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		<title><![CDATA[First Strike Forums — Rebels >>> Imperials]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7707</link>
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		<description><![CDATA[The most recent posts in Rebels >>> Imperials.]]></description>
		<lastBuildDate>Sat, 31 May 2008 19:46:33 +0000</lastBuildDate>
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			<title><![CDATA[Re: Rebels >>> Imperials]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=107220#p107220</link>
			<description><![CDATA[<p>Consider this too...<br />In real life , situations are fluid and not always fair and even.<br />Sometimes if a map is slanted toward a certain team, it is just that, and should be accepted as that.<br />Most real life conflicts feature one side with an extreme advantage over the other in certain ways,<br />and the supposedly weaker disadvantaged side getting smart and finding the way to win anyway.<br />These situations need to be considered i think.<br />Not every map should be based on the fairness template of a tennis match.</p>]]></description>
			<author><![CDATA[null@example.com (Luke SkyRaper)]]></author>
			<pubDate>Sat, 31 May 2008 19:46:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=107220#p107220</guid>
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			<title><![CDATA[Re: Rebels >>> Imperials]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=107199#p107199</link>
			<description><![CDATA[<p>I&#039;ve won on ryloth a few times.&nbsp; The only problem with the endgame is it&#039;s impossible to get down that hallway (or out of it if you&#039;re rebel) to/from the barracks</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Sat, 31 May 2008 16:18:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=107199#p107199</guid>
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			<title><![CDATA[Re: Rebels >>> Imperials]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=107198#p107198</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Ryloth is very winnable for Imperial, it just takes a coordinated team.</p></blockquote></div><p>With our player base, that means it&#039;s unwinnable <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> . Concepts such as &quot;reading the gamemode description&quot;, &quot;squadding up&quot;, and &quot;working as a coordinated team&quot; are simply too complex for the average newbie to get. Hopefully they&#039;ll improve.</p><p>As for Reb vs. Imp balance, I find the balance to be just fine.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 31 May 2008 16:16:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=107198#p107198</guid>
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			<title><![CDATA[Re: Rebels >>> Imperials]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=107197#p107197</link>
			<description><![CDATA[<p>Yeah the point balance on convoy raid is getting balanced to make it harder for rebels.&nbsp; Also we sorta broke the tracking/identification system on the fighters so they&#039;re a lot harder to see on our spacemaps atm.&nbsp; Expect them to be fixed in the 1.3 patch/update (not planned for immediate release, but it&#039;s not too far away).</p><p>As far as the infantry level goes, the imps and rebs are roughly the same.&nbsp; The weapons they have are either direct copies or balanced extremely close together as to make them equal.&nbsp; Sorry, but as infantry combat is the core it was easier to build and balance one large and robust system rather than two large but limited and extremely different systems <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>So the only real differences are really on the vehicle and map levels of gameplay.&nbsp; Most of our maps are asymetrical: I.E. one team defends while the other assaults.&nbsp; Those will never be 100% balanced, but most of them we have fairly close.&nbsp; It usually comes down to who has the better team.&nbsp; The defending teams usually can lose a lot harder than the attacking team as the defending team can usually lose their starting point.&nbsp; Imps have one or two more defence maps so it may be possible that if you&#039;re getting stuck on a bad imp team they&#039;re getting steamrolled a bit more than the rebels.</p><br /><p>Also as we said the vehicles are far different per team.&nbsp; The rebels rely a lot more on a combined ops approach.&nbsp; Awings covering their xwings and bwings, troop transports moving squads to weak points in their lines.&nbsp; Even the main battle tanks require 2 people to operate.</p><p>The imperial approach, conversely, is a &quot;massed assault&quot; method of combat.&nbsp; Most all of their vehicles are cheap but complete, and usually only require a single pilot to operate.&nbsp; If they lose a vehicle they can much more easily afford it as they generally will have more of them to fill in the ranks.&nbsp; As such you&#039;ll commonly see firehawkes hunting in packs, and endless waves of TIE fighters pouring out.&nbsp; While they benefit each other when used together, there isn&#039;t as much a requirement for them to actively cooperate like there is the rebel side.</p><p>There is one thing that makes me want to play imperial more than anything else though: The AT-ST.&nbsp; This is by far the best vehicle I&#039;ve ever played with.&nbsp; It&#039;s both the strongest vehicle in the game yet also one of the weakest.&nbsp; &nbsp;If you just charge it out into a mass of rebels chances are its going to get torn apart.&nbsp; But if you move with a squad of stormtroopers you can overwhelm almost any rebel defense.&nbsp; The reason notwithstanding is if they spawn as AV then they get torn apart by your fellow stormtroopers.&nbsp; If they spawn as anti infantry then they get beaten up by your ATST.&nbsp; Then once the point is taken (or if you drop to 60% or less) it&#039;s always good to pull it back from the front lines and repair it.&nbsp; In that way the AT-ST can help dominate games and indeed can last the entire game without needing replacing.</p><br /><p>Anyway, hope that sheds some light on how this mod is built and balanced.&nbsp; I should really start a blog on all this</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Sat, 31 May 2008 16:12:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=107197#p107197</guid>
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			<title><![CDATA[Re: Rebels >>> Imperials]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=107175#p107175</link>
			<description><![CDATA[<p>I still havent had a chance to play convoy.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sat, 31 May 2008 11:29:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=107175#p107175</guid>
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			<title><![CDATA[Re: Rebels >>> Imperials]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=107173#p107173</link>
