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		<title><![CDATA[First Strike Forums — No rebels allowed in AT-ST]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7815</link>
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		<description><![CDATA[The most recent posts in No rebels allowed in AT-ST.]]></description>
		<lastBuildDate>Sat, 14 Jun 2008 22:11:17 +0000</lastBuildDate>
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			<title><![CDATA[Re: No rebels allowed in AT-ST]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=108971#p108971</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>What I would be in favor of, though, is &quot;locking&quot; the Imperial staging area so that any Rebels entering the dunes will gradually lost hit points and eventually die if they don&#039;t leave, like in Forgotten Hope. This ensures that players have to steal vehicles honorably in combat, rather than cowardly sneaking into enemy mains for them.</p></blockquote></div><p>That&#039;s a good idea. After all they have nothing to do on uncap points except breaking the scenario and the fun (vehicule stealing, spawnkilling).</p>]]></description>
			<author><![CDATA[null@example.com (Burner)]]></author>
			<pubDate>Sat, 14 Jun 2008 22:11:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=108971#p108971</guid>
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			<title><![CDATA[Re: No rebels allowed in AT-ST]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=108943#p108943</link>
			<description><![CDATA[<p>Never get out of the boat.</p><p>Or to elaborate, never get out of your vehicle in a combat area. If you take damage, fall back and repair. If you take heavy damage and realize you&#039;re going down, die with your walker. From a strategic perspective, it&#039;s ten times better to lose a ticket and a walker than to lose a ticket for then to have the walker get stolen by Rebels.</p><p>I don&#039;t want to lock the AT-ST myself, because it&#039;s a light vehicle, pretty much like a Humvee or whatever. Tanks, however, I&#039;m very much in favor of locking, and there was actually a rather lengthy debate internally before 1.2 was released on whether or not heavy vehicles should be locked. Regrettably, they weren&#039;t.</p><p>What I would be in favor of, though, is &quot;locking&quot; the Imperial staging area so that any Rebels entering the dunes will gradually lost hit points and eventually die if they don&#039;t leave, like in Forgotten Hope. This ensures that players have to steal vehicles honorably in combat, rather than cowardly sneaking into enemy mains for them.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 14 Jun 2008 16:48:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=108943#p108943</guid>
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			<title><![CDATA[Re: No rebels allowed in AT-ST]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=108942#p108942</link>
			<description><![CDATA[<p>Because AT-ST is a light vehicle, sort of like speeders. And ppl are so stupid to jump out, I captured one in Ryloth when reb had stolen one. I had no rockets left, had made 30 damage, and I just started to run under it so it couldnt shoot me. After I had run a while, driver jumped out and I took the AT-ST and shot the rebel scum.</p>]]></description>
			<author><![CDATA[null@example.com (Irichanu)]]></author>
			<pubDate>Sat, 14 Jun 2008 16:40:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=108942#p108942</guid>
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			<title><![CDATA[No rebels allowed in AT-ST]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=108939#p108939</link>
			<description><![CDATA[<p>Why can they enter in it while empire can&#039;t take their vehicules (Freerunners for example) ? There is always a player to eject from AT-ST and give it to rebels and make us loose.&nbsp; Just suppose troopers in FS are not that stupid to open if an Ewok knocks.</p><p>You enter it you die with it !</p>]]></description>
			<author><![CDATA[null@example.com (Burner)]]></author>
			<pubDate>Sat, 14 Jun 2008 16:30:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=108939#p108939</guid>
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