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		<title><![CDATA[First Strike Forums — Explosion Damage]]></title>
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		<description><![CDATA[The most recent posts in Explosion Damage.]]></description>
		<lastBuildDate>Fri, 20 Jun 2008 23:56:40 +0000</lastBuildDate>
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			<title><![CDATA[Re: Explosion Damage]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109479#p109479</link>
			<description><![CDATA[<p>Bomb damage from bombers is also too low. I flew a bunch of sorties over windmilly cp on ryloth earlier and got a bunch of hit indicators for my trouble.<br />In BF2 if a bomb splash damage hit you- you were dead.<br />If a bomb missed your tank slightly, you were still dead.</p><p>Ineffective bombs encourage horrible slowflying with blasters to deal with tanks, which passes the airpower advantage even further into rebel territory.</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Fri, 20 Jun 2008 23:56:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109479#p109479</guid>
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			<title><![CDATA[Re: Explosion Damage]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109478#p109478</link>
			<description><![CDATA[<div class="quotebox"><cite>Luke SkyRaper wrote:</cite><blockquote><p>If he was a former NFL receiver, with good hands , he might have grabbed the projectile ( with gloves of course ) and re-directed it smoothly toward the sender ...</p></blockquote></div><p>Pardon the quick off-topic comment but now I&#039;ve got that song stuck in my head with a matching comical cartoon! <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Crix Madine)]]></author>
			<pubDate>Fri, 20 Jun 2008 23:36:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109478#p109478</guid>
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			<title><![CDATA[Re: Explosion Damage]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109473#p109473</link>
			<description><![CDATA[<p>Yeah, I&#039;m totally with Crayola on this one.&nbsp; Rocket damage to other players, vehicles and starfighters is far too low, especially considering the time it takes to re-load the damn things!&nbsp; 3 or 4 rockets should take out a AT-ST, no matter where you hit it (and only two if you get it right on the arse).&nbsp; And two or three should take out a TIE, otherwise what&#039;s the point of them being anti-aircraft?!</p><p>That&#039;s the main reason I stay away from that weapon, it&#039;s next to useless.&nbsp; It&#039;s far quicker to run up to a tank or walker and plant some sticky bombs on it (as long as those pesky walkers stand still long enough!), and you only need to do that 3 for 4 times to finish them off.</p>]]></description>
			<author><![CDATA[null@example.com (cunningmunki)]]></author>
			<pubDate>Fri, 20 Jun 2008 22:10:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109473#p109473</guid>
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			<title><![CDATA[Re: Explosion Damage]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109464#p109464</link>
			<description><![CDATA[<p>If he was a former NFL receiver, with good hands , he might have grabbed the projectile ( with gloves of course ) and re-directed it smoothly toward the sender ...</p>]]></description>
			<author><![CDATA[null@example.com (Luke SkyRaper)]]></author>
			<pubDate>Fri, 20 Jun 2008 19:50:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109464#p109464</guid>
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			<title><![CDATA[Re: Explosion Damage]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109461#p109461</link>
			<description><![CDATA[<p>I dunno about you guys but i find it quite easy to rocket snipe. I hit omen in the head with my launcher in ice plains the other day. From a fair distance. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Fri, 20 Jun 2008 18:51:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109461#p109461</guid>
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			<title><![CDATA[Re: Explosion Damage]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109458#p109458</link>
			<description><![CDATA[<p>But still, a 3-5 pound projectile traveling at very fast speeds impacting your chest/head would kill ya...&nbsp; Even w/o it exploding.</p>]]></description>
			<author><![CDATA[null@example.com (MrMonkey)]]></author>
			<pubDate>Fri, 20 Jun 2008 18:02:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109458#p109458</guid>
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			<title><![CDATA[Re: Explosion Damage]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109442#p109442</link>
			<description><![CDATA[<p>No, Crayola&#039;s right. Direct close-range hits with the PMG do little damage. Better to aim at their feet to impact on the ground and do ’em with the splash damage.</p><p>The rockets also have no effect at very close range. I think this is intentional; the rocket isn&#039;t armed until it reaches a safe range. That&#039;s how it was in vanilla.</p>]]></description>
			<author><![CDATA[null@example.com (RabidJohn)]]></author>
			<pubDate>Fri, 20 Jun 2008 08:29:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109442#p109442</guid>
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			<title><![CDATA[Re: Explosion Damage]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109441#p109441</link>
