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	<title type="html"><![CDATA[First Strike Forums — Simple tweek for endor]]></title>
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	<updated>2008-06-22T03:50:46Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=7831</id>
		<entry>
			<title type="html"><![CDATA[Re: Simple tweek for endor]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109557#p109557" />
			<content type="html"><![CDATA[<p>right , Im not discouting what you are saying , I totally agree ,&nbsp; im just stating that some experimentation would be fun. Not to serve as some kind of direction for the mods release version, just for fun and to try new things. Any experiemts I do wont hurt anyone , lol. Im probably not going to even make any changes public if I succeed in server side modding a map. If I did it would only be from positive responses from the FS design group to do so. If I discover something insanely fun I will be sure to share with the devs and testers.<br />Doing weird stuff sometimes leads to discoveries,</p>]]></content>
			<author>
				<name><![CDATA[Luke SkyRaper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1938</uri>
			</author>
			<updated>2008-06-22T03:50:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109557#p109557</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Simple tweek for endor]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109539#p109539" />
			<content type="html"><![CDATA[<p>Luke, didn&#039;t you read my post? Or for that matter other peoples&#039; posts?<br /></p><div class="quotebox"><blockquote><p>1. As far as I know, it&#039;s not lore-accurate or realistic. The battle was fought by infantry, speeder bikes, and AT-ST&#039;s. I don&#039;t even like the inclusion of the probot, so naturally I wouldn&#039;t want to see a flying shuttle.<br />2. Landing a shuttle in a heavily forested map would be very difficult, and come to think of it, there are only a few places it can land. The losses would be really high, even if we went into the map editor and made a whole lot of more clearings for it to use as landing zones.<br />3. The trees are low-polygon models which look nice enough from ground level, but <strong>downright horrible</strong> from above. Open a BattleRecorder file of EST and you&#039;ll know what I mean. So we&#039;d have to make new tree models from scratch.<br />4. Because of the edge the shuttle would give Imperials, adding it would require hours of testing and rebalancing.</p></blockquote></div><p>Seriously, even if we disregard points 1, 2, and 4, I still advise you to take a look at the Endor map from above using BR. When I use such language as &quot;Downright horrible&quot;, I mean it. EST&#039;s landscape looks good from ground level and even from atop the landing platform, but was very clearly not designed for altitudes above that.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-06-21T19:39:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109539#p109539</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Simple tweek for endor]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109538#p109538" />
			<content type="html"><![CDATA[<p>Well the map is simply not designed for aircraft in several respects, from a gameplay point of view it would unbalance a map which is primarily infantry based, not to mention it would be next to impossible to fly the thing with all the trees in the way, and from an aesthetic pont of view if you flew a craft above the forest canopy you&#039;d get a weird looking skybox as it is not designed to be seen from that angle, plus the trees are not meant to be seen from above either, so this is a bad idea on lots of levels, a map has to be designed specifically to accomodate aircraft, just putting aircraft on any old map without taking this into consideration is a bad move.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| TALON]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=536</uri>
			</author>
			<updated>2008-06-21T19:32:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109538#p109538</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Simple tweek for endor]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109536#p109536" />
			<content type="html"><![CDATA[<p>Yea thats my reasoning, simply add a vehicle rather than rebuild .<br />I think a server side mod allowing peoples stock maps to be used will allow a lambda to be positioned somewhere.&nbsp; Ive been working with this a few minutes this week as busy as I am... <br />If enor strike team , or even better - endor clearing , had one lambda ( because its hard to fly and can carry people ) things would be even more interesting .&nbsp; &nbsp;Maybe not in a release, but as a server setting I think it would offer the public more play.<br />Like even add one single tie fighter to endor strike team , and put its spawn in some semi-difficult place to climb up to.&nbsp; lol&nbsp; &nbsp; fun</p>]]></content>
			<author>
				<name><![CDATA[Luke SkyRaper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1938</uri>
			</author>
			<updated>2008-06-21T19:23:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109536#p109536</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Simple tweek for endor]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109508#p109508" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Krowmaet wrote:</cite><blockquote><p>They produce alot of lag.</p></blockquote></div><p>They also produce a lot of team kills.</p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2008-06-21T10:26:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109508#p109508</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Simple tweek for endor]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109501#p109501" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Burner wrote:</cite><blockquote><p>Speederbikes will bring you to cap points faster than a lambda shuttle in the woods. But we need more maps with shuttles it&#039;s too fun. one is not enough.</p></blockquote></div><p>They produce alot of lag.</p>]]></content>
			<author>
				<name><![CDATA[Krowmaet]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=491</uri>
			</author>
			<updated>2008-06-21T07:27:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109501#p109501</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Simple tweek for endor]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109499#p109499" />
			<content type="html"><![CDATA[<p>Speederbikes will bring you to cap points faster than a lambda shuttle in the woods. But we need more maps with shuttles it&#039;s too fun. one is not enough.</p>]]></content>
			<author>
				<name><![CDATA[Burner]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2295</uri>
			</author>
			<updated>2008-06-21T07:12:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109499#p109499</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Simple tweek for endor]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109405#p109405" />
			<content type="html"><![CDATA[<p>you guys are brainy , I like that, i had my doubts for a bit.</p>]]></content>
			<author>
