039;t let you do it easily.</p></blockquote></div><p>It&#039;s not a bug, it&#039;s a feature ! <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>because some people don&#039;t want to fly fighters.</p></blockquote></div><p>A.k.a &quot;those who suffer from space sickness&quot; - the people who leave the server during space maps because they have problems to orientate in a 3D enviroment.</p>]]></description>
			<author><![CDATA[null@example.com (Alreech)]]></author>
			<pubDate>Thu, 19 Jun 2008 22:16:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109417#p109417</guid>
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			<title><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109410#p109410</link>
			<description><![CDATA[<p>Turbo Lasers are only dangerous if people don&#039;t target them. Pop a pair of torps into one and it blows, leaving the local deflection towers or trench undefended.</p><p>Burner: Turbo lasers need to be &quot;mannable&quot; and effective, in part for balance reasons and in part because some people don&#039;t want to fly fighters.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Thu, 19 Jun 2008 20:22:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109410#p109410</guid>
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			<title><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109408#p109408</link>
			<description><![CDATA[<div class="quotebox"><cite>MrMonkey wrote:</cite><blockquote><p>They shot down atleast one of Lukes wing mates I thought in one of the movies...</p></blockquote></div><p>1 isn&#039;t 20. It was a lucky shot.</p><p>Destroying turbolasers isn&#039;t hard but TIE-fighters won&#039;t let you do it easily. TL shouldn&#039;t be accurate enough to disturb fighters efficiently. This is the weakness of the Death Star.</p>]]></description>
			<author><![CDATA[null@example.com (Burner)]]></author>
			<pubDate>Thu, 19 Jun 2008 20:13:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109408#p109408</guid>
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			<title><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109406#p109406</link>
			<description><![CDATA[<p>On the imps side, I always manage to kill lots of flying things with the turrets.<br />On the Rebel side, we usually descend on the turrets and pick them like grapes.</p><p>I use a trac-ball so turret aiming is gravy.</p>]]></description>
			<author><![CDATA[null@example.com (Luke SkyRaper)]]></author>
			<pubDate>Thu, 19 Jun 2008 19:27:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109406#p109406</guid>
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			<title><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109387#p109387</link>
			<description><![CDATA[<div class="quotebox"><cite>Burner wrote:</cite><blockquote><p>Turbolasers should be useless. They are made to kill capital ships. They kill nothing in the movie. I&#039;m annoyed when I see it making 20 kills.</p></blockquote></div><p>Take them out with a X-Wing, they are sitting ducks. The few remaining AI-Only Turrets are not a great danger.</p>]]></description>
			<author><![CDATA[null@example.com (Alreech)]]></author>
			<pubDate>Thu, 19 Jun 2008 14:51:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109387#p109387</guid>
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			<title><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109386#p109386</link>
			<description><![CDATA[<div class="quotebox"><cite>Burner wrote:</cite><blockquote><p>Turbolasers should be useless. They are made to kill capital ships. They kill nothing in the movie. I&#039;m annoyed when I see it making 20 kills.</p></blockquote></div><p>They shot down atleast one of Lukes wing mates I thought in one of the movies...</p>]]></description>
			<author><![CDATA[null@example.com (MrMonkey)]]></author>
			<pubDate>Thu, 19 Jun 2008 14:30:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109386#p109386</guid>
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			<title><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109360#p109360</link>
			<description><![CDATA[<p>Turbolasers should be useless. They are made to kill capital ships. They kill nothing in the movie. I&#039;m annoyed when I see it making 20 kills.</p>]]></description>
			<author><![CDATA[null@example.com (Burner)]]></author>
			<pubDate>Wed, 18 Jun 2008 23:36:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109360#p109360</guid>
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			<title><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109294#p109294</link>
			<description><![CDATA[<p>The turrets were apparently added to prevent players from just sitting there waiting for the deflection tower to be destroyed so they can just get the shot off... I would suggest moving the turrets out of the trench but near the exhaust port so that they can&#039;t shoot in the trench but they can hit people waiting out of it... also, how would the tie&#039;s be able to enter the trench freely from anywhere?</p>]]></description>
			<author><![CDATA[null@example.com (BirdmanGA)]]></author>
			<pubDate>Wed, 18 Jun 2008 03:41:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109294#p109294</guid>
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			<title><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109286#p109286</link>
			<description><![CDATA[<p>The solution is pretty simple:</p><br /><p>*add an invisible collision mesh to the open top of the trench<br />*it&#039;s one-sided, so fighters can exit the trench at any time but can only enter at a specific area which can be indicated on the mini map</p><p>That way players are forced to make an attack run properly.</p><p>Also all turrets should be removed from the trench.</p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Wed, 18 Jun 2008 02:21:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109286#p109286</guid>
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			<title><![CDATA[Re: Discussion: The Battle of Yavin, who needs a trench?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109239#p109239</link>
			<description><![CDATA[<p>its a bug that they&#039;re working on. When the turrets fire automaticly, they don&#039;t have a projectile. Which makes it really aggrivating for making the trench runs alone... they kill you right as you fly over...</p>]]></description>
			<author><![CDATA[null@example.com (BirdmanGA)]]></author>
			<pubDate>Tue, 17 Jun 2008 21:20:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109239#p109239</guid>
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