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		<title><![CDATA[First Strike Forums — Stormtrooper transport]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7741</link>
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		<description><![CDATA[The most recent posts in Stormtrooper transport.]]></description>
		<lastBuildDate>Sat, 14 Jun 2008 15:34:52 +0000</lastBuildDate>
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			<title><![CDATA[Re: Stormtrooper transport]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=108929#p108929</link>
			<description><![CDATA[<p>What he&#039;s saying is that coding legs takes a long, long time. The AT-ST took a long time, the AT-AT even more so as it has four legs, and the AT-AA, too, would take a significant time (especially as it, too, has four legs). Far easier to make it a repulsor vehicle.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 14 Jun 2008 15:34:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=108929#p108929</guid>
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			<title><![CDATA[Re: Stormtrooper transport]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=108924#p108924</link>
			<description><![CDATA[<p>but isn&#039;t the AT-AT a walker? i thought it was going to be coded into the game</p>]]></description>
			<author><![CDATA[null@example.com (darktapper)]]></author>
			<pubDate>Sat, 14 Jun 2008 14:46:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=108924#p108924</guid>
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			<title><![CDATA[Re: Stormtrooper transport]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=108915#p108915</link>
			<description><![CDATA[<p>Walkers are too hard to code.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Sat, 14 Jun 2008 13:10:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=108915#p108915</guid>
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			<title><![CDATA[Re: Stormtrooper transport]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=108907#p108907</link>
			<description><![CDATA[<p>why not for the imps AA vehicle the AT-AA </p><p><a href="http://starwars.wikia.com/wiki/All_Terrain_Anti-Aircraft">http://starwars.wikia.com/wiki/All_Terr … i-Aircraft</a></p><p>give it a fast flak canon and for secondary give it some sort of scatter shot (like a shotgun) to provide a wide field of flak fire.</p><p>reason i think this would be best for the job is that it is the only vehicle to have been seen in all the major star wars RTS games wouldn&#039;t be that over powered that you would have to redesign everything ( you could make the flak gun inacceret.</p><p>i loved the force commander mobile arty but another choise that i think would be maybe as good would be the SPMA (Self-Propelled Medium Artillery) give it a high cool down time and long reload time but give it big ammount of damage and AoE.</p><p><a href="http://starwars.wikia.com/wiki/SPMA">http://starwars.wikia.com/wiki/SPMA</a></p>]]></description>
			<author><![CDATA[null@example.com (darktapper)]]></author>
			<pubDate>Sat, 14 Jun 2008 11:57:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=108907#p108907</guid>
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			<title><![CDATA[Re: Stormtrooper transport]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=108848#p108848</link>
			<description><![CDATA[<p>Yeah. Say what you will about Force Commander, but the Imperial artillery was actually quite cool, both the tripod thing that had to be deployed to fire (this could probably be coded into FS) and the big grey Heavy Artillery platform, which is probably a better choice.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Fri, 13 Jun 2008 22:19:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=108848#p108848</guid>
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			<title><![CDATA[Re: Stormtrooper transport]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=108846#p108846</link>
			<description><![CDATA[<p>My thought for the Imperial artillery was the repulsorlift Heavy Artillery vehicle that the Imperials had in Force Commander. I&#039;d give it a full salvo of missiles, but make it take like a minute to reload, so that it doesn&#039;t turn into a overpowered combat vehicle. And in addition to the missiles, it gets smoke-dropping tracer rounds that have the distance indicator on them: you can use them to get a fix on the target you&#039;re aiming for.</p>]]></description>
			<author><![CDATA[null@example.com (-=CT=- JaFaR)]]></author>
			<pubDate>Fri, 13 Jun 2008 21:28:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=108846#p108846</guid>
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			<title><![CDATA[Re: Stormtrooper transport]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=108797#p108797</link>
			<description><![CDATA[<p>Rebels have the APC Freerunner, Imperials have the shuttle. Both have strengths and weaknesses. It&#039;s kinda like how on Mos Espa the Rebs have Combat Speeders and the Imps have AT-STs. They&#039;re two completely different vehicles, but the map is excellent still.</p><p>But yes, Imps need an AA vehicle and Light Tank (the two could possibly be combined somehow like with the T1-B). Just like the Rebs need a heavy tank/tank destroyer (like the T3-B). Oh, and we have to come up with some sort of artillery vehicle for the Imps. Maybe a Firehawke with a heavy ballistic gun (not that you can&#039;t already use it as artillery by zooming and lobbing projectiles over hills, but it&#039;s not exactly that terror-inspiring, I&#039;d assume).</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Fri, 13 Jun 2008 13:17:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=108797#p108797</guid>
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			<title><![CDATA[Re: Stormtrooper transport]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=108790#p108790</link>
			<description><![CDATA[<p>AT-ST has anti-air rockets. HW kit has a rocket launcher. Not enough? Then you havent even tried them.</p>]]></description>
			<author><![CDATA[null@example.com (Irichanu)]]></author>
			<pubDate>Fri, 13 Jun 2008 12:33:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=108790#p108790</guid>
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			<title><![CDATA[Re: Stormtrooper transport]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=108788#p108788</link>
			<description><![CDATA[<p>you could always give the imps an anti air vehicle</p>]]></description>
			<author><![CDATA[null@example.com (darktapper)]]></author>
			<pubDate>Fri, 13 Jun 2008 12:01:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=108788#p108788</guid>
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			<title><![CDATA[Re: Stormtrooper transport]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=108782#p108782</link>
			<description><![CDATA[<p>Well im sure the at-at will be able to carry troops and may even act as a spawnpoint <strong> When its done </strong> ATM the rebels have a huge advantage in the air and the lambda is like a laser magnet so I think they do indeed need a faster air transport.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Fri, 13 Jun 2008 10:12:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=108782#p108782</guid>
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			<title><![CDATA[Re: Stormtrooper transport]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=108756#p108756</link>
			<description><![CDATA[<p>The Empire is strong and slow, rebels fast and accurate. If the Empire gets more fast transports like lampda shuttles it will be overpowered with AT-ST&#039;s. But they need a transport even if it&#039;s slow.</p>]]></description>
			<author><![CDATA[null@example.com (Burner)]]></author>
			<pubDate>Fri, 13 Jun 2008 00:44:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=108756#p108756</guid>
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			<title><![CDATA[Re: Stormtrooper transport]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=108730#p108730</link>
			<description><![CDATA[<p>They could in GC.</p>]]></description>
			<author><![CDATA[null@example.com (Irichanu)]]></author>
			<pubDate>Thu, 12 Jun 2008 16:10:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=108730#p108730</guid>
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			<title><![CDATA[Re: Stormtrooper transport]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=108728#p108728</link>
			<description><![CDATA[<p>Last time I checked at-at&#039;s cant fly.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Thu, 12 Jun 2008 15:59:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=108728#p108728</guid>
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			<title><![CDATA[Re: Stormtrooper transport]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=108716#p108716</link>
			<description><![CDATA[<p>We just need a good AT-AT and the problem is solved. :-)</p>]]></description>
			<author><![CDATA[null@example.com (Burner)]]></author>
			<pubDate>Thu, 12 Jun 2008 05:55:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=108716#p108716</guid>
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			<title><![CDATA[Re: Stormtrooper transport]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=108692#p108692</link>
			<description><![CDATA[<p>Should be fixed now.</p>]]></description>
			<author><![CDATA[null@example.com (-=CT=- JaFaR)]]></author>
			<pubDate>Wed, 11 Jun 2008 22:38:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=108692#p108692</guid>
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