			<description><![CDATA[<p>Sure the <strong>TIE Defenders</strong> were nerfed, but only as much as the <strong>A-Wing</strong> was in the reduction of missile payload, so it shouldn&#039;t make that much difference, just means you have to use a combination of blasters and concussion missiles rather than just the missile fest it turned into during the initial<strong> 1.2</strong> release. Yeah, the <strong>Rebels</strong> do win <strong>Imperial Convoy Raid</strong> a little more now, but I have won that map as <strong>Imperials</strong> since <strong>1.25</strong>.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Sat, 31 May 2008 11:21:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=107173#p107173</guid>
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			<title><![CDATA[Re: Rebels >>> Imperials]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=107163#p107163</link>
			<description><![CDATA[<p>I think Ryloth may be a little complicated for your average Imperial grunt. I&#039;ve seen loads of ’em driving tanks straight down the canyon to the Mine and moaning that there&#039;s a bug ’cause the flag&#039;s not turning...</p><p>On the other hand, I&#039;ve played with people who get it and capped the Rebels as Imperial, and been capped as a Rebel. Though it has to be said that the combination of total air superiority and T1Bs makes Ryloth a very easy map for the Rebels to defend.</p><p>On the whole I think most maps are winnable by both sides, with the exception of Imperial Convoy Raid which I&#039;ve not seen the Empire win since the TIE Defenders were nerfed.</p><p>The only personal preference I have is for flying a TIE Fighter on most of the space maps. This is not because I believe the Imperials have a better chance of winning, but because most of the space maps (and Yavin in particular) are suicide missions for the Rebels and I weep for my K/D ratio!</p>]]></description>
			<author><![CDATA[null@example.com (RabidJohn)]]></author>
			<pubDate>Sat, 31 May 2008 09:13:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=107163#p107163</guid>
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			<title><![CDATA[Re: Rebels >>> Imperials]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=107160#p107160</link>
			<description><![CDATA[<p>Ryloth is very winnable for Imperial, it just takes a coordinated team.&nbsp; Usually people see Ties and decide to fly them and continuously die to the air speeders instead of being smart, taking out the tanks/at-sts and capping the rebels out.</p>]]></description>
			<author><![CDATA[null@example.com (Blah64)]]></author>
			<pubDate>Sat, 31 May 2008 08:46:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=107160#p107160</guid>
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			<title><![CDATA[Re: Rebels >>> Imperials]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=107158#p107158</link>
			<description><![CDATA[<p>I always get better results as imperial. Without exeptions. Maybe I just love being imperial so much that I play better <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (Kayin)]]></author>
			<pubDate>Sat, 31 May 2008 08:21:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=107158#p107158</guid>
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			<title><![CDATA[Re: Rebels >>> Imperials]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=107153#p107153</link>
			<description><![CDATA[<p>Ryloth is winnable as Imperials, I have won it before.</p><p>It&#039;s just boring. And I get some lag in the center of the map in air vehicles.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 31 May 2008 07:54:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=107153#p107153</guid>
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			<title><![CDATA[Re: Rebels >>> Imperials]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=107152#p107152</link>
			<description><![CDATA[<p>Ryloth sucks, dont play it. Blitz makes good maps, but this time he phailed.</p>]]></description>
			<author><![CDATA[null@example.com (Irichanu)]]></author>
			<pubDate>Sat, 31 May 2008 07:45:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=107152#p107152</guid>
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			<title><![CDATA[Re: Rebels >>> Imperials]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=107151#p107151</link>
			<description><![CDATA[<p>I&#039;ve never seen an Imperial victory on Ryloth. I haven&#039;t even seen them make it into the Rebel base. Maybe it&#039;s just me?</p>]]></description>
			<author><![CDATA[null@example.com (-=CT=- JaFaR)]]></author>
			<pubDate>Sat, 31 May 2008 07:42:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=107151#p107151</guid>
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			<title><![CDATA[Re: Rebels >>> Imperials]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=107150#p107150</link>
			<description><![CDATA[<p>As an imperial , I pull out a board and dirt-surf down the hill on bestine , woot</p><p>As a rebel , I pressure-wash Tie fighters for free.</p>]]></description>
			<author><![CDATA[null@example.com (Luke SkyRaper)]]></author>
			<pubDate>Sat, 31 May 2008 07:30:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=107150#p107150</guid>
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			<title><![CDATA[Re: Rebels >>> Imperials]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=107148#p107148</link>
			<description><![CDATA[<p>I much prefer to play imperials (except in space), their weaponry just appeals to me more. Tbh I haven&#039;t noticed one team to be better than the other, although it would be interesting to see a summary of the wins per side.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Sat, 31 May 2008 07:25:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=107148#p107148</guid>
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			<title><![CDATA[Re: Rebels >>> Imperials]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=107140#p107140</link>
			<description><![CDATA[<div class="quotebox"><cite>Shas&#039;O Maleval wrote:</cite><blockquote><p>I was playing imperial, and got like 2 or 3 kills average per match.</p></blockquote></div><p>Sorry but that made me laugh a little <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I average around 10-30 kills per match on ground maps when playing as an Imp.</p><p>Only place Imps are lacking in is the bomber department.&nbsp; &nbsp;Bwings = Teh Win.&nbsp; &nbsp;That and Imp Convoy which I have never seen won by the Empire.</p>]]></description>
			<author><![CDATA[null@example.com (MrMonkey)]]></author>
			<pubDate>Sat, 31 May 2008 05:31:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=107140#p107140</guid>
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