			<description><![CDATA[<p>When u hit somebody in the chest with a rocket launcher hes bound to die (this is if you hit him), and when you ghit somebody in the chest with a mortar gun for 5 times, hell die too, it musta been some kind of bug, or maybe you shot while running, making the mortar gun loose accuricy drasticly</p>]]></description>
			<author><![CDATA[null@example.com (Krowmaet)]]></author>
			<pubDate>Fri, 20 Jun 2008 07:28:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109441#p109441</guid>
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			<title><![CDATA[Re: Explosion Damage]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109425#p109425</link>
			<description><![CDATA[<div class="quotebox"><cite>RSF Angel wrote:</cite><blockquote><p>Seriously though, can we have an anti tank weapon that gives 1 hit kills vs puny humans?</p></blockquote></div><p>Yea , just dropping a LAW round and having it accidentally explode will do plenty of killing and maming.<br />Ive noticed though that there is considerable splash damage potential with the rockets or mortars , but you cant hit them (victims) directly , you have to splash them by landing the rounds beside them or in front of them.</p>]]></description>
			<author><![CDATA[null@example.com (Luke SkyRaper)]]></author>
			<pubDate>Fri, 20 Jun 2008 00:37:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109425#p109425</guid>
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			<title><![CDATA[Re: Explosion Damage]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109424#p109424</link>
			<description><![CDATA[<div class="quotebox"><cite>Luke SkyRaper wrote:</cite><blockquote><p>I think he wanted the ability to single handedly take out heavy walkers while wearing a black cape with a golden C on the back</p></blockquote></div><p>Actualy I was hoping for a green cape but whatever the Courasant Mall has... Hey that would be an awsome map!</p>]]></description>
			<author><![CDATA[null@example.com (CRAYOLA)]]></author>
			<pubDate>Fri, 20 Jun 2008 00:29:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109424#p109424</guid>
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			<title><![CDATA[Re: Explosion Damage]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109423#p109423</link>
			<description><![CDATA[<p>I want that ability too.. and to do it while standing on top of the landing platform.<br />That way, when I take it out, everyone will look up to see where the rocket came from and see me standing there with my black cape on.</p><p>Seriously though, can we have an anti tank weapon that gives 1 hit kills vs puny humans?</p>]]></description>
			<author><![CDATA[null@example.com (RSF Angel)]]></author>
			<pubDate>Fri, 20 Jun 2008 00:00:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109423#p109423</guid>
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			<title><![CDATA[Re: Explosion Damage]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109422#p109422</link>
			<description><![CDATA[<p>I think he wanted the ability to single handedly take out heavy walkers while wearing a black cape with a golden C on the back</p>]]></description>
			<author><![CDATA[null@example.com (Luke SkyRaper)]]></author>
			<pubDate>Thu, 19 Jun 2008 23:38:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109422#p109422</guid>
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			<title><![CDATA[Re: Explosion Damage]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109420#p109420</link>
			<description><![CDATA[<p>The rocket launcher is fine as it is. You&#039;ve got 10 rockets, mines, shields, and EMP grenades. Team up with one or two other rocket guys and the enemy vehicles will go down in no time. <strong>Edit:</strong> The current rocket strength is just fine as it encourages teamwork and actually means a tank is something to be feared by infantry, rather than something big and slow that you can easily blow up if you&#039;re tired of challenges.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Thu, 19 Jun 2008 23:13:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109420#p109420</guid>
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			<title><![CDATA[Explosion Damage]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=109419#p109419</link>
			<description><![CDATA[<p>I know by now Ii must sound like the kind of person who comes in and imediately tells you every little thing that could possibly be wrong with what you made and i&#039;de like to say I&#039;m realy trying to help.</p><p>Anyway... on to what I wanted to talk about. I think that the packard mortar gun and the rebel/imperial rocket launchers should do more damage.<br />I hit a guy 5 times in the chest with the packard gun the other day and he ran up and knifed me! Then there was a guy who took a rocket to the chest and, again knifed me! Besides neither of these guns do sufficient damage to vehicles. It took me all 8 of my rockets to drop a walker and they were all hits. So if you would please consider a damage increase it would make the game more realistic and vehicles less invincible.</p>]]></description>
			<author><![CDATA[null@example.com (CRAYOLA)]]></author>
			<pubDate>Thu, 19 Jun 2008 22:52:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=109419#p109419</guid>
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