				<name><![CDATA[Luke SkyRaper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1938</uri>
			</author>
			<updated>2008-06-19T19:23:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109405#p109405</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Simple tweek for endor]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109375#p109375" />
			<content type="html"><![CDATA[<p>I like the sound of that. Make it a circular map with the bunker in the centre.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2008-06-19T10:07:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109375#p109375</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Simple tweek for endor]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109257#p109257" />
			<content type="html"><![CDATA[<p>Yeah, I&#039;ve suggested something like that, too - having the map start when the real Battle of Endor started, not when the Rebels disembark from the Tyderium. If EST is remade or something in the future, it might just be made that way, with things like the Ewok village as backdrops or greyed-out CPs not necessary for victory.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-06-17T23:22:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109257#p109257</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Simple tweek for endor]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109250#p109250" />
			<content type="html"><![CDATA[<p>I recently notice something in episode six. If we want to make endor strike team historicaly acurate the rebels shoud start with bunker, landing site, and ewok village, and imps get everything else, thats when the fight in the movie started anyway.</p>]]></content>
			<author>
				<name><![CDATA[CRAYOLA]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2302</uri>
			</author>
			<updated>2008-06-17T22:40:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109250#p109250</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Simple tweek for endor]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109240#p109240" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>MrMonkey wrote:</cite><blockquote><p>Lore for Tuskan Fortress - Tuskan attacks on the Imperial city of Bestine have been getting worse.&nbsp; The Emperor has authorized use of extream force to queil the threat.</p></blockquote></div><p>That should read: &#039;Lord Vader has authorised...&#039;</p>]]></content>
			<author>
				<name><![CDATA[RSF Angel]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1548</uri>
			</author>
			<updated>2008-06-17T21:23:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109240#p109240</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Simple tweek for endor]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109224#p109224" />
			<content type="html"><![CDATA[<p>For the Jabba&#039;s palace idea, you could have Jabba siting in the throne room and if you get too close he flips you off and opens the trap door causing you to fall into a static rancor with its mouth open to the hole causing your body to disapear and you to die! <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>And if you do tuskan map make a kit lying around that has gaffi sticks and sniper rifles <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[CRAYOLA]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2302</uri>
			</author>
			<updated>2008-06-17T19:16:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109224#p109224</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Simple tweek for endor]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109221#p109221" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>People also exept to see quite a bit of the classic planits that are featured in the movies when they play a star wars game.</p></blockquote></div><p>Which is why there are Tatooine maps in the mod. 3 of them, in fact. More than many enough.</p><p>As for locales... fine by me if you want to add stuff from the movies, but don&#039;t have gameplay revolve around them. I never understood why things like Jabba&#039;s Palace and the Sarlacc pit were Control Points in <em>Galactic Conquest</em>. Just put them in the maps, and if people want to see them, they&#039;ll seek them out.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-06-17T19:02:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109221#p109221</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Simple tweek for endor]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109216#p109216" />
			<content type="html"><![CDATA[<p>People also exept to see quite a bit of the classic planits that are featured in the movies when they play a star wars game.&nbsp; &nbsp;Tat is featured in 4 of the 6 movies, more then any other planet and thusly should get more attention in the mod as it is a staple of the Star Wars universe <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>There are still quite a few places left unexplored on Tat as well.&nbsp; &nbsp;Jabas Palace, Jawa City, Tuskan Fortress and the Sarlac Pit for example.</p><p>Lore for Jabas Palace - A Rebel force, trying to free some imprisoned rebel troopers, have begun an assault attempt on Jabas Palace and the nearby city of Wayfar.&nbsp; &nbsp;Imperials having intercepted a Rebel comunication are trying to get to Jabas Palace before the Rebels do and push them off the planet.<br />Day time Two way push.</p><p>Lore for Jawa City - An Imperial listening outpost on Tatooine picked up some chatter about a possible Rebel force trying to buy stolen weapons and Vehicles from the Jawas at their main trading city.&nbsp; &nbsp;A Force of Stormtroopers have been dispatched to take care of the situation under the cover of darkness.<br />Night time One way push for Imperials.</p><p>Lore for Tuskan Fortress - Tuskan attacks on the Imperial city of Bestine have been getting worse.&nbsp; The Emperor has authorized use of extream force to queil the threat.&nbsp; &nbsp;A large force has been dispatched to take care of the infestation.&nbsp; &nbsp; Rebels, seeing an oppertunity decided to flank the imperial forces assaulting the Tuskan Fortress.&nbsp; Imperials weakend from the assault are forced to retreat into the already cleared fortress and hold out for back up.<br />Day time one way Push for Rebels.&nbsp; &nbsp;Combined Arms or what ever ya call it with Tanks and Aircraft.</p><p>Lore for Sarlac Pit - A detatchement of rebel soldures have broken free of Jabas Palace and stole his Sand Yaght.&nbsp; Unfortunatly the Yaght was stuck on course to the Sarlac pit where they became stranded with out the droid needed to reprogram the ship.&nbsp; &nbsp;A group of imperials tracked down the rebels and begain an assault on the Yaght.&nbsp; &nbsp;The Rebels must now defeat the Imperial Stormtroopers and take their Sand Skiffs in order to escape.<br />Close quarters Rebel one way push.&nbsp; &nbsp;Each skiff being a control point.</p>]]></content>
			<author>
				<name><![CDATA[MrMonkey]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2264</uri>
			</author>
			<updated>2008-06-17T17:55:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109216#p109216</id>
		</entry>
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