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	<title type="html"><![CDATA[First Strike Forums — Air Speeders]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=7856&amp;type=atom" />
	<updated>2008-06-22T09:35:23Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=7856</id>
		<entry>
			<title type="html"><![CDATA[Re: Air Speeders]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109563#p109563" />
			<content type="html"><![CDATA[<p>Annoying trick? Cheeky bugger!</p><p>My perfectly acceptable airspeeder tank-busting tactic (I think it&#039;s mine... I came up with it independently at least) of hanging above the tank&#039;s maximum elevation on repulsors is only really effective on a quiet server. </p><p>Athlon and I have kicked off RT&#039;s server many times, and when it&#039;s just the two of us, yes, the tactic is pretty overwhelming. In fact, in a 1 vs 1 situation, the airspeeder pwns everything and makes for a very unbalanced game (that&#039;s the reason RT&#039;s server no longer has Ryloth as the 1st map of the rotation).</p><p>When the server is busy, however, an airspeeder falling slowly through the air makes a lovely target for anyone with rockets, for the AT-STs or for the TIEs, especially as it usually takes place above the Windfarm CP right in front of any TIE leaving the shielded Imperial base. I know this to my cost...</p><p>I&#039;m not saying it shouldn&#039;t be done, but reducing the airspeeder&#039;s ceiling to below the maximum elevation will render it almost completely ineffective against the Firehawk and much less effective against the TIEs (which, as starfighters, will have no ceiling).</p>]]></content>
			<author>
				<name><![CDATA[RabidJohn]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1590</uri>
			</author>
			<updated>2008-06-22T09:35:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109563#p109563</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Air Speeders]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109519#p109519" />
			<content type="html"><![CDATA[<p>I agree when it comes to a height ceiling, the map definitely needs that.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2008-06-21T14:42:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109519#p109519</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Air Speeders]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109514#p109514" />
			<content type="html"><![CDATA[<p>Perhaps add a hight level where u can&#039;t get higher, this is kinda unfair Athlon I know, I do it all the time to take out tanks. On the other hand troopers can still lock on to you while flying high and trying to go down on a tank, still it&#039;s kinda unfair.</p>]]></content>
			<author>
				<name><![CDATA[Krowmaet]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=491</uri>
			</author>
			<updated>2008-06-21T13:56:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109514#p109514</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Air Speeders]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109513#p109513" />
			<content type="html"><![CDATA[<p>Yeah I agree with you, we can see what we can do. I think the biggest thing is putting the right amount of gravity on things so they still look right under normal circumstances.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| BLITZ]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=65</uri>
			</author>
			<updated>2008-06-21T13:23:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109513#p109513</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Air Speeders]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=109511#p109511" />
			<content type="html"><![CDATA[<p>A lot of Air Speeder pilots have a really annoying trick of flying high, hitting the reverse repulsors and pointing down towards the ground straifing the hell out of armour and flags. Is this going to be addressed in a later patch or is it an exceptable way of playing? <br />The reason I ask is they&#039;re going to be damn annoying if the same tactic can be used in any forthcoming Hoth map against ATAT&#039;s. And yes I know that a few missles will often finish them off or the lock on may make them bug out but their ability to do this does&#039;nt seem to be very lore accurate.</p>]]></content>
			<author>
				<name><![CDATA[Athlon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2050</uri>
			</author>
			<updated>2008-06-21T13:08:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=109511#p109511</id>
		</entry>
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