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		<title><![CDATA[First Strike Forums — Knife posibilities...]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=7847</link>
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		<description><![CDATA[The most recent posts in Knife posibilities....]]></description>
		<lastBuildDate>Tue, 01 Jul 2008 04:27:21 +0000</lastBuildDate>
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			<title><![CDATA[Re: Knife posibilities...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109927#p109927</link>
			<description><![CDATA[<p>I am quite happy with the knife mechanics the way they are.</p><p>I&#039;ve both been able to sneak up behind someone, and if you aim correctly you can dispatch them no problem.</p><p>I&#039;ve also been rushed by a couple excellent FS players in close quarters with their stun batons making quick work of my crappy pay and spray tactics <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><br /><br /><p><img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></description>
			<author><![CDATA[null@example.com (Canadiens1160)]]></author>
			<pubDate>Tue, 01 Jul 2008 04:27:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109927#p109927</guid>
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			<title><![CDATA[Re: Knife posibilities...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109916#p109916</link>
			<description><![CDATA[<p>No, as you get the people, like I had today, that sit around with the knife the whole game, running at people stabbing them.</p><p>This person would of got alot of points (he landed a hit about 3/5 the time), if knifes were one hit kill. The fact we were stormtroopers and wearing full body armour would of been super annoying considering we wear FULL body armour.</p><br /><p>I don&#039;t think the arguments for and against are tipped one way. I think they are balanced, FS has had lore to think about, adding another argument against the one hit hill.</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Mon, 30 Jun 2008 23:13:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109916#p109916</guid>
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			<title><![CDATA[Re: Knife posibilities...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109907#p109907</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>Yes but I don&#039;t think soldiers can do that while sprinting around in 3 meter circles 10 times over.</p></blockquote></div><p>Im pretty sure they could. </p><p>In any case, the multiple knife hits feature lends itself to such long winded &quot;knife fights&quot;. The fact remains if I sneak up behind someone and stab them in the back of the neck, they are gonna be incapacitated, ie. not able to jump up and fill me with lasers and run off.</p><br /><p>The arguments for a 1 stab = kill/incapacitate outweigh the arguments against. In fact, the only argument for blunt knives is people crying that they cant shoot someone running at them , from 10m+ , with a knife in hand.</p><p>.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Mon, 30 Jun 2008 20:52:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109907#p109907</guid>
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			<title><![CDATA[Re: Knife posibilities...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109903#p109903</link>
			<description><![CDATA[<p>You cant make knife kill with one hit to the head and 2 to the torso, its either 1 hit kill or more. So 2 hits is the best one.</p>]]></description>
			<author><![CDATA[null@example.com (Irichanu)]]></author>
			<pubDate>Mon, 30 Jun 2008 20:25:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109903#p109903</guid>
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			<title><![CDATA[Re: Knife posibilities...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109899#p109899</link>
			<description><![CDATA[<p>Yes but I don&#039;t think soldiers can do that while sprinting around in 3 meter circles 10 times over. Like most do when they get into a &quot;knife fight&quot; Unless it can be only 1 hit kill in the back or head then it should remain 2 hits. If it takes more than 2 hits then you missed/lagged/or he healed himself.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Mon, 30 Jun 2008 20:07:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109899#p109899</guid>
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			<title><![CDATA[Re: Knife posibilities...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109887#p109887</link>
			<description><![CDATA[<p>Iv always felt that in these types of games (concentrating on soldiers) a knife attack would be a 1 hit kill, merely for the fact that soldiers are trained to kill or atleast incapacitate with such a weapon. Chances are if you stab someone in the face/neck (especially) they are gonna be out of action atleast temporarily.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Mon, 30 Jun 2008 19:24:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109887#p109887</guid>
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			<title><![CDATA[Re: Knife posibilities...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109858#p109858</link>
			<description><![CDATA[<p>Indeed...</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Mon, 30 Jun 2008 15:19:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109858#p109858</guid>
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			<title><![CDATA[Re: Knife posibilities...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109856#p109856</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><div class="quotebox"><blockquote><p>Its arguably the riflemans failure if he cant kill the knifer given his unbelievably large tactical advantage.</p></blockquote></div><p>Oh so? So if I spot a guy several meters away and open up on him and he runs up to me while taking fire and stabs me, that&#039;s my fault? Knives need to take more than one hit to kill, with hit points and weapon accuracy being the way they are.</p></blockquote></div><p>I have never had someone be able to charge up on me with a knife and get within range if I saw them....</p><p>So yes, it does sound like a personal problem :-P</p>]]></description>
			<author><![CDATA[null@example.com (MrMonkey)]]></author>
			<pubDate>Mon, 30 Jun 2008 15:04:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109856#p109856</guid>
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			<title><![CDATA[Re: Knife posibilities...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109736#p109736</link>
			<description><![CDATA[<p>The ET:QW solution would probably suit both camps here: a one-shot melee kill that occurs only if you employ stealth to get into position to stab an unaware enemy in the back, otherwise it takes several hits.</p><p>Unfortunately, I doubt that the 2142 engine will permit such a distinction.</p>]]></description>
			<author><![CDATA[null@example.com (RabidJohn)]]></author>
			<pubDate>Fri, 27 Jun 2008 17:51:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109736#p109736</guid>
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			<title><![CDATA[Re: Knife posibilities...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109732#p109732</link>
			<description><![CDATA[<p>If the knife kills with 1 hit you&#039;ll see medics only. Run, knife, heal...</p>]]></description>
			<author><![CDATA[null@example.com (Burner)]]></author>
			<pubDate>Fri, 27 Jun 2008 16:21:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109732#p109732</guid>
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			<title><![CDATA[Re: Knife posibilities...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109730#p109730</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Its arguably the riflemans failure if he cant kill the knifer given his unbelievably large tactical advantage.</p></blockquote></div><p>Oh so? So if I spot a guy several meters away and open up on him and he runs up to me while taking fire and stabs me, that&#039;s my fault? Knives need to take more than one hit to kill, with hit points and weapon accuracy being the way they are.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Fri, 27 Jun 2008 15:34:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109730#p109730</guid>
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			<title><![CDATA[Re: Knife posibilities...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109724#p109724</link>
			<description><![CDATA[<div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><p>The Force is clearly strong with that one.</p></blockquote></div><p>ROFL!</p>]]></description>
			<author><![CDATA[null@example.com (Athlon)]]></author>
			<pubDate>Fri, 27 Jun 2008 06:19:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109724#p109724</guid>
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			<title><![CDATA[Re: Knife posibilities...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109720#p109720</link>
			<description><![CDATA[<p>The Force is clearly strong with that one.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Thu, 26 Jun 2008 22:50:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109720#p109720</guid>
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			<title><![CDATA[Re: Knife posibilities...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109713#p109713</link>
			<description><![CDATA[<p>I was wondering that after looking at the stats the other day aswell.&nbsp; How is that possible?</p>]]></description>
			<author><![CDATA[null@example.com (Gwynzer)]]></author>
			<pubDate>Thu, 26 Jun 2008 19:54:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109713#p109713</guid>
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			<title><![CDATA[Re: Knife posibilities...]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109708#p109708</link>
			<description><![CDATA[<p>Just out of curiosity, how the hell do you get a maximum kill distance of 97.66&nbsp; with a knife, as the stats page says?</p>]]></description>
			<author><![CDATA[null@example.com (Athlon)]]></author>
			<pubDate>Thu, 26 Jun 2008 16:46:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109708#p109708</guid>
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