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	<title type="html"><![CDATA[First Strike Forums — Back - Red screen while circling]]></title>
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	<updated>2008-06-02T19:54:25Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=7727</id>
		<entry>
			<title type="html"><![CDATA[Re: Back - Red screen while circling]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=107559#p107559" />
			<content type="html"><![CDATA[<p>Though, it&#039;s not nearly as annoying since you have missiles that function in a far different way, and the maps have AA everywhere.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-06-02T19:54:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=107559#p107559</id>
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		<entry>
			<title type="html"><![CDATA[Re: Back - Red screen while circling]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=107554#p107554" />
			<content type="html"><![CDATA[<p>If you have played BF2, or AIX, ppl do loops in those too, without the 3D map icons.</p>]]></content>
			<author>
				<name><![CDATA[Irichanu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2125</uri>
			</author>
			<updated>2008-06-02T19:50:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=107554#p107554</id>
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		<entry>
			<title type="html"><![CDATA[Re: Back - Red screen while circling]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=107528#p107528" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>RabidJohn wrote:</cite><blockquote><p>I&#039;m in favour of losing the red 3D map icons for nearby off-screen fighters (but not for the capital ships). They wouldn&#039;t go in circles if they didn&#039;t have that icon to chase. It wasn&#039;t present in BF2 or BF2142, and in the films I don&#039;t recall seeing it on any of the Rebels&#039; HUDs as Darth Vader was closing in on them. Get rid.</p></blockquote></div><p>I agree, but I brought this up before and everyone said it would be too hard to find the enemy that way... You still have those grey brackets though so if they do stray far away you would be able to pick them up again.</p><p>Those icons really do attribute to the looping...</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-06-02T18:54:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=107528#p107528</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Back - Red screen while circling]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=107512#p107512" />
			<content type="html"><![CDATA[<p>I&#039;m in favour of losing the red 3D map icons for nearby off-screen fighters (but not for the capital ships). They wouldn&#039;t go in circles if they didn&#039;t have that icon to chase. It wasn&#039;t present in BF2 or BF2142, and in the films I don&#039;t recall seeing it on any of the Rebels&#039; HUDs as Darth Vader was closing in on them. Get rid.</p>]]></content>
			<author>
				<name><![CDATA[RabidJohn]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1590</uri>
			</author>
			<updated>2008-06-02T17:52:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=107512#p107512</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Back - Red screen while circling]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=107497#p107497" />
			<content type="html"><![CDATA[<p>When you see two people circling over and over ... its either a dance , or its two noobs trying to shoot each other.</p><p>Learn to change angles during your &quot;loop&quot; and get behind the target... I have no trouble ending the dance before it stars going.<br />Its all in your technique. Flying lame will put you in a looping fight.</p><p>About dampening, considering how fast a starfighter can turn, just the angular velocity of a sharp turn or sudden forward accelleration would create enough Gs to flatten your eyeballs against your eyesockets. Get the dampening systems shot out, and youll be a sitting duck as you &quot;fly normal&quot; back home.&nbsp; &nbsp;That there would be the best use of a red-out or black-out... the fighter takes damage, and you cant see anymore when you turn sharp, lol.</p>]]></content>
			<author>
				<name><![CDATA[Luke SkyRaper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1938</uri>
			</author>
			<updated>2008-06-02T16:31:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=107497#p107497</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Back - Red screen while circling]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=107467#p107467" />
			<content type="html"><![CDATA[<p>The end to the damn circle wars is to grow a pair, pull out of your loop, and go loop around a couple of cap ships until your tail smashes into the side of one of them <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2008-06-02T13:50:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=107467#p107467</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Back - Red screen while circling]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=107464#p107464" />
			<content type="html"><![CDATA[<p>You could actually be really sadistic and have the fighter start to creak and moan and slowly take damage from stress if you pitched too much. The pubbers would just <strong>love</strong> that (evil grin).</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-06-02T13:29:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=107464#p107464</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Back - Red screen while circling]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=107463#p107463" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>I think this would finally put an end to those damn circle wars, if we could implement it.</p></blockquote></div><p>I don&#039;t think it would, it&#039;s not doing anything but making it more annoying, the noobs can still press the up/down arrow key. I don&#039;t need to see the screen to get into a loopdy loop chase.</p></blockquote></div><p>Let them press the up/down key. They can&#039;t see anything then -&gt; you can fly away and shoot&#039;em up<br />Everyone will fast know that it&#039;s better to go out of the circling.</p><p>And for me its more annoying to fly for many minutes just a loop than to have a black screen</p><br /><p>And I don&#039;t know how much work this is. But the Dev&#039;s could implement it and the Testers could try it out. Then we&#039;ll see what is more annoying</p>]]></content>
			<author>
				<name><![CDATA[Killer_Corp]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1695</uri>
			</author>
			<updated>2008-06-02T13:01:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=107463#p107463</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Back - Red screen while circling]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=107462#p107462" />
			<content type="html"><![CDATA[<p>Why we just wont remove the enemy 3D map marker? I hate it, and the loop battles.</p>]]></content>
			<author>
				<name><![CDATA[Irichanu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2125</uri>
			</author>
			<updated>2008-06-02T12:48:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=107462#p107462</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Back - Red screen while circling]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=107457#p107457" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>That would be extremely annoying.</p></blockquote></div><p>Excuse me, Ty, but have you ever played a flight sim? Blackout is in pretty much every single one, and I&#039;ve never found it the least bit annoying. </p><div class="quotebox"><blockquote><p>I don&#039;t think it would, it&#039;s not doing anything but making it more annoying, the noobs can still press the up/down arrow key. I don&#039;t need to see the screen to get into a loopdy loop chase.</p></blockquote></div><p>The reason they go into a loop chase is because they see the enemy fighter in their HUDs and think they can catch up with it if they fly in its direction. If the 3D map suddenly went away and darkness suddenly crept in on them from the edges of the screen... they&#039;d stop rather fast.</p><p>But as Imperial says, it doesn&#039;t fit lore.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-06-02T12:14:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=107457#p107457</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Back - Red screen while circling]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=107440#p107440" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>I think this would finally put an end to those damn circle wars, if we could implement it.</p></blockquote></div><p>I don&#039;t think it would, it&#039;s not doing anything but making it more annoying, the noobs can still press the up/down arrow key. I don&#039;t need to see the screen to get into a loopdy loop chase.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-06-02T08:49:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=107440#p107440</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Back - Red screen while circling]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=107439#p107439" />
			<content type="html"><![CDATA[<p>I think this would finally put an end to those damn circle wars, if we could implement it.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2008-06-02T08:46:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=107439#p107439</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Back - Red screen while circling]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=107432#p107432" />
			<content type="html"><![CDATA[<p>That would be extremely annoying.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2008-06-02T08:34:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=107432#p107432</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Back - Red screen while circling]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=107431#p107431" />
			<content type="html"><![CDATA[<p>Hm, i think even Project Reality has no black outs / red outs in fighter combat...</p>]]></content>
			<author>
				<name><![CDATA[Alreech]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1975</uri>
			</author>
			<updated>2008-06-02T08:31:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=107431#p107431</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Back - Red screen while circling]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=107358#p107358" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>Implementing blackout would actually be a great way to stop the endless turning fights newbies always engage in. But I fear many players wouldn&#039;t like to see it.</p></blockquote></div><p>Especially since it&#039;s extremely inaccurate to lore.&nbsp; The only time it ever occurred was when inertial dampeners got shot out.</p>]]></content>
			<author>
				<name><![CDATA[Imperial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=587</uri>
			</author>
			<updated>2008-06-01T20:53:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=107358#p107358</id>
		</entry